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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I mean change it to 10 or something But you can install it just like the xp toolset using the visual studio installer
  2. Change the SDK to whatever you have installed for all projects You don't. only run it when updating
  3. Unlike AOM and TW there are no hard counters. Except maybe for spearman against cavalry.
  4. There is no disconnection, or maybe my eyes betray me, which means it's possible they control the animation of the model via code... Probably not, but people would probably complain ^^
  5. Yeah I thought of that too, but it might look weird in the middle like so
  6. We can't yet. :/ Unless we find a way to edit animation on the fly so that the top body rotates but not the rest it will look very weird @Freagarach
  7. You need to install the xp toolset or change the toolset to the normal one click properties on each project on the right.
  8. @user1 is the only one that can reset the password
  9. Nah it seems it really because of GLSL shaders @vladislavbelov might have something more for you to test.
  10. What if you set shader effects to minium?
  11. Well if they are all unrelated that's their common ground I could use icons like this
  12. Can you show the json file, the game tells you it's ill formatted
  13. Can't be turned on and off sadly, just like blood. I've discussed this a bit with @wraitii but I haven't found an option to single out props by config yet.
  14. We usually you'd take a cc0 reference, or try to reuse one of the game's textures / models and then make it a transparent prop prop_garrisoned and prop_projectile
  15. I think it's because of screen scaling. He can try :
  16. Mmmh, sound detection is only done once, at the game start. if it picks the wrong soundcard then you will get no sound. There is a ticket for it but Soundcard hotplug is a bit hard to do.
  17. 1. Yes it's cool, and in theory could be done, problems would arise when attacking other animals. 2. What time? Depleted could be done just like health damage. Maybe something for @Freagarach 3. Mines need an upgrade, I just need more artists 4. ^ 5. Not sure what to do there 6. Could be modded using variants (e.g. something like cmpVisual.SetVariant("Ripe"))
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