-
Posts
17.955 -
Joined
-
Last visited
-
Days Won
578
Everything posted by Stan`
-
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Sure https://code.wildfiregames.com/D3998 Ticket is referenced in it. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Ai never resigns as it's not made for it. Someone is working on jt. Maybe for A26 -
Sunday 19 CET A25 - Teamgame for testing balance !?
Stan` replied to MarcusAureliu#s's topic in Announcements / News
It wasn't a mechanic really, it was a formation bug. -
Sure https://releases.wildfiregames.com/ Note that anything prior to A23B doesn't have a lobby.
-
https://wildfiregames.com/forum/topic/26142-using-conan-to-get-windows-dependencies/?tab=comments#comment-376743 This is as far as I went with Conan, (of course it's now missing libfmt at least) VCPKG didn't work well last time I tried, I think I couldn't specify the toolset to be the XP one, which was bad. (Now we don't care anymore) I think @Imarok hated it though We could also switch to CMAKE / MESON if it makes things easier; And of course there is still the git transition to settle.
-
Then it's worse yeah, but the camera thing could have happened with no impact. Feldfeld found a bug it seems https://trac.wildfiregames.com/ticket/6261 Does it happen with that map only? So now I have three problems: The running variant thing introduced in A25, Attack move being broken, And this... And I have no idea what's causing either...
-
Yes no problem.
- 1 reply
-
- 1
-
-
What happens if you reset the camera ? (Could be we don't serialize the rotation or something) Well it's a much less serious bug so thanks for claryfing! And just when I say that... @Angen @Freagarach Given that we don't use transform nor the foundation code there, any idea what might be happening @wowgetoffyourcellphone got a vid? Apparently Freagarach reported it a while back but it was never logged.
-
Here is the fourth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25842 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Unit in formation rushing see above post What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
-
I believe it's there because nothing was standard anywhere... @vladislavbelov might know more. for pkg config @s0600204 is working on stuff https://code.wildfiregames.com/D3611 https://code.wildfiregames.com/people/revisions/27/ First patch looks like it could use another define or something. Thanks for keeping it up.
-
It's possible, it was one of the features I and @Freagarach added.
-
It's been implemented in ponies ascendant if memory serves. (Can't do both at the same time though.)
-
@Angen reverted back to rP25707 New pikemen small shields. No running towards the enemy, but still towards the initial formation (I think that's fine) I've tried to play around with SetMemberOfFormation(controller); If I set it to INVALID_ENTITY formation doesn't run at all. Could be set in combat or something.
-
If you are correct the only possible revision in rP25717 Removes FFP shader program. Fixes #5791 rP25716 Don't open the template viewer when in special input state rP25715 Add a hotkey to focus on the last attack alarm rP25714 Removes old gui_* materials, replaced by a single canvas2d material. rP25713 Replaces gui material by solid material in water waves rendering. rP25712 Switches ShadowMap debug rendering to canvas2d material. rP25711 Implements configurable cascade shadows. rP25710 Don't store the camera pointer in the minimap rP25709 Removes windows enumeration on Windows to retrieve HWND taking it from SDL and… rP25708 Further Pushing tweaks: more customisable, longer ranges. rP25707 New pikemen small shields. rP25706 Improve the UVMap of some old rocks. They were looking very weird with some of… rP25705 Fix some texture bug on tree_oak_new_c the uv was referencing some transparent… rP25704 Uses canvas2d material for line drawing instead of gui_solid. rP25703 [Windows] Automated build. rP25702 Cleanups rP25698 which fixes rP25695. Sprites can not be inserted twice. rP25701 Tweaks to the alpine RM biome rP25700 Update for the Steppe RM biome rP25699 Fix gamesetup player assignment issue when joining rP25698 Hotfix rP25695 is: rP25708 Further Pushing tweaks: more customisable, longer ranges. https://code.wildfiregames.com/rP25708 Allegedly fixed by rP25747 Fix speed glitch https://code.wildfiregames.com/rP25747