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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's because it was not packaged correctly. The mod.json and the folders should be at the root of the zip not in a subfolder. On windows you need to create the zip from inside the folder not by right clicking on it.
  2. Yes it's possible. It's how it works when using a dev copy. Make sure the zip is no longer there though. One also can create a mod to override the default mod.
  3. Well there is matchsettings.json next to the user.cfg. But they are used in memory and go through C++ code
  4. Note it was made faster by wraitii to prevent dancing.
  5. I think the problem is that the game keeps rendering the static image when paused (Because i can use that to test options quickly) @vladislavbelov
  6. Well that means compiling is a dead end and its one of the files in binaries/data/mods/public/shaders. Or possibly a combination of both. If you could install svn on the guilty machine you would'nt have to compile at all.
  7. I suppose yeah as long as it works enough for the game to crash https://trac.wildfiregames.com/log/ps/trunk/binaries/system/pyrogenesis.exe?rev=25356
  8. If on windows, could be that the network is set to public, while it should be set to private. else the firewall might block the game if not properly configured.
  9. I think it's again bisecting badly . @wraitii could help maybe Another solution is not to compile but download the exe fromhttps://trac.wildfiregames.com/browser/ps/trunk/binaries/system?rev=25356 ht And change the revision until you reach 24938
  10. Sadly the problem is likely on their side.
  11. They don't either. It's basically the same as there is no integration whatsoever.
  12. It's possible and ir could make sense however you're gonna have to rebuild a lot more things than just the game.
  13. Well it's not supposed to work at all. See https://trac.wildfiregames.com/ticket/1088
  14. Nope. Well you could by tweaking the shaders do some stuff but easily no. Or one needs to add another prop around the base of all buildings.
  15. @m7600 use this material And bake emission instead of AO ao-as-emissive.blend
  16. I've often failed to do this @m7600 but try to make the roof tile size consistent across levels Keep up the good work! As for the texture If feel like it might be a bit more orange / clayish
  17. I believe this requires this https://code.wildfiregames.com/D1642 No it's not that one, this is for flattening. not for applying modifiers.
  18. You're welcome Ah I didnt know that, we don't have that many OpenSuse testers reporting back.
  19. Hi @Oak Welcome to the forums, and thank you for your interest in 0 A.D. You need to update to OpenSuse 15.3, as this version of 0 A.D. is now outdated, and doesn't support Ryzen CPUs. AMD changed something in those which broke the game.
  20. Terrain cannot affect the simulation directly so you need to have special maps a bit like Delenda Est Farmfields where you put a speficic entity.
  21. If you read the other thread, I think they were...
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