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Posts
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Everything posted by Stan`
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There is only one person with such power. The only place you can get kicked from by users is the game setup page
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I was never able to reproduce his hack. But he is using something to spam the chat. If he uses that to kill games he should be banned from the lobby @user1
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0 A.D. Development Report: May - August 2019
Stan` replied to Sundiata's topic in Announcements / News
It's not yet as there are legal issues regarding the usage of gpl license software in the store and signing the application. -
@user1 Is rude in the list of automatic ban words?
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Batch Training (The Good, The Bad and The Ugly)
Stan` replied to Micfild's topic in Gameplay Discussion
Sure, but why? -
Sounds like something with a mod?
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It's been there a while apparently http://trac.wildfiregames.com/ticket/3528
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@Freagarach
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I believe that's what was implemented with some shortcomings like gathering.
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You can rename .pyromod to .zip and let windows extract ir
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If anything yeah that might bring more frustration because of the lag / bugs
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Logo https://svn.wildfiregames.com/public/art_source/trunk/grafx and mockups/0 A.D. and WFG Logos/ How big for the map icons ?
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Are you using A25 or A25b? The former has issues with mods.
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ERTOGRUL BEST SERIES EVER!
Stan` replied to Belisarius17's topic in Introductions & Off-Topic Discussion
Moved. -
Hey everyone, Last month I had the opportunity and the privilege to be interviewed for Scott Hanselman's podcast. You can now listen to it: https://www.hanselminutes.com/810/building-0-ad-a-free-open-source-game-of-ancient-warfare You can subscribe to them. The podcast is also available on iTunes, Spotify, Google Play or can be downloaded as MP3 Transcripts are available here
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See https://code.wildfiregames.com/D4155 ...
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To use Korean you need the Korean language mod.
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Well yeah we could definitely use more spotlight. But usually those things cost money and or a lot of time that no one has been investing so far. Given the recent activity it's a bit hard to showcase stuff.
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Sure, please do.
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It's possible @wraitii restricted it when adding the hotkeys, I'm not sure.
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lag investigation thread
Stan` replied to maroder's topic in Game Development & Technical Discussion
The problem is that attack.js is linked to so many components that you would have to freeze them too (eg, health resistance unitai and possibly others) rendering the game a lot less moddable not just a bit. I'm hoping there is a better alternative but mayber there isn't. What's slow when Units are dying are the onownership messages and another one. You can see it pretty clearly using profiler2. Making the messages faster might help a lot. Could even be threaded maybe.
