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Everything posted by Stan`
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Unless something changed we don't use rice fields as it's not historically accurate... I had one for non sloppy terrain. -
It's possible we need to rebuild that AtlasUI.dll
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Did you accept the email? -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Modern crossbow usually have pulleys, and scopes and are not really comparable to such crossbows. Pretty sure cavalry archers don't fire blindly upwards -
Nah nvm. I'm dumb. VCRUNTIME140.dll!745dcf5e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. VCRUNTIME140.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour VCRUNTIME140.dll] Inconnu Aucun symbole n'a été chargé. nvtt.dll!nvtt::Surface::Private::Private(const nvtt::Surface::Private & p) Ligne 63 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::detach() Ligne 307 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Surface::toGamma(float gamma=2.20000005) Ligne 1314 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions={...}, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Ligne 282 C++ Les symboles ont été chargés. nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Ligne 115 C++ Les symboles ont été chargés. pyrogenesis.exe!CTextureConverter::RunThread(CTextureConverter * textureConverter=0x083826ec) Ligne 588 C++ Les symboles ont été chargés. pyrogenesis.exe!Threading::HandleExceptionsBase<&CTextureConverter::RunThread,void (__cdecl*)(CTextureConverter *)>::Wrapper(CTextureConverter * <args_0>=0x083826ec) Ligne 47 C++ Les symboles ont été chargés. > [Cadre en ligne] pyrogenesis.exe!std::_Invoker_functor::_Call(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::invoke(void(*)(CNetClientSession *) &&) Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Execute(std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *> &) Ligne 238 C++ Code non-utilisateur. Les symboles ont été chargés. [Cadre en ligne] pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Run(std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>> *) Ligne 245 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>,std::default_delete<std::tuple<void (__cdecl*)(CNetClientSession *),CNetClientSession *>>>>::_Go() Ligne 230 C++ Code non-utilisateur. Les symboles ont été chargés. pyrogenesis.exe!std::_Pad::_Call_func(void * _Data=0x0126e164) Ligne 209 C++ Code non-utilisateur. Les symboles ont été chargés. ucrtbase.dll!77884f9f() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. kernel32.dll!7797fa29() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a7e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. ntdll.dll!77e47a4e() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. That's the same callstack @Angen got for https://trac.wildfiregames.com/ticket/5990 Could be the A24 with std::thread by @wraitii or could be the NVTT upgrade by @Itms Will not happen in release, because textures are already compressed.
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Should have gotten an email -
How do I create a campaign
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
New assets didn't prevent us to change the meta quite a bit. OpenGL is the framework we use for rendering. Other examples are DirectX and Vulkan. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Just ask for access ? It's a bit of a pain to have to download a second repo just to dump it into the first one. You can also "fork" ours and make a pull request. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
You do not need svn to make patches. -
How do I create a campaign
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I imagined it, that tone is not the one from the game. The one with the game is Fuchsia. That's OpenGl -
How do I create a campaign
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Why is that menu pink ? -
Currently none, but they might be in the future. Some kind of gathering / repairing techs maybe.
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Well they need to be consistent with other tech icons.
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You forgot some of those roman shield additions. I'd make the props (vases + nature) not symmetrical to make them more interesting to look at. Might want to add doors in the inner courtyard That back building looks a bit dull compared to the front one, could use some windows. You've got some underground unused faces Other than that it looks fine. Keep up the good work!
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As this thread states I'm experimenting, sometimes then end up in Delenda Est
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That's obvious and nothing wrong with it at all. Though giving it a cursory glance whether the modder got it right or not when approving the mod for mod.io wouldn't hurt. That's already something @Itms does.
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What if pikemen had their attack rate halved?
Stan` replied to LetswaveaBook's topic in General Discussion
Indeed. assuming we can scale them all without remaking them (some cannot be imported in blender), which we cannot. -
That's my point the "entity" doesn't exist, WFG is not an entity, it's a group of Volunteers. So in this case you should take it up with @user1 who manages the lobby. Not to artists doing, well art. I agree there needs to be more moderators, again, it's something @user1 should manage, he is the one that can grant such powers. Yes there needs to be a lot of things around here, senior programmers, more artists, more people experienced with balancing and of course people more involved into making the lobby a saner space. In the current state, if @user1 doesn't want to do it, nor anyone takes matters in their own hands and make a patch for it, it's unlikely for the team (or the entity, which is just a group of individuals) which is already stretched out to be able to do it.
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nvoglv32.dll!5834dee0() Inconnu Code non-utilisateur. Binaire correspondant introuvable. nvoglv32.dll![Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour nvoglv32.dll] Inconnu Aucun symbole n'a été chargé. opengl32.dll!6eaa6297() Inconnu Code non-utilisateur. Impossible de trouver ou d'ouvrir le fichier PDB. > pyrogenesis.exe!Render() Ligne 305 C++ Les symboles ont été chargés. Seems to be an issue with your graphics driver, did you make an update recently?