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Everything posted by Stan`
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Can you attach crashlog.txt and crashlog.dmp? See https://trac.wildfiregames.com/wiki/ReportingErrors and https://trac.wildfiregames.com/wiki/GameDataPaths
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I'm creating this poll to discuss the inclusion of https://code.wildfiregames.com/D2936. Preliminary results show that it can be a significant improvement even on powerful machines. It also points out that corpses might be lingering too long for some reason(That should be fixed separately in the templates) Some team members feel like it's a good idea while others feel like we shouldn't have intermediate values of the option because it makes the game inconsistent. If a player doesn't have a powerful machine, then he should agree to disable entirely some expensive stuff. Some I'm creating this poll to gather the community feedback. corpses.mp4 Options
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Because of the material quality slider. With the lowest settings some materials have the only base texture. Also sampling 2 textures was slower than sampling 1 texture on old hardware. -
The logs give you the IPs. Since A24 the attacker cannot obtain your IP without joining your game. Only if he had it before can he attack you. But he need some way to know you're online.
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Did I say anything? Tiles look nice -
===[TASK]=== Terrain Textures (wackyserious)
Stan` replied to wackyserious's topic in Eyecandy, custom projects and misc.
@wowgetoffyourcellphone will they work with the new ones ? -
It's possible he had you ips from before... Nothing in the logs?
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We also had a few developpers that prefered SVN, and it's generally way easier for non programmers (e.g artists) no rebase almost no merge conflicts. Commit = push. Also worth noting that while a bit wonky arcanist can make it transparent, one can also use git-svn
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
@Panther you can just open the pyromod and get the files. This way it's even easier to drop them -
It would be great to see the Britons reworked! Is a Brittonic (or Gaulish) name known, though? Welsh did not yet exist in 0 A.D.'s timeframe and Welsh is no longer used in game either, so why should we adopt a (modern) Welsh name for the next alpha? Now that D11 is in we could have a Britonnic campaign. Not sure how to collaboratively work on this though... Well if the list of features that are gonna make it into A25 are known then it could. Due to the very nature of this project it's a bit hard to tell.
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Whoops Glad to see the song is indeed related.
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Added a poll.
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If you want them to use a different path and the path where they are is writable you can use -writableRoot.
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Replays are welcome
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Click lag?! @wraitii another SDL bug?
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Sytagma is this https://en.wikipedia.org/wiki/Macedonian_phalanx
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- hotkeys
- autoassign civ
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Did you change the victory conditions?
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The steam survey?
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Could be done, but needs a hell of change You'll see them in Atlas (Note it should work way better on macOS now)
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*Half it was just broken by the many refactorings https://code.wildfiregames.com/D3616 So they are here but you don't see them. I don't (About their removal not the fact that it would be more consistent)
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@vladislavbelov is working on updating the statistics for resolutions http://zaynar.co.uk/0ad-pub/resolutions.html (very old 2014)
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There is a version on the forums.
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It's on the previous window
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Corinthian Ismuth4 does afaik. I like that bonus though What if you consider them surgeons and healers. Sure it wasn't 1940 medicine but they did exist. They didnt wave hands but it's a good abstraction IMHO adding healing camps might be too much mircro.
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
Intel driver bug very likely.