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Everything posted by Stan`
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@Angen @Freagarach
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Thanks do you think you could update your PPA ?
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You can also click on the non obvious ignore smart screen popup on that blue warning.
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It still needs AO baking, and maybe a few tweaks, don't remember.
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Well I need to run the 6hours process to make new installers for all platforms so sadly yes. Whether that RC becomes a release is another matter. Also the problem is what if the changes create another bigger imbalance. Release is scheduled for Sunday in theory.
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I'd rather not have to make another RC for a last minute balancing change that could break it. So unless I have to remake one because of a terrible bug it will not happen. Gotta leave things for A26
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Checking out a special revision
Stan` replied to seeh's topic in Game Development & Technical Discussion
Split for clarity -
Checking out a special revision
Stan` replied to seeh's topic in Game Development & Technical Discussion
svn checkout https://svn.wildfiregames.com/public/ps/trunk/ 0ad That will always checkout the latest version You can do svn checkout https://svn.wildfiregames.com/public/ps/trunk/ -r 25840 0ad but in theory doing after the checkout svn update -r 25840 should work. -
Checking out a special revision
Stan` replied to seeh's topic in Game Development & Technical Discussion
You went too fast and I fixed a typo in between Might be the ; though. -
Here is the fifth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25848 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Broken run variant fixed. Some formation could trigger errors fixed. Patrolling and attack walk unit when in formation fixed. Formation gathering treasures fixed. Map generation of ngorongoro fixed What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
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Sunday 19 CET A25 - Teamgame for testing balance !?
Stan` replied to MarcusAureliu#s's topic in Announcements / News
Wait for the 5th one coming soon with fixes for formations and the nogorongoro map. -
Well I could but the ppa is not official.
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No turn servers so indeed it won't work on symmetrical nats.
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What do you call a "gray" IP address ? Are you playing in LAN?