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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You can disable post-processing. @vladislavbelov plans to remove the GLSL disable button. (And the code behind it) as it's sometimes slower than GLSL. @Gurken Khan not sure whether https://trac.wildfiregames.com/wiki/FAQ or
  2. Well replays (short please) for such bugs would be nice.
  3. Hi, There is currently no benchmark feature in 0 A.D. for this. What draws the most really depends on your hardware. Shadows and Silhouettes are expensive.
  4. I know the frustration I'll see if more time to finish and pack it comes my way
  5. I had to make quite a lot of adjustments. Can you check again? There were a lot holes, and duplicated geometry. and a bunch of useless faces. wonder_wip_g2.blend
  6. There will be some improvements in A25 but nothing too drastic
  7. Sadly you can't join a lobby game with someone on your network. I think it will be fixed in the next version @wraitii for details
  8. It sometime does, as blender can have wonky results. For the general case it's alright. Substance painter is good! I have a license. But it doesn't fit our texture atlases workflow. Example This texture could come from substance, the problem is it doesn't support reusing the same parts of the textures (eg. for the arm) as the light bake will be incorrect So it will only work for animals or objects that don't share a texture. For buildings it's better to use Substance Designer. I made the dwarf struct with it. https://github.com/0ADMods/dwarfs/blob/master/art/textures/skins/structural/dwarf_struct.png
  9. That's what I thought. A bummer though cause it's really good software ...
  10. Worth noting the Feature Freeze is on the 6th of June so if you want to change something between now and then for A25 it'd be better be sooner than later
  11. DISCLAIMER: Some of the information below maybe outdated or incorrect as some maintainers have not yet had the time to update the packages. If you can’t wait and don’t want to use the snap or the flatpack, you’ll need to compile from source. See https://play0ad.com/download/source/ Basically the Ubuntu developper maintaining the PPA hasn't been able/had time to make it compile following the ubuntu guidelines so it's severly outdated.
  12. Sounds good, more hands won't hurt! You can drop by IRC if you want to chat with us directly, or you can ask your questions here if you prefer
  13. Yes you have to share your map, as it's a security concern to be able to download maps from the internet.
  14. Right sorry about that, we have a lot of spam attacks, and this is to prevent them from doing too much damage. It should work now Yeah scenarios have those restrictions, you move it to skirmish to lift it. If you still want to be restrictive you need to edit the XML file of the map location depends on your OS https://trac.wildfiregames.com/wiki/GameDataPaths <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "VictoryConditions": [ "conquest" ] } ]]> And add "Ceasefire":15, Like so: <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "Ceasefire":15, "VictoryConditions": [ "conquest" ] } ]]>
  15. There is no such option it's only configurable in gamesetup. I'm not sure you can force it either in the map XML What security check?
  16. If you make a lowpoly version of it (Google retopology), you can use Xnormals to bake the curvature map, and use it on top of one of the new fancy stone textures to generate erosion on the sides.
  17. Refs https://code.wildfiregames.com/D3250#change-AihuwZYwJCEm
  18. Scenario maps are supposed to be elaborated more, sometimes with triggers and objectives. Skirmish Maps are just the rest of maps that are not random What's wrong with the trigger map ?
  19. I'm not sure we can restrict the Z axis. I think we use A 2D pathfinder
  20. It would and I believe those were WIP workarounds, no code was ever released for that reason.
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