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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Wonder if forge shouldn't have been a carpenter workshop or a stone cutter one.
  2. There was https://code.wildfiregames.com/D3979 https://code.wildfiregames.com/D3904 Does it work if you remove Action from IntervalAction? I suppose wraitii may have forgotten to update the maps...
  3. Hey @leopard thanks for the report it's worrysome what happens when you try to pay with paypal?
  4. Hey there and welcome @Crumbcakes It's nice to have new artists aboard. There is a lot of work to be done in the 3D Department, both interesting, modelling new buildings, helping out mods, making new animals etc, rigging animating, and some less fun like cleaning up meshes and reducing the polycount of some of the meshes, improving consistency; This is a free project so you are free to do whatever. We have a lot of different eras to cover in mods so it might be a good starting point. Like I told @Radiotraining feel free to ask me any questions you may have, starting may be a bit overwhelming
  5. Hey @Maxximo To troubleshoot we'd need to have a stack trace with debug symbols and more information about the crash. E.g when does it crash are there logs etc See wiki:ReportingErrors & wiki:GameDataPaths
  6. > atioglxx.dll!5428d70a() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown atioglxx.dll!5383c462() Unknown atioglxx.dll!53bdade5() Unknown opengl32.dll!6934ac54() Unknown pyrogenesis.exe!CRenderer::SetViewport(const SViewPort & vp) Line 1509 C++ pyrogenesis.exe!CVideoMode::UpdateRenderer(int w, int h) Line 455 C++ pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen) Line 417 C++ pyrogenesis.exe!psDisplayError(const wchar_t * __formal, unsigned int __formal) Line 366 C++ You should try the fix suggested by @Langbart
  7. Just remember the period is something like 500-First Crusade
  8. To get the size correctly you import an existing dae file and make sure to tick the import unit options.
  9. Stan`

    Han China

    Would look bad on desert maps, also it's better to keep footprints
  10. Stan`

    Han China

    Yeah the issue is that it doesn't show water on low settings. And of course plants need to be adjusted they are a grid of planes. I remember someone mentioning that the sprouts should be more fluffy.
  11. Indeed https://trac.wildfiregames.com/ticket/5307
  12. There are plans, but currently there are no developpers which such hardware currently so it's hard to test.
  13. Stan`

    Han China

    Do note that the tower on the right was intended from the Tang Dynasty. 618-907, hence the more curved and different roofs;
  14. Sounds like an interesting feature. Maybe something for @andy5995 and @Jammyjamjamman
  15. It take some time to get used to it, but if you practise it should be fine Feel free to ask any questions you have to me and I'll do my best to answer them in a timely manner. Sounds like something that can be done alread. To put it anywhere you have to play with territory restrictions Docks are already markets and resource dropsites The upgrade feature can allow you to update to a CC. Alternatively you can also create a special tech (since A24) that allows you to give a territory root to your building.
  16. Try some tutorials with Andrew Price on Youtube. If you send me your models afterwards I can give you some pointers about making them better. Great work on those concepts! Keep it up. Storehouse/Dropsite could use some love. Two stories buildins are nice but I'm not sure about the farmstead. Maybe one story would be better. Could also be an upgrade for the building. How is the trading post different from a market?
  17. 3-4 was short for A25 and we still lost two months fixing bugs because nobody was there. Mods are still lagging behind
  18. There is not much code for it. In fact it hasn't changed in a while. So we're not wasting maintenance time on it. Competitive multiplayer while often a toxic thing can also have some upsides. What I'd like to have is 2v2 and 4v4 ratings too and a more moderated lobby.
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