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Everything posted by Stan`
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Yayoi would be better, if only we had their buildings We could but some stuff like rally points need a "meta" mod
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terra magna > han_china > xiongnu > public > mod. But technically you could do terra magna > xiongnu > han_china > public > mod.
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They are, I'm just not sure about how to package terra magna because of it. We could upload three mods on mod.io and use the dependency system, but I'm afraid that's too techy. Especially since the order of mods matter.
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Extracting assets is harder when it's mixed with other civilizations
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The goal was for them to be in Vanilla. But it's almost impossible to do it while it's deeply nested in a mod.
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Mostly I need help. MilleniumAD broke the AI, because of all the techs changes, and at this point I suppose the safest would be to make it play like vanilla which isn't so great. Ponies Ascendant is mostly good, need a release announcement. There are some little graphic bugs but nothing too serious Terra Magna, Now that's a tough one, since I split the han I'm not sure what to do with it. Pyrogenesis 1866 - Need more buildings/units to be playable Pyrogenesis 1944 - Need more buildings/units to be playable Stella Artis - Need more buildings/units to be playable Dwarves - Need more buildings/units to be playable Aristeia - Needs heavy testing and probably some fixes.
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Still a nice patchwork -
Possible, cause it would create multiple users folders :/
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I mean your windows session username
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Mmmh do you have special characters in your session name?
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It's a bit more complicated than that. It's not so much about the ideas, than putting them in practise. Since the departure of the last AI programmer, the AI is not being developed actively. We fix the bugs, but we do not really add new features.
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It's funny cause most new players complain about the AI being too hard
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While we were reviewing sound assets @Samulis discovered that they were not normalized correctly, and that's what happened with this one. It's probably louder than the others. You can set the gain in the XML to something lower. You need to restart the game for the change to take effect. Yes savegames and replays will adjust.
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Hey in the game options, in the lobby tab click disable tls then try again.
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Ran out of disk space because of Phabricator. @implodedok fixed it gracefully.
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The development version for linux (ubuntu) is no longer updated.
Stan` replied to Lopess's topic in General Discussion
You can also use -
[POLL] Corpse Removal Option
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Feel free to commandeer D2936, you have my permission. I don't know if I'll work on it when I get back. -
@Angen crashlog.dmp of other people must be “unlocked”. To do so download the file, right click, properties, and at the bottom click unlock.
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The release of Alpha 24 and the recent announcements about AOE 4.
Stan` replied to mysticjim's topic in General Discussion
Short Rant : Yes, the PR could have been better. And yes from an external point of view, it looked like a rush. Internally though it was a three months agony. Anyway I am responsible for PR so I am the one to blame here. Sundiata tried to help, but it’s difficult for a non dev with a pay per MB internet to be active enough to catch up. Anyway it’s nice to dwell on past failures, but what I believe now is for people to step up. You’re unhappy about the PR ? Suggest things, ask for permission to do things. The more we stay on dev’s and community’s shortcomings, the less it is likely to change. The key word there is step up. Wanna change stuff? Go all the way, because as much as we would like to we don't always have the resource to make it halfway. Sometimes even less than a quarter. We can take time and patience to give you the knowledge we accumulated over the years, but we need to kill that idea that we are some kind of elitist people who look down on everyone. If your patch/idea is rejected, it's not that we don't care, is that we don't have the (pick multiple) time, motivation, skills to get things right. Long rant, this is my attempt at some transparency, and may not reflect how other members of WFG see things. So take it with a grain of salt. -
Hey everyone, I am writing this post to let you know I will become mostly unavailable in the coming weeks. As some of you know, I pushed my limits a lot farther than I ever did for this release, and this combined with some of the threads here + AFK life has had a big impact on me. Probably because I always want to see and take the best out of people. Anyway, to be able to give my best again, I need some rest. And unfortunately, it seems that requires a complete break, else I get dragged in too many things at once, and will never stop until I break again. We have art assets to improve, maps to ditch and make beautiful again, and maybe even a new civ to add. Social Media might be a bit silent too for a while. If you see people having issues, don't hesitate to help / direct them to the forums. "All we have to do is decide what to do with the time that is given to us." I count on everyone of you to help make A25 a success and to be nice when I'm gone, and I hope to see you all soon. See you soon everyone, PS: If you really need to reach me you can send me an e-mail.
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If I may ask, why the sudden interest?
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Total Annihilation?
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TA ? I know TLA but not TA.