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Stan`

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Everything posted by Stan`

  1. He updated the patch here https://code.wildfiregames.com/D3454 1) Is fixed 4) too
  2. Hey it wi be fixed in the next MillenniumAD release Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here https://github.com/0ADMods/millenniumad
  3. Yeah I suggested it to @vladislavbelov but he hasn't got around doing it?
  4. What you see is not aliasing it's a UVMapping issue.
  5. That's because AMD cards don't seem to support 16 samples. Only Nvidia does.
  6. Can you upload your system info and hw_userreport.txt ?
  7. Run the game > open map > open settings > switch to 16x > close the game > immediately upload logs.
  8. We managed to get it to work somehow with @DanW58 on IRC yesterday. Now he needs to check whether he can actually compile that way.
  9. Can you post the interestinglog.html?
  10. @DanW58 Sorry seems I missed you by a few :/ I think you should be able to generate codelite project files using premake according to this https://github.com/premake/premake-core/wiki/Using-Premake echo "Premake args: ${premake_args}" if [ "`uname -s`" != "Darwin" ]; then ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed" else ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} gmake || die "Premake failed" # Also generate xcode workspaces if on OS X ${premake_command} --file="premake5.lua" --outpath="../workspaces/xcode4" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} xcode4 || die "Premake failed" fi To do just replace the code above in https://trac.wildfiregames.com/browser/ps/trunk/build/workspaces/update-workspaces.sh by the following echo "Premake args: ${premake_args}" if [ "`uname -s`" != "Darwin" ]; then # ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed" ${premake_command} --file="premake5.lua" --outpath="../workspaces/codelite/" ${premake_args} codelite || die "Premake failed" else ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} gmake || die "Premake failed" # Also generate xcode workspaces if on OS X ${premake_command} --file="premake5.lua" --outpath="../workspaces/xcode4" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} xcode4 || die "Premake failed" fi EDIT: @Loki1950 Do you know if CodeLite is compatible with Code::Blocks ? It seems the latter isn't supported.
  11. Yes they have different stats . Iirc ptol and sele have pikemen gauls for instance only have spearmen
  12. You can still use visual studio if you use Windows Feel free to drop by IRC and ask questions
  13. Are you talking about the SVN version?
  14. Well you're the programmer look that function up and see if it's really needed
  15. I ended up deleting all of that code since it messed up with new ryzen CPUs. We use doubles because that's what function returns. The simulation uses fixed point calculation (Fixed CFixed CFixedVector2D etc) But you have to be very wary of overflows and the performance isn't always that grear. For instance perf will show you we spend quite a long time in isqrt64. (Integer square root function) We need to do this to ensure an exact calculation on every machine. Else we'd go out of sync since they all compute the state at the same time. You can use constexpr that are evaluated at compile time iirc. These days yeah we're getting ready for a release and we're trying to nuke bugs and improve balancing as fast possible. Feature Freeze is tomorrow. I'd like to see actual proof of this since it highly depends on the compiler and flags and may only have been true a long while ago. Also might want to share links when doing such statements Could use godbolt to see how compilers optimize that stuff.
  16. Some use eclipse, some are more conservative and use the default text editor. I usually use Visual Studio Code. Premake could generate some workspaces, I've never tried it I'm not sure how to address your second point. Nice to see you don't have given up
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