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Everything posted by Stan`
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	  we need volunteers ... There are many absent membersStan` replied to Lion.Kanzen's topic in Gameplay Discussion See https://code.wildfiregames.com/D2863
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	Well @Freagarach was the last to work on it, but it's not one of their priorities right now;
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	There are 3 upsides of using props 1. Allows for them to adapt to terrain: 2. Allows for fast update of building props. 3. Allow for variation.
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	Yes, because for each prop you get one draw call at least. 2 for transparent meshes. Old hardware we support can have a hard time accommodating it
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	Well we need you to review them
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	They are previous versions really, so... less.
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	We could, but not sure many people would participate, though. Do you have an example? IIRC it was qbot, aegis, then petra.
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	@user1@triumvir @Hannibal_Barca
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	Zindex fun ? @wraitii
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	  Civ: Germans (Cimbri, Suebians, Goths)Stan` replied to wowgetoffyourcellphone's topic in Delenda Est What would be the advantage of a coop vs a corral ?
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	  Cataphracts. (differents cultures)Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help I think you might be missing /new/m_pants_tunic
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	It's really strange because it never worked for me in windowed mode ever I have to do alt +enter to be able to pan up.
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	  Cavalry Movement Idea (unit rotation and acceleration)Stan` replied to BreakfastBurrito_007's topic in Gameplay Discussion Can you take a screenshot of the error?
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	Interesting so the turn rate went from 8 to 14 (a realistic (likely unplayable competitively) value would be 6 (half turn in less than a second) See also https://code.wildfiregames.com/D3528 https://code.wildfiregames.com/D3274 and the discussion here https://code.wildfiregames.com/rP24415#46454 and finally one https://code.wildfiregames.com/D2837
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	Done.
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	It's really strange. i have a 144hz monitor (two actually andI've never noticed that) could be an AmD bug :/ Do you have ability to compile ?
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	Let's say there are approximatively 300 tree variations. (650 files in gaia, minus the rocks, plus the files not named tree, minus bushes, minus tree leaves) If we wanted to do it the the art way, you'd have to change those 300 files to have various animations, maybe one or two. Some trees are made of multiple parts e.g can come under the form of three palm trees. If we wanted to do it the programming way, the problem would be that three would look weird when falling because it has no roots. To fix that you need new art which 300 new roots. As for death damage the engine already supports it for living units, but not really for resources because they do not have HP and as such can't die. You could do it like sheep however, and have the death deal death damage, then play the falling animation. Relevant discussions. https://trac.wildfiregames.com/wiki/List%3A_Entities%3A_Nature%3A_Flora%3A_Plants#TREESTUMPS https://trac.wildfiregames.com/ticket/1017 https://wildfiregames.com/forum/topic/15322-need-blender-help-please/?tab=comments#comment-228892 https://wildfiregames.com/forum/topic/20290-falling-trees/?do=findComment&comment=311983 https://wildfiregames.com/forum/topic/35725-tree-stumps/?do=findComment&comment=415025 https://wildfiregames.com/forum/topic/24628-flora-agriculture-related-ideas-and-requests/?do=findComment&comment=358975
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	Disable tls in the game options lobby tab
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	There are plans yes, but the problem comes from the fact setting incorrect values might make it impossible to revert back. Follow https://code.wildfiregames.com/D3037 for progress. You can either overwrite some of the tracks, or edit music.js and civ.json files.

 
         
					
						 
                     
                    