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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Goal wasn't to nerf but to nuke entirely. And as such we kind of reintroduced it.
  2. The multiplier in A23 was not existent. SP player want bugger turn rates and actually welcomed the change while MP players want it gone. The reason it's there to prevent dancing. Since it's been lowered again by @wraitii i suppose dancing was somewhat restored which IMHO is a big regression.
  3. Does the game crash in gamesetup by any chance ?
  4. What were the animations made in?
  5. All the best @av93 Sorry you don't feel the gameplay has evolved enough.
  6. I will consider your proposal. It's not what I have in mind right now though. Most of the RBs have fixes that are waiting to be committed by their respective owners which are sometimes not active. My plan is to commit them ASAP and to release a RC3. Wait for some testers to make sure it's not broken still. Then publish the announcement and the trailer. Moving the deadline and lifting restrictions could be done but it has implications for translations and stability and the people that are currently active now are not the ones that would work in balancing. So pushing the release two months from now with no proof that anything of value would be done seems a bit dangerous to me.
  7. We also made it harder for them to get IPs which might explain why. That's not good? Yeah @wraitii said this new bug/feature couldn't be fixed I don't understand.
  8. Yeah that's an issue with your 3D export settings what 3D software do you use ?
  9. It seems you might not be the only one https://www.reddit.com/r/leagueoflinux/comments/i12zak/left_control_key_not_working_on_ubuntu_2004/
  10. 10:57 -!- Freagarach_work [Freagarach_work!webchat@cloak-y62wiuqh.fixed.kpn.net] has joined #0ad-dev 10:57 < Freagarach_work> Stan: Both Ctrl behave the same for me. As do Alt. 10:58 < Freagarach_work> Same as with my window manager. 10:58 -!- Freagarach_work [Freagarach_work!webchat@cloak-y62wiuqh.fixed.kpn.net] has left #0ad-dev (Work.) Apparently it worked fine for them on Lubuntu, could this be a specificity of your desktop manager ?
  11. The code above says props/helmets/props instead of props/helmets/
  12. Hmm that's strange, on windows both keys are ctrl.... If it doesn't register on Ubuntu that means there is a bug there. @Freagarach can you test ?
  13. RC = Release Candidates. Currently not possible because of Linux. We could have a custom public mod on modio but it would require you to always manually update and it might be confusing. People that only play single player will disagree with that.
  14. I think the left ctrl thing is intended as it's technically a different key than the right ctrl The crash will be fixed for A25. Thanks for the report!
  15. Could be a lot of things though, people hating A24, being on holidays, people tired of the lag bug that'a been fixed in A25 people playing the RC... End of covid confinement...
  16. Could be that the XMl above is not in the right folder ? Might be a typo in the path of the one referencing that file?
  17. It says your actor xml file is incorrect, what's in it ?
  18. Might consider it yes. Last time I tried though I didn't have enough control on toolsets and versions which would be an issue. IIRC @Imarok had some fun with it. Not sure how to integrate it with premake, I know it handles cmake.
  19. They were a lot of plans for the tutorials. @Angen had one @Freagarach had one and likely some other people on the forums but it never came to fruition. Having custom templates or using the tehcnology manager can be done IIRC. If it makes sense. The game still lacks some basic tutorial features though like area highlighting or object highliting.
  20. In theory, yes. The problem is compound effects. We have no way to deal with those at the moment.
  21. It's based on health. No we don't make such distinction. It can apply to units I think, but I'm not sure how much you can affect there.
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