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Everything posted by Stan`
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That's because it was not packaged correctly. The mod.json and the folders should be at the root of the zip not in a subfolder. On windows you need to create the zip from inside the folder not by right clicking on it.
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Yes it's possible. It's how it works when using a dev copy. Make sure the zip is no longer there though. One also can create a mod to override the default mod.
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Note it was made faster by wraitii to prevent dancing.
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Well that means compiling is a dead end and its one of the files in binaries/data/mods/public/shaders. Or possibly a combination of both. If you could install svn on the guilty machine you would'nt have to compile at all.
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I suppose yeah as long as it works enough for the game to crash https://trac.wildfiregames.com/log/ps/trunk/binaries/system/pyrogenesis.exe?rev=25356
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If on windows, could be that the network is set to public, while it should be set to private. else the firewall might block the game if not properly configured.
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I think it's again bisecting badly . @wraitii could help maybe Another solution is not to compile but download the exe fromhttps://trac.wildfiregames.com/browser/ps/trunk/binaries/system?rev=25356 ht And change the revision until you reach 24938
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Sadly the problem is likely on their side.
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It's possible and ir could make sense however you're gonna have to rebuild a lot more things than just the game.
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Nope. Well you could by tweaking the shaders do some stuff but easily no. Or one needs to add another prop around the base of all buildings. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@m7600 use this material And bake emission instead of AO ao-as-emissive.blend -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I've often failed to do this @m7600 but try to make the roof tile size consistent across levels Keep up the good work! As for the texture If feel like it might be a bit more orange / clayish -
I believe this requires this https://code.wildfiregames.com/D1642 No it's not that one, this is for flattening. not for applying modifiers.
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You're welcome Ah I didnt know that, we don't have that many OpenSuse testers reporting back.
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Hi @Oak Welcome to the forums, and thank you for your interest in 0 A.D. You need to update to OpenSuse 15.3, as this version of 0 A.D. is now outdated, and doesn't support Ryzen CPUs. AMD changed something in those which broke the game.
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Terrain cannot affect the simulation directly so you need to have special maps a bit like Delenda Est Farmfields where you put a speficic entity.
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
If you read the other thread, I think they were...