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Posts
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Everything posted by Stan`
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Stan` replied to Sundiata's topic in Announcements / News
Well @azayrahmad you can ping @mysticjim when you think something is instagramable or tweet worthy. So far most of what happens is programming and behind the scenes. -
Well tell me what you want to change I have access, you have the time and means
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How to port forwarding on Fiberhome HG6243C
Stan` replied to William Andrew Conna's topic in General Discussion
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Wouldn't that mean that all civs are bland and identical?
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==[Development]== Nuzwasu (cheat unit)
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Yep. But then the transparent part should be separated from the rest of the mesh -
Well it seems that once again Intel had a driver bug :/ and that somehow we fixed it, and they fixed it on their end...
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
That's why I made my material -
Component Schemas -> Classes. Necessary to edit/add-to?
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
You can already do that... Just name it Identity_Delenda.js You don't need to change the classes. a:help is just a comment.- 6 replies
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- identity.js
- component file
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(and 2 more)
Tagged with:
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Soundgroup XML editing question
Stan` replied to wowgetoffyourcellphone's topic in Game Modification
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Sure thank you so far
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Can you try the other options to see if you can reproduce the crash? It's also possible that your driver got updated ?
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@Ceres What do you call the last autobuild ?
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That's because it was not packaged correctly. The mod.json and the folders should be at the root of the zip not in a subfolder. On windows you need to create the zip from inside the folder not by right clicking on it.
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Yes it's possible. It's how it works when using a dev copy. Make sure the zip is no longer there though. One also can create a mod to override the default mod.
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Note it was made faster by wraitii to prevent dancing.
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Well that means compiling is a dead end and its one of the files in binaries/data/mods/public/shaders. Or possibly a combination of both. If you could install svn on the guilty machine you would'nt have to compile at all.
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I suppose yeah as long as it works enough for the game to crash https://trac.wildfiregames.com/log/ps/trunk/binaries/system/pyrogenesis.exe?rev=25356