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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It's really strange. i have a 144hz monitor (two actually andI've never noticed that) could be an AmD bug :/ Do you have ability to compile ?
  2. Let's say there are approximatively 300 tree variations. (650 files in gaia, minus the rocks, plus the files not named tree, minus bushes, minus tree leaves) If we wanted to do it the the art way, you'd have to change those 300 files to have various animations, maybe one or two. Some trees are made of multiple parts e.g can come under the form of three palm trees. If we wanted to do it the programming way, the problem would be that three would look weird when falling because it has no roots. To fix that you need new art which 300 new roots. As for death damage the engine already supports it for living units, but not really for resources because they do not have HP and as such can't die. You could do it like sheep however, and have the death deal death damage, then play the falling animation. Relevant discussions. https://trac.wildfiregames.com/wiki/List%3A_Entities%3A_Nature%3A_Flora%3A_Plants#TREESTUMPS https://trac.wildfiregames.com/ticket/1017 https://wildfiregames.com/forum/topic/15322-need-blender-help-please/?tab=comments#comment-228892 https://wildfiregames.com/forum/topic/20290-falling-trees/?do=findComment&comment=311983 https://wildfiregames.com/forum/topic/35725-tree-stumps/?do=findComment&comment=415025 https://wildfiregames.com/forum/topic/24628-flora-agriculture-related-ideas-and-requests/?do=findComment&comment=358975
  3. Disable tls in the game options lobby tab
  4. There are plans yes, but the problem comes from the fact setting incorrect values might make it impossible to revert back. Follow https://code.wildfiregames.com/D3037 for progress. You can either overwrite some of the tracks, or edit music.js and civ.json files.
  5. Hi you can edit the user.cfg to make the UI bigger. To do this add gui.scale=1.2 to your user.cfg file (see wiki/GameDataPaths) and play around with that number till you are happy with it.
  6. You can drop this in your installation folder then enable the acceleration mod. You might want to backup pyrogenesis.exe before applying this patch; DISCLAIMER 1: I am not the author of this patch, so I can't make adjustements to it. I merely rebased it to work with A24, All credits go to @bb_ DISCLAIMER2: You CANNOT play with people that DO NOT have this patch and this mod. DISCLAIMER3: The code has changed quite a lot since then and it may not be applicable to A25 DISCLAIMER 4: Expect bugs. DISCLAIMER 4: This will obviously only work on Windows. acceleration_test.zip
  7. You know there is a WWII warplane in the game right? Also a dragon.
  8. Again, not in my skillset But it's now in yours, so make me proud.
  9. Sadly, don't have that in my skillset maybe @m7600 @LordGood and @Sundiata can...
  10. I don't think there are any changes that were comitted. You check what changed balancing wise here https://trac.wildfiregames.com/wiki/Alpha25
  11. That mighr be the issue. We don't run in exclusive full screen mode for compatibility reasons.
  12. Only does with vsync off. Also we don't support adaptative vsync which I believe is what FreeSync uses. Maybe @vladislavbelov can help you debug the issue, if you want to of course.
  13. Well @azayrahmad you can ping @mysticjim when you think something is instagramable or tweet worthy. So far most of what happens is programming and behind the scenes.
  14. Well tell me what you want to change I have access, you have the time and means
  15. * That depends on your local ip, you can figure it out using ipconfig on Windows;
  16. Wouldn't that mean that all civs are bland and identical?
  17. Yep. But then the transparent part should be separated from the rest of the mesh
  18. Work at at a sample resolution e.g. 1024 so you can downscale it if need be.
  19. Well it seems that once again Intel had a driver bug :/ and that somehow we fixed it, and they fixed it on their end...
  20. You can already do that... Just name it Identity_Delenda.js You don't need to change the classes. a:help is just a comment.
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