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Everything posted by Stan`
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Updating loading screen pictures and tips
Stan` replied to maroder's topic in Eyecandy, custom projects and misc.
It's fixed for now -
Sunday 19 CET A25 - Teamgame for testing balance !?
Stan` replied to MarcusAureliu#s's topic in Announcements / News
Well I'm working on the final RC, so... :p -
Sunday 19 CET A25 - Teamgame for testing balance !?
Stan` replied to MarcusAureliu#s's topic in Announcements / News
If you are on macOS you have to run an extra step (Do it before update-workspaces.sh) You need to run https://trac.wildfiregames.com/browser/ps/trunk/libraries/osx/build-osx-libs.sh Only once (we're unlikely to change it before A26) So something like cd ps/trunk/libraries/osx/ ./build-osx-libs.sh -j13 Note that 13 is your number of cpu cores +1 -
Pathfinder.xml maybe ?
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Very much likely no. Having that behavior be consistent on all platform is probably a bit tricky. The problem is not there though. If the game allocates 4GB at start it's free to use it as it pleases. The problem comes if there is a leak somewhere and memory is no longer recognized to be usable or too fragmented.
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The reason A25 is faster is not because of this. It's because of pathfinder threading and graphics optimizations. The threading absorbs the pathfinder lag spikes in the late game and instead dispatches them on all your cores. Mp turns are reduced to 200 ms which means the game don't take half a second to process commands but instead a fifth like it's always been the case in SP. The DDOs issue might have been reduced by the lack of players however we made it much harder to get an IP without joining a match in A24. Maybe the script kiddie was only on the lobby server and did not join individual matches. Currently, no. Unless you use linux or mac.
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There is a ticket by @Langbart IIRC. Okay, I'll consider it then. For the tips it's pretty straightforward to add. Most of those I know including some of the youtubers actually don't get on the forums because they find it clikey not inclusive and sometimes toxic. Sure not but if it's people you never saw on the lobby they might have played some other ways. Some people miss the mods in A24 which were what was probably attracting them too. So yeah it's really probable we can't keep people around. Because of lag and maybe balancing. I hope A25 will be good enough to keep people around until A26.
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I've split the thread. It makes little sense now that half the posts are just dots but at least it no longer pollutes the kushite thread. @Mentuhotep please continue the discussion in a civil manner here or don't.
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First time making new techs, any tips?
Stan` replied to PyrrhicVictoryGuy's topic in Game Modification
Feel free to complement the wiki if you have some time https://trac.wildfiregames.com/wiki/Technology_Templates This might help too https://trac.wildfiregames.com/wiki/TechModifications -
New a25 release schedule
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
It's not a mechanic it's a side effect of formations. -
New a25 release schedule
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
A23 Had a B version too. -
New a25 release schedule
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
So far only remaining is replay filter (not blocking )and translations, (blocking) -
Count as a feature, but maybe for A26