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Everything posted by Stan`
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	I know the frustration I'll see if more time to finish and pack it comes my way
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	I had to make quite a lot of adjustments. Can you check again? There were a lot holes, and duplicated geometry. and a bunch of useless faces. wonder_wip_g2.blend
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	There will be some improvements in A25 but nothing too drastic
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	  Cannot host or join matchest in the same LANStan` replied to Nerio Rincon's topic in General Discussion Sadly you can't join a lobby game with someone on your network. I think it will be fixed in the next version @wraitii for details
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	It sometime does, as blender can have wonky results. For the general case it's alright. Substance painter is good! I have a license. But it doesn't fit our texture atlases workflow. Example This texture could come from substance, the problem is it doesn't support reusing the same parts of the textures (eg. for the arm) as the light bake will be incorrect So it will only work for animals or objects that don't share a texture. For buildings it's better to use Substance Designer. I made the dwarf struct with it. https://github.com/0ADMods/dwarfs/blob/master/art/textures/skins/structural/dwarf_struct.png
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	  Installation: dev trunk is older than the "snap" version ?Stan` replied to Kim's topic in Bug reports DISCLAIMER: Some of the information below maybe outdated or incorrect as some maintainers have not yet had the time to update the packages. If you can’t wait and don’t want to use the snap or the flatpack, you’ll need to compile from source. See https://play0ad.com/download/source/ Basically the Ubuntu developper maintaining the PPA hasn't been able/had time to make it compile following the ubuntu guidelines so it's severly outdated.
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	  Map Editor: Creating own map: How can i enable/allow ceasefire ?Stan` replied to Kim's topic in Bug reports Sounds good, more hands won't hurt! You can drop by IRC if you want to chat with us directly, or you can ask your questions here if you prefer
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	  Map Editor: Creating own map: How can i enable/allow ceasefire ?Stan` replied to Kim's topic in Bug reports Happy modding / map making!
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	  Error joining multiplayer game with own map: "CCacheLoader failedto find ..."Stan` replied to Kim's topic in Bug reports Yes you have to share your map, as it's a security concern to be able to download maps from the internet.
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	  Map Editor: Creating own map: How can i enable/allow ceasefire ?Stan` replied to Kim's topic in Bug reports Right sorry about that, we have a lot of spam attacks, and this is to prevent them from doing too much damage. It should work now Yeah scenarios have those restrictions, you move it to skirmish to lift it. If you still want to be restrictive you need to edit the XML file of the map location depends on your OS https://trac.wildfiregames.com/wiki/GameDataPaths <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "VictoryConditions": [ "conquest" ] } ]]> And add "Ceasefire":15, Like so: <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "Ceasefire":15, "VictoryConditions": [ "conquest" ] } ]]>
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	  Map Editor: Creating own map: How can i enable/allow ceasefire ?Stan` replied to Kim's topic in Bug reports There is no such option it's only configurable in gamesetup. I'm not sure you can force it either in the map XML What security check?
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	  [Tutorial] making minerals, rocks.Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help If you make a lowpoly version of it (Google retopology), you can use Xnormals to bake the curvature map, and use it on top of one of the new fancy stone textures to generate erosion on the sides.
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	Refs https://code.wildfiregames.com/D3250#change-AihuwZYwJCEm
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	  New mines look a bit flat.Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion Shader quality, might need a restart.
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	I'm not sure we can restrict the Z axis. I think we use A 2D pathfinder
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	  Additional lighting in engineStan` replied to vladislavbelov's topic in Game Development & Technical Discussion It would and I believe those were WIP workarounds, no code was ever released for that reason.
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	  Cannot login on Game Lobby after trying to registerStan` replied to Quintus's topic in Help & Feedback That was A24 ?
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	  we need volunteers ... There are many absent membersStan` replied to Lion.Kanzen's topic in Gameplay Discussion It's always better to use everything. At least you should make sure that the exe matches your repo versions
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	  Audio Design 5 - Voice ListStan` replied to Acumen's topic in Game Development & Technical Discussion What is ? And latin

 
         
					
						 
                     
                     
					
						 
					
						 
					
						