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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. He's referring to the tips I suppose. Yes they are independant. There are plans to make tips scrollable and to add a start button in SP.
  2. Well @Freagarach was the last to work on it, but it's not one of their priorities right now;
  3. There are 3 upsides of using props 1. Allows for them to adapt to terrain: 2. Allows for fast update of building props. 3. Allow for variation.
  4. Yes, because for each prop you get one draw call at least. 2 for transparent meshes. Old hardware we support can have a hard time accommodating it
  5. They are previous versions really, so... less.
  6. We could, but not sure many people would participate, though. Do you have an example? IIRC it was qbot, aegis, then petra.
  7. @user1@triumvir @Hannibal_Barca
  8. Yeah. Two bones (one for the stump, one for the trunk) Then you need to cut the tree in two parts the stump and the trunk and finally you need to add a little cap on both so you cannot see through.
  9. What would be the advantage of a coop vs a corral ?
  10. I think you might be missing /new/m_pants_tunic
  11. There's a stump though. We don't have that Still need an anim.
  12. It's really strange because it never worked for me in windowed mode ever I have to do alt +enter to be able to pan up.
  13. Interesting so the turn rate went from 8 to 14 (a realistic (likely unplayable competitively) value would be 6 (half turn in less than a second) See also https://code.wildfiregames.com/D3528 https://code.wildfiregames.com/D3274 and the discussion here https://code.wildfiregames.com/rP24415#46454 and finally one https://code.wildfiregames.com/D2837
  14. As a rule of thumb no. You need the dev version to play with another dev version. And they must be the exact same revision. Or things will break. Most likely you'll be OOS instantly.
  15. It's really strange. i have a 144hz monitor (two actually andI've never noticed that) could be an AmD bug :/ Do you have ability to compile ?
  16. Let's say there are approximatively 300 tree variations. (650 files in gaia, minus the rocks, plus the files not named tree, minus bushes, minus tree leaves) If we wanted to do it the the art way, you'd have to change those 300 files to have various animations, maybe one or two. Some trees are made of multiple parts e.g can come under the form of three palm trees. If we wanted to do it the programming way, the problem would be that three would look weird when falling because it has no roots. To fix that you need new art which 300 new roots. As for death damage the engine already supports it for living units, but not really for resources because they do not have HP and as such can't die. You could do it like sheep however, and have the death deal death damage, then play the falling animation. Relevant discussions. https://trac.wildfiregames.com/wiki/List%3A_Entities%3A_Nature%3A_Flora%3A_Plants#TREESTUMPS https://trac.wildfiregames.com/ticket/1017 https://wildfiregames.com/forum/topic/15322-need-blender-help-please/?tab=comments#comment-228892 https://wildfiregames.com/forum/topic/20290-falling-trees/?do=findComment&comment=311983 https://wildfiregames.com/forum/topic/35725-tree-stumps/?do=findComment&comment=415025 https://wildfiregames.com/forum/topic/24628-flora-agriculture-related-ideas-and-requests/?do=findComment&comment=358975
  17. Disable tls in the game options lobby tab
  18. There are plans yes, but the problem comes from the fact setting incorrect values might make it impossible to revert back. Follow https://code.wildfiregames.com/D3037 for progress. You can either overwrite some of the tracks, or edit music.js and civ.json files.
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