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Everything posted by Stan`
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There is a ticket by @Langbart IIRC. Okay, I'll consider it then. For the tips it's pretty straightforward to add. Most of those I know including some of the youtubers actually don't get on the forums because they find it clikey not inclusive and sometimes toxic. Sure not but if it's people you never saw on the lobby they might have played some other ways. Some people miss the mods in A24 which were what was probably attracting them too. So yeah it's really probable we can't keep people around. Because of lag and maybe balancing. I hope A25 will be good enough to keep people around until A26.
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I've split the thread. It makes little sense now that half the posts are just dots but at least it no longer pollutes the kushite thread. @Mentuhotep please continue the discussion in a civil manner here or don't.
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First time making new techs, any tips?
Stan` replied to PyrrhicVictoryGuy's topic in Game Modification
Feel free to complement the wiki if you have some time https://trac.wildfiregames.com/wiki/Technology_Templates This might help too https://trac.wildfiregames.com/wiki/TechModifications -
New a25 release schedule
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
It's not a mechanic it's a side effect of formations. -
New a25 release schedule
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
A23 Had a B version too. -
New a25 release schedule
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
So far only remaining is replay filter (not blocking )and translations, (blocking) -
Count as a feature, but maybe for A26
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Does the game crash in gamesetup by any chance ?
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What were the animations made in?
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All the best @av93 Sorry you don't feel the gameplay has evolved enough.
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@Langbart can you add it to the FAQ?
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New a25 release schedule
Stan` replied to Gurken Khan's topic in Game Development & Technical Discussion
I will consider your proposal. It's not what I have in mind right now though. Most of the RBs have fixes that are waiting to be committed by their respective owners which are sometimes not active. My plan is to commit them ASAP and to release a RC3. Wait for some testers to make sure it's not broken still. Then publish the announcement and the trailer. Moving the deadline and lifting restrictions could be done but it has implications for translations and stability and the people that are currently active now are not the ones that would work in balancing. So pushing the release two months from now with no proof that anything of value would be done seems a bit dangerous to me. -
Yeah that's an issue with your 3D export settings what 3D software do you use ?
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It seems you might not be the only one https://www.reddit.com/r/leagueoflinux/comments/i12zak/left_control_key_not_working_on_ubuntu_2004/
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10:57 -!- Freagarach_work [Freagarach_work!webchat@cloak-y62wiuqh.fixed.kpn.net] has joined #0ad-dev 10:57 < Freagarach_work> Stan: Both Ctrl behave the same for me. As do Alt. 10:58 < Freagarach_work> Same as with my window manager. 10:58 -!- Freagarach_work [Freagarach_work!webchat@cloak-y62wiuqh.fixed.kpn.net] has left #0ad-dev (Work.) Apparently it worked fine for them on Lubuntu, could this be a specificity of your desktop manager ?
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The code above says props/helmets/props instead of props/helmets/
