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Stan`

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Everything posted by Stan`

  1. Well the usually when generating a map you know already which civ it's gonna be, here @nwtour removed it, so... it broke.
  2. Was answering this ^ Which is what the post was about before it went to formation.
  3. Well don't ^^" If they are missing they need to be fixed, which is the whole point of this thread...
  4. Unless something changed we don't use rice fields as it's not historically accurate... I had one for non sloppy terrain.
  5. It's possible we need to rebuild that AtlasUI.dll
  6. Modern crossbow usually have pulleys, and scopes and are not really comparable to such crossbows. Pretty sure cavalry archers don't fire blindly upwards
  7. Nah nvm. I'm dumb. VCRUNTIME140.dll!745dcf5e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. VCRUNTIME140.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour VCRUNTIME140.dll] Inconnu Aucun symbole n'a été chargé. nvtt.dll!nvtt::Surface::Private::Private(const nvtt::Surface::Private & p) Ligne 63 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::detach() Ligne 307 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::toGamma(float gamma=2.20000005) Ligne 1314 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions={...}, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Ligne 282 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Ligne 115 C++ Les symboles ont été chargés. pyrogenesis.exe!CTextureConverter::RunThread(CTextureConverter * textureConverter=0x083826ec) Ligne 588 C++ Les symboles ont été chargés. pyrogenesis.exe!Threading::HandleExceptionsBase<&CTextureConverter::RunThread,void (__cdecl*)(CTextureConverter *)>::Wrapper(CTextureConverter * <args_0>=0x083826ec) Ligne 47 C++ Les symboles ont été chargés. > [Cadre en ligne] pyrogenesis.exe!std::_Invoker_functor::_Call(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::invoke(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Execute(std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *> &) Ligne 238 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Run(std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>> *) Ligne 245 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Go() Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_Pad::_Call_func(void * _Data=0x0126e164) Ligne 209 C++ Code non-utilisateur. Les symboles ont été chargés. ucrtbase.dll!77884f9f() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. kernel32.dll!7797fa29() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a7e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a4e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. That's the same callstack @Angen got for https://trac.wildfiregames.com/ticket/5990 Could be the A24 with std::thread by @wraitii or could be the NVTT upgrade by @Itms Will not happen in release, because textures are already compressed.
  8. New assets didn't prevent us to change the meta quite a bit. OpenGL is the framework we use for rendering. Other examples are DirectX and Vulkan.
  9. Just ask for access ? It's a bit of a pain to have to download a second repo just to dump it into the first one. You can also "fork" ours and make a pull request.
  10. I imagined it, that tone is not the one from the game. The one with the game is Fuchsia. That's OpenGl
  11. Currently none, but they might be in the future. Some kind of gathering / repairing techs maybe.
  12. Well they need to be consistent with other tech icons.
  13. You forgot some of those roman shield additions. I'd make the props (vases + nature) not symmetrical to make them more interesting to look at. Might want to add doors in the inner courtyard That back building looks a bit dull compared to the front one, could use some windows. You've got some underground unused faces Other than that it looks fine. Keep up the good work!
  14. As this thread states I'm experimenting, sometimes then end up in Delenda Est
  15. It wasn't before because there wasn't any stable. sickle.psd hammer.psd fist.psd
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