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                Posts18.153
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Everything posted by Stan`
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	Can you try the other options to see if you can reproduce the crash? It's also possible that your driver got updated ?
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	@Ceres What do you call the last autobuild ?
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	That's because it was not packaged correctly. The mod.json and the folders should be at the root of the zip not in a subfolder. On windows you need to create the zip from inside the folder not by right clicking on it.
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	Yes it's possible. It's how it works when using a dev copy. Make sure the zip is no longer there though. One also can create a mod to override the default mod.
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	Note it was made faster by wraitii to prevent dancing.
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	Well that means compiling is a dead end and its one of the files in binaries/data/mods/public/shaders. Or possibly a combination of both. If you could install svn on the guilty machine you would'nt have to compile at all.
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	I suppose yeah as long as it works enough for the game to crash https://trac.wildfiregames.com/log/ps/trunk/binaries/system/pyrogenesis.exe?rev=25356
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	If on windows, could be that the network is set to public, while it should be set to private. else the firewall might block the game if not properly configured.
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	I think it's again bisecting badly . @wraitii could help maybe Another solution is not to compile but download the exe fromhttps://trac.wildfiregames.com/browser/ps/trunk/binaries/system?rev=25356 ht And change the revision until you reach 24938
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	Sadly the problem is likely on their side.
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	It's possible and ir could make sense however you're gonna have to rebuild a lot more things than just the game.
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	  Addition of Han Chinese to 0ADStan` replied to Yekaterina's topic in Game Development & Technical Discussion Nope. Well you could by tweaking the shaders do some stuff but easily no. Or one needs to add another prop around the base of all buildings.
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	  Addition of Han Chinese to 0ADStan` replied to Yekaterina's topic in Game Development & Technical Discussion @m7600 use this material And bake emission instead of AO ao-as-emissive.blend
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	  Addition of Han Chinese to 0ADStan` replied to Yekaterina's topic in Game Development & Technical Discussion I've often failed to do this @m7600 but try to make the roof tile size consistent across levels Keep up the good work! As for the texture If feel like it might be a bit more orange / clayish
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	I believe this requires this https://code.wildfiregames.com/D1642 No it's not that one, this is for flattening. not for applying modifiers.
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	You're welcome Ah I didnt know that, we don't have that many OpenSuse testers reporting back.

 
         
					
						