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Everything posted by Stan`
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It seems you're not the only one to have issues with OpenGL and AMD though :/ There are quite a lot of posts about it on Reddit You could try to edit your user.cfg file and add forceglprofile = "compatibility" forceglversion = "true" (This is a shot in the dark) That's strange, why is your audio driver broken?
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You have to install a workload and the external components. Workloads contains a bunch of generic tools, and the game requires some more stuff namingly the XP toolset. You can however use the normal toolset if it's for your personal use. The reason we recommend it is because the behavior might be slightly different with the normal toolset. As far as I know it only works with Git.
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You need to set the civ prior to playing in atlas for formation are civ & unit specific.
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Parallel GPU-based A* algorithm in pathfinding
Stan` replied to Kuba386's topic in Game Development & Technical Discussion
That's incorrect. What that means is pathfinder is no longer a bottle neck after threading. You can check what it's doing per thread by starting the profiler2 https://trac.wildfiregames.com/wiki/Profiler2 The threading will eliminate most of the lag spikes but not all. -
--enable-atlas and --disable-atlas Those options have no effect on windows, as they are only recognized by update-workspaces.sh Which is not called at all on windows. The only option that exists on windows is --atlas Defined in https://trac.wildfiregames.com/browser/ps/trunk/build/premake/premake5.lua
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
Some of the accounts at the top of PO file don't have emails. So maybe there is an option on Transifex. -
Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
Seems to be possible @Ceres, likely an option on transifex. See https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/l10n/en_GB.public-maps.po -
Cavalry archer turret mechanic
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
It's an actor issue it's a js limitation iirc. -
The Term Citizen-Soldier is Problematic
Stan` replied to Thorfinn the Shallow Minded's topic in General Discussion
I believe there are AIs implications to messing up with those classes. So it must be done carefully. There is no backlash currently but if 0 A.D. continues getting some traction, we might reach that point one day and it doesn't hurt to mention it now -
Request: =[Task]= The Roman Comitium + Curia Hostilia
Stan` replied to hopeless-ponderer's topic in Art Development
No the last progress I know was made by slobodan but never finished.- 4 replies
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- 1
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- 3d modeling
- romans
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(and 1 more)
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