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Stan`

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Everything posted by Stan`

  1. Well it's in the link https://trac.wildfiregames.com/wiki/Phabricator Other than that arm yourself with patience. Else you can just generate diff using svn diff and git diff and upload them manually.
  2. @jsteave have you tried to add nohwcursor = true in your user.cfg file ?
  3. Sure make another thread. See also https://trac.wildfiregames.com/wiki/Localization And https://trac.wildfiregames.com/wiki/EnglishStyleGuide
  4. @Salesome Is there anything you'd like me to do? I added Ceres/Heraklit as reviewer and could add more if requested. We just have little contact
  5. At the current stage no, all strings are frozen. But when A25 comes out and we start A26 sure;
  6. The replay is generated starting from the savegame iirc. It's a bit like loading a map with everything set up.
  7. I think there is a template for that stone bridge while we should just use the actor.
  8. It's not. It's usually off by one between windows and other oses. But since there were no cpp changes the person making the RC did not bother recompiling the game on windows hence the big gap you saw. It's guaranteed however that all the rc files are compatible for a given rc.
  9. Not really because of a dumb bug in the sdl iirc. We don't have a true fullscreen mode so we can't set the resolution. There is a new hidpi option added by vladislav in A24 not sure what it does (Only works on windows) You cannot rejoin at all. So if you play with AI and get disconnected the game is lost.
  10. Do you try to rejoin with AIs cause that's not supported. Only in the config file. It's gui.scale. 150% meants 540p of height which is inferior to 768 the minimum res. We don't really support Highdpi but we're working on it. What do you mean by ugly ?
  11. You need to port them to A24 anyway though since thar's where the biggest breaking changes are.
  12. They can but not through the game installer. E.g. you can have 5 svn copies. Or five extracted installer versions. I think that 7zip might be able to extract the data from the installer. @wraitii is it possible that transform.js forgets to set the seed or something ? What's the window resolution ?
  13. Currently you can't play through the lobby on LAN. This will be fixed in the next release. You need to use the other two buttons see
  14. Can you reproduce consistently? What are the steps? Can you upload the logs of that day along with the userreport.txt and system_info.txt ?
  15. Does this one work https://releases.wildfiregames.com/rc/0ad-0.0.25-rP25782-alpha-win32.exe
  16. Looks like a nvtt crash. Can't show the full callstack cause it's a custom build and I don't have the exe and pdb. > nvtt.dll!nvtt::Surface::setImage(nvtt::InputFormat format, int w, int h, int d, const void * data) Line 682 C++ nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Line 263 C++ nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Line 115 C++ pyrogenesis.exe!0056b9fc() Unknown pyrogenesis.exe![Frames below may be incorrect and/or missing, no symbols loaded for pyrogenesis.exe] Unknown pyrogenesis.exe!0056bc72() Unknown pyrogenesis.exe!003baaea() Unknown pyrogenesis.exe!003ba8ea() Unknown ucrtbase.dll!76b84f9f() Unknown kernel32.dll!776bfa29() Unknown ntdll.dll!77ba7a9e() Unknown ntdll.dll!77ba7a6e() Unknown
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