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Everything posted by Stan`
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Wonder if forge shouldn't have been a carpenter workshop or a stone cutter one.
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There was https://code.wildfiregames.com/D3979 https://code.wildfiregames.com/D3904 Does it work if you remove Action from IntervalAction? I suppose wraitii may have forgotten to update the maps...
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[BUG] Wrong units selection upon drawing a selection rectangle
Stan` replied to Purgator_'s topic in Bug reports
Isn't that SVN only? -
Rally points and hunting
Stan` replied to faction02's topic in Game Development & Technical Discussion
@Freagarach, @Angen -
[BUG] Wrong units selection upon drawing a selection rectangle
Stan` replied to Purgator_'s topic in Bug reports
Does it happen because you hover over the minimap? -
paypal donations are not working from india
Stan` replied to leopard's topic in Introductions & Off-Topic Discussion
Hey @leopard thanks for the report it's worrysome what happens when you try to pay with paypal? -
my application to become a visual designer for 0-AD!
Stan` replied to Crumbcakes's topic in Applications and Contributions
Hey there and welcome @Crumbcakes It's nice to have new artists aboard. There is a lot of work to be done in the 3D Department, both interesting, modelling new buildings, helping out mods, making new animals etc, rigging animating, and some less fun like cleaning up meshes and reducing the polycount of some of the meshes, improving consistency; This is a free project so you are free to do whatever. We have a lot of different eras to cover in mods so it might be a good starting point. Like I told @Radiotraining feel free to ask me any questions you may have, starting may be a bit overwhelming -
> atioglxx.dll!5428d70a() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown atioglxx.dll!5383c462() Unknown atioglxx.dll!53bdade5() Unknown opengl32.dll!6934ac54() Unknown pyrogenesis.exe!CRenderer::SetViewport(const SViewPort & vp) Line 1509 C++ pyrogenesis.exe!CVideoMode::UpdateRenderer(int w, int h) Line 455 C++ pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen) Line 417 C++ pyrogenesis.exe!psDisplayError(const wchar_t * __formal, unsigned int __formal) Line 366 C++ You should try the fix suggested by @Langbart
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Just remember the period is something like 500-First Crusade
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To get the size correctly you import an existing dae file and make sure to tick the import unit options.
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Would look bad on desert maps, also it's better to keep footprints
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Yeah the issue is that it doesn't show water on low settings. And of course plants need to be adjusted they are a grid of planes. I remember someone mentioning that the sprouts should be more fluffy.
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Indeed https://trac.wildfiregames.com/ticket/5307
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Native M1 Mac support?
Stan` replied to markouchio's topic in Game Development & Technical Discussion
There are plans, but currently there are no developpers which such hardware currently so it's hard to test. -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
sass_cc_02_5.zipHere you go. -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
I had a wip somewhere if you want it -
Do note that the tower on the right was intended from the Tang Dynasty. 618-907, hence the more curved and different roofs;
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It take some time to get used to it, but if you practise it should be fine Feel free to ask any questions you have to me and I'll do my best to answer them in a timely manner. Sounds like something that can be done alread. To put it anywhere you have to play with territory restrictions Docks are already markets and resource dropsites The upgrade feature can allow you to update to a CC. Alternatively you can also create a special tech (since A24) that allows you to give a territory root to your building.
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Try some tutorials with Andrew Price on Youtube. If you send me your models afterwards I can give you some pointers about making them better. Great work on those concepts! Keep it up. Storehouse/Dropsite could use some love. Two stories buildins are nice but I'm not sure about the farmstead. Maybe one story would be better. Could also be an upgrade for the building. How is the trading post different from a market?
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3-4 was short for A25 and we still lost two months fixing bugs because nobody was there. Mods are still lagging behind
