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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If you are on macOS you have to run an extra step (Do it before update-workspaces.sh) You need to run https://trac.wildfiregames.com/browser/ps/trunk/libraries/osx/build-osx-libs.sh Only once (we're unlikely to change it before A26) So something like cd ps/trunk/libraries/osx/ ./build-osx-libs.sh -j13 Note that 13 is your number of cpu cores +1
  2. @Dunedan do you how it currently works? AFAIK it's a modified ELO system The lobby code now accepts PRs and is on https://github.com/0ad/lobby-bots
  3. Might be a prop of the ships already. Using A23 ships would mean using lower quality models.
  4. There is Conan, https://wildfiregames.com/forum/topic/26142-using-conan-to-get-windows-dependencies/?tab=comments#comment-376743 And of course what we're doing which is not really an approach
  5. Very much likely no. Having that behavior be consistent on all platform is probably a bit tricky. The problem is not there though. If the game allocates 4GB at start it's free to use it as it pleases. The problem comes if there is a leak somewhere and memory is no longer recognized to be usable or too fragmented.
  6. The reason A25 is faster is not because of this. It's because of pathfinder threading and graphics optimizations. The threading absorbs the pathfinder lag spikes in the late game and instead dispatches them on all your cores. Mp turns are reduced to 200 ms which means the game don't take half a second to process commands but instead a fifth like it's always been the case in SP. The DDOs issue might have been reduced by the lack of players however we made it much harder to get an IP without joining a match in A24. Maybe the script kiddie was only on the lobby server and did not join individual matches. Currently, no. Unless you use linux or mac.
  7. What's really disheartening is that all the focus as been put on MP gameplay and the MP people ended up hating it.I'm still very surprised there isn't a A23 stats mod.
  8. There is a ticket by @Langbart IIRC. Okay, I'll consider it then. For the tips it's pretty straightforward to add. Most of those I know including some of the youtubers actually don't get on the forums because they find it clikey not inclusive and sometimes toxic. Sure not but if it's people you never saw on the lobby they might have played some other ways. Some people miss the mods in A24 which were what was probably attracting them too. So yeah it's really probable we can't keep people around. Because of lag and maybe balancing. I hope A25 will be good enough to keep people around until A26.
  9. Do you think we should have a "Did you know? there is a mp lobby" social media posts
  10. I've split the thread. It makes little sense now that half the posts are just dots but at least it no longer pollutes the kushite thread. @Mentuhotep please continue the discussion in a civil manner here or don't.
  11. It's very possible that people avoid the lobby (because 1) it can be toxic 2) Kids under 13 are not allowed there without parental approval (COPPA) 3) the lobby is hard to find in the ui for some people 4) They prefer playing in Lan with friends. It has to be anonymous so it's complex legally.
  12. Feel free to complement the wiki if you have some time https://trac.wildfiregames.com/wiki/Technology_Templates This might help too https://trac.wildfiregames.com/wiki/TechModifications
  13. http://releases.wildfiregames.com/stats.php?type=year&date=2020-01-01 https://mobile.twitter.com/play0ad/status/1367918331827789832
  14. It's not a mechanic it's a side effect of formations.
  15. Well given the current lobby activity and the fact we had 300k downloads on mac and windows last year and linux users are 50% (so 600k in total) of our user base I suppose they aren't playing MP. Well there was, and you got A24, and now we opened it more.
  16. So far only remaining is replay filter (not blocking )and translations, (blocking)
  17. Count as a feature, but maybe for A26
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