Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.455
  • Joined

  • Last visited

  • Days Won

    601

Everything posted by Stan`

  1. Well tell me what you want to change I have access, you have the time and means
  2. * That depends on your local ip, you can figure it out using ipconfig on Windows;
  3. Wouldn't that mean that all civs are bland and identical?
  4. Yep. But then the transparent part should be separated from the rest of the mesh
  5. Work at at a sample resolution e.g. 1024 so you can downscale it if need be.
  6. Well it seems that once again Intel had a driver bug :/ and that somehow we fixed it, and they fixed it on their end...
  7. You can already do that... Just name it Identity_Delenda.js You don't need to change the classes. a:help is just a comment.
  8. Can you try the other options to see if you can reproduce the crash? It's also possible that your driver got updated ?
  9. @Ceres What do you call the last autobuild ?
  10. That's because it was not packaged correctly. The mod.json and the folders should be at the root of the zip not in a subfolder. On windows you need to create the zip from inside the folder not by right clicking on it.
  11. Yes it's possible. It's how it works when using a dev copy. Make sure the zip is no longer there though. One also can create a mod to override the default mod.
  12. Well there is matchsettings.json next to the user.cfg. But they are used in memory and go through C++ code
  13. Note it was made faster by wraitii to prevent dancing.
  14. I think the problem is that the game keeps rendering the static image when paused (Because i can use that to test options quickly) @vladislavbelov
  15. Well that means compiling is a dead end and its one of the files in binaries/data/mods/public/shaders. Or possibly a combination of both. If you could install svn on the guilty machine you would'nt have to compile at all.
  16. I suppose yeah as long as it works enough for the game to crash https://trac.wildfiregames.com/log/ps/trunk/binaries/system/pyrogenesis.exe?rev=25356
×
×
  • Create New...