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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. They weren't included in A24 for various reasons but I think it's time for A25 even if they are not 100% perfect. There will be more incentive to make them better if they are in the game than if they aren't It might attract artists that are into asian civilizations. It might also attract historian interested in such civs. There is no way it will be ever be balanced properly as a mod. It's cool civ, it's long due. I worked a lot on it too and so did a lot of people. It also breaks the thirteen number of civs :p
  2. @Yekaterina translations should be better in those.
  3. Sounds good. If you create an account there you should be able to edit the page. Don't worry too much. You need to go very far before I'm gonna get mad
  4. Hi, Not it's not possible as the game is deterministic to require less network usage, so everyone has to compute the game state. Which means the slowest will slow everything...
  5. It's another good example on how you don't need to have the art to make gameplay changes
  6. Looks pretty cool! Would be really nice with some polish.
  7. There is a bit of that it's true. But also silence or inactivity is not consent. Just because I didn't implement stone quarries in the game doesn't mean I'm okay with units mining a stone by being around (I am mostly, but I think it could look better with https://code.wildfiregames.com/D2372) I think it's important to mention there are two types of devs, some are working on the engine, and some are working on the game. When I started the whole balancing PM and this community of advisers my goal was to leverage the community into getting more involved with the developpment because there is not enough people to do both and there are actually more people working on the engine than the game, and we need to keep the engine improvements in order to support better new player hardware else the game won't run at all but we also need the gameplay developpers because else there will be no players anyway. Point is, not every dev has the knowledge or the skills to do the balancing. Just putting everyone in the same basket is not productive. There are a lot of types of developpers. And we don't have the kind genius that can do everything. So let's help each other instead of tearing each other apart. PLEASE.
  8. Oh you need to redownload the game you have a broken build :/
  9. We have a bug that makes it so if a mod was enabled but the game is no longer compatible (e.g. version update) the game might still try to load it. As far as I know the only way to delete a mod is to delete it from the My Documents folder on windows.
  10. We (Me @OmriLahav and @Samulis) Have something coming. Stay tuned.
  11. Maybe she could have a white dress red highlights ? Or the converse.
  12. 8e937dd07773957432668863c0bc5aaf6f69f100 That's 2017 though
  13. The errors above suggest he reverted to A23 and are boost warnings because our version was so old then it didn't know about vs2017
  14. By default snaps prevent apps from writing stuff to the user directory. So you need to enable that in the snap options.
  15. Where and when did you download it? You could try moving the mods out of the mod features.
  16. Releases only contain translation that are more than 90% complete using the latin alphabet. Other languages like CJK are provided as mods.
  17. As long as we don't support terrain height changes or nav meshes we won't be able to have buildable bridges. There is a wooden texture you can use to make bridges along with the corresponding wood actors in the editor. We could also have special actors that could go on top like bridge gates or something.
  18. Yeah I need to clean those up. I'm not a transifex expert yet. Feel free to reach out to me anytime! Thank you for your interest in translating 0 A.D.
  19. I don't think it's possible. Also wouldn't work in nomad mode... @Freagarach
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