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Posts
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Everything posted by Stan`
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Make certain colours transparent "on-the-fly"?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
It's actually one of the bugs we're fixing in A25b -
Make certain colours transparent "on-the-fly"?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
https://github.com/0ADMods/no-blood-and-gore-mod/releases/tag/1.0.2 -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Well the idea is for it to be visible, so usually yes. You can be creative with it though. (Note you used the Kushite flag) -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Yeah anyway adding flags to houses is not hard, I'll see if I can do it for A26 or teach someone how to do it. It's basically: - Import Dae in Blender (make sure to click import units (Some models might not import (correctly or at all) or reset all prop points be careful) - Add a new empty object (shift +a) - Rename it prop-garrisoned or prop_garrisoned (game doesn't care) - move it to the correct location - parent it to the building Ctrl + P with both selected and the structure as active (light yellow) - Export back. - Update the actor to use props by adding <group> <variant name="ungarrisoned" frequency="1"/> <variant name="garrisoned" frequency="0"> <props> <prop attachpoint="garrisoned" file="path to flag"/> </props> </variant> </group> -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
The flag oscillates quite fast on those. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Actually the reason most animated objects don't have it is because it has been broken for a long time. For the houses and such it's currently not possible engine wise to have the conqueror's flag as all the garrison flag are hardcoded in actors and controlled by artists unlike rally points. -
Make certain colours transparent "on-the-fly"?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
It's also possible to split the no violence mod in noblood mod (the one I made in A23) and the rest. -
No sound over HDMI when playing in fullscreen mode
Stan` replied to Ceres's topic in Game Development & Technical Discussion
The one in the windows control panel with all the sound cards and mics. Where you can set some device as default -
Keep torch function on minimap after game has ended
Stan` replied to Ceres's topic in Game Development & Technical Discussion
This was removed to prevent cheating and abuse IIRC. @Imarok -
No sound over HDMI when playing in fullscreen mode
Stan` replied to Ceres's topic in Game Development & Technical Discussion
Don't use the traybar use the sound panel. -
@soloooy0 Can he try this video?
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Moved to the correct location.
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Make sure you try to come see it Friday
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Should I release DELENDA EST ALPHA 25 incomplete?
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
What mods do you have enabled? What version of the game are you playing? -
I think it was made so they can overlap nicely. @wowgetoffyourcellphone might know.
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Actually I'm pretty sure it does something weird when compiling on Windows ^^'
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Wait a minute the problem is not with the installer, it's with the exe....................................;
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What version of Windows 7 do you have? Premium, Family, Pro, Ultimate?
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It means there is no difference on the two installers regarding dependencies... They depend on the same dlls... if A23 installer worked for you A25 should too.
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