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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah I can imagine, but usually it means the driver bugs, so you know I have another dumb question, is your screen plugged into the motherboard, or the GPU?
  2. It seems you're not the only one to have issues with OpenGL and AMD though :/ There are quite a lot of posts about it on Reddit You could try to edit your user.cfg file and add forceglprofile = "compatibility" forceglversion = "true" (This is a shot in the dark) That's strange, why is your audio driver broken?
  3. It's the first time I hear about this then. Usually desktop setups don't switch GPUs. OpenGL is an alternative to Vulkan, DirectX, and Metal. The two are not interdependent. Can you take a screenshot of the device manager? (devmgmt.msc)
  4. You have to install a workload and the external components. Workloads contains a bunch of generic tools, and the game requires some more stuff namingly the XP toolset. You can however use the normal toolset if it's for your personal use. The reason we recommend it is because the behavior might be slightly different with the normal toolset. As far as I know it only works with Git.
  5. Usually it's in the control center. Something like maximize performance.
  6. It happened to me once or twice. Sometimes you have to update the intel driver (because your gpu image goes through it) Sometimes you need to update the amd one. Sometimes I have to start display driver uninstaller DDU and install from scratch after cleaning out.
  7. You need to set the civ prior to playing in atlas for formation are civ & unit specific.
  8. You don't like cautious approaches ? XD Yeah those two were in my annoyance list. I've never managed to build spidermonkey so far on Windows. And fcollada needs a bunch of csproj modifications...
  9. Translate with context iirc. I made the phab diff editable for non contributors.
  10. That's incorrect. What that means is pathfinder is no longer a bottle neck after threading. You can check what it's doing per thread by starting the profiler2 https://trac.wildfiregames.com/wiki/Profiler2 The threading will eliminate most of the lag spikes but not all.
  11. --enable-atlas and --disable-atlas Those options have no effect on windows, as they are only recognized by update-workspaces.sh Which is not called at all on windows. The only option that exists on windows is --atlas Defined in https://trac.wildfiregames.com/browser/ps/trunk/build/premake/premake5.lua
  12. I've launched an autobuild. For some reason it's redownloading all svn so might take a while.
  13. Some of the accounts at the top of PO file don't have emails. So maybe there is an option on Transifex.
  14. IIRC they added visual too. i have yet to try it though. Would be nice if you could!
  15. Seems to be possible @Ceres, likely an option on transifex. See https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/l10n/en_GB.public-maps.po
  16. I believe there are AIs implications to messing up with those classes. So it must be done carefully. There is no backlash currently but if 0 A.D. continues getting some traction, we might reach that point one day and it doesn't hurt to mention it now
  17. We don't support differentiating types of silhouettes so it will have to be added first. If they have silhouettes no.
  18. No the last progress I know was made by slobodan but never finished.
  19. I think you can enable silhouettes for metal mines just like for animals. (By tweaking the template)
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