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Everything posted by Stan`
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Looks pretty cool! Would be really nice with some polish.
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There is a bit of that it's true. But also silence or inactivity is not consent. Just because I didn't implement stone quarries in the game doesn't mean I'm okay with units mining a stone by being around (I am mostly, but I think it could look better with https://code.wildfiregames.com/D2372) I think it's important to mention there are two types of devs, some are working on the engine, and some are working on the game. When I started the whole balancing PM and this community of advisers my goal was to leverage the community into getting more involved with the developpment because there is not enough people to do both and there are actually more people working on the engine than the game, and we need to keep the engine improvements in order to support better new player hardware else the game won't run at all but we also need the gameplay developpers because else there will be no players anyway. Point is, not every dev has the knowledge or the skills to do the balancing. Just putting everyone in the same basket is not productive. There are a lot of types of developpers. And we don't have the kind genius that can do everything. So let's help each other instead of tearing each other apart. PLEASE.
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Oh you need to redownload the game you have a broken build :/
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We (Me @OmriLahav and @Samulis) Have something coming. Stay tuned.
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Maybe she could have a white dress red highlights ? Or the converse.
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I think it looks pretty great.
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Programming game units to fight
Stan` replied to Safari Liberateur's topic in Game Development & Technical Discussion
Hi and welcome. Not sure what you want to do ? -
8e937dd07773957432668863c0bc5aaf6f69f100 That's 2017 though
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It's not. Nvm
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The errors above suggest he reverted to A23 and are boost warnings because our version was so old then it didn't know about vs2017
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List of maps with Iberian starting walls?
Stan` replied to Hrafnagudh's topic in Gameplay Discussion
By default snaps prevent apps from writing stuff to the user directory. So you need to enable that in the snap options. -
Where and when did you download it? You could try moving the mods out of the mod features.
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Releases only contain translation that are more than 90% complete using the latin alphabet. Other languages like CJK are provided as mods.
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atlas Can a bridge over land be made using atlas
Stan` replied to andy5995's topic in Scenario Design/Map making
As long as we don't support terrain height changes or nav meshes we won't be able to have buildable bridges. There is a wooden texture you can use to make bridges along with the corresponding wood actors in the editor. We could also have special actors that could go on top like bridge gates or something. -
Yeah I need to clean those up. I'm not a transifex expert yet. Feel free to reach out to me anytime! Thank you for your interest in translating 0 A.D.
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Restrict the Mauryan worker elephant to within its own territory?
Stan` replied to Yekaterina's topic in Gameplay Discussion
I don't think it's possible. Also wouldn't work in nomad mode... @Freagarach -
Make sure you disable all mods.
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Hey Rayoun, Thanks for taking the time to come here! The reason I refused the language is because of the discussion here It was said that most arabic language use the same written form so instead of having a lot of incomplete variants it would be better to have one good variant. Ping @Nescio
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It might be enough yes, you might get some errors, but as long as you manage to start a single player game you're fine
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List of maps with Iberian starting walls?
Stan` replied to Hrafnagudh's topic in Gameplay Discussion
I found the file with the error but I am unable to apply the patch to it What seems to be the problem? -
Ah sure
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@wowgetoffyourcellphone btw I really like the artist that made those characters https://www.deviantart.com/jfoliveras/gallery