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Everything posted by Stan`
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@Yekaterina can you upload your old config? Make sure to delete your lobby password there. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@Yekaterina your config seems invalid anything broken there ? @wraitii -
https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/simulation/data/civs
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Maybe https://www.git-scm.com/docs/git-request-pull
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What if you try git pull --rebase?
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I can but maybe you should make a pull request, so it can be looked at ?
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Tried master instead of main? Or just git push
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It's possible, but you have to do it in the XML just like ceasfire.
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[Brainstorming] the role of units and classes.
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I don't see how? Did maps use smaller actors before? Create a ticket on trac.wildfiregames.com -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
That's strange https://code.wildfiregames.com/rP8360 was the last time we changed the stonemine templates. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
If you don't want to compile though you'll have to install SVN. Where did it fail? Can I help you? -
@Yekaterina maybe a patch for you ?
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How do you use Akregator for forum and trac?
Stan` replied to Yekaterina's topic in Introductions & Off-Topic Discussion
Does this link help ? https://pidgin.im/help/protocols/irc/ We use Quakenet You can create an account like this https://www.quakenet.org/help/q/how-to-register-an-account-with-q quakenet url is irc.quakenet.org port is 6667 The channel is #0ad for chat #0ad-dev for dev chat. Maybe, does it support rss feeds ? -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
If the problem is selecting them, we can make their selection box bigger. See https://trac.wildfiregames.com/changeset/25259 -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Vladislav is working on GUI optimizations. -
You can voice your opinion here https://code.wildfiregames.com/D4048
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Find optimal gfx/ game settings?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
The problem is we don't support steps for sliders. -
Ah you might need to log in. We haven't figured out why.
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You can see some discussion here and there The sun rotation is currently not exposed to the simulation code, but it could be. However it seems that changing the sun position seems to have some performance issues. But it can be done like the water on the extinct volcano map. For the minimap we're working on the ability to ping players see https://code.wildfiregames.com/D1751 There are a few tickets but no one is working on it https://trac.wildfiregames.com/ticket/6151 Here is the original plan https://trac.wildfiregames.com/ticket/57
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Find optimal gfx/ game settings?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
@Gurken Khan @nani if you can piece something together with recommendations, I'd be happy to put it on the wiki or in a pinned thread! -
Roman buildings --village phase reference---
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
I have a reference and all, there is a thread for it. I just don't have 6hours to do the building ^^ -
Find optimal gfx/ game settings?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
Rendering is a bottlneck, it's not the biggest, but it is one definitely. We're adding more options to lower quality in the game for A25. -
Find optimal gfx/ game settings?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
According to the stats 99.8% of our users support GLSL. So I'd say the art is more likely to do that than the removal. Plus it's not for now. Water too. A lot of people use intel gpus (50%) (It can also be because it uses the wrong GPU on laptops), and you can't exactly drop support for that. https://feedback.wildfiregames.com/results/gpu/