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Everything posted by Stan`
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I mean change it to 10 or something But you can install it just like the xp toolset using the visual studio installer
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"Windows SDK Version"
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Change the SDK to whatever you have installed for all projects You don't. only run it when updating
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New to the game and would like to understand the counter
Stan` replied to PyrrhicVictoryGuy's topic in Gameplay Discussion
Unlike AOM and TW there are no hard counters. Except maybe for spearman against cavalry. -
There is no disconnection, or maybe my eyes betray me, which means it's possible they control the animation of the model via code... Probably not, but people would probably complain ^^
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We can't yet. :/ Unless we find a way to edit animation on the fly so that the top body rotates but not the rest it will look very weird @Freagarach
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You need to install the xp toolset or change the toolset to the normal one click properties on each project on the right.
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@user1 is the only one that can reset the password
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Just did it
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It's a typo it's 15.+
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Nah it seems it really because of GLSL shaders @vladislavbelov might have something more for you to test.
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What if you set shader effects to minium?
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Try both
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Well if they are all unrelated that's their common ground I could use icons like this
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Go ahead.
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Can you show the json file, the game tells you it's ill formatted
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Can't be turned on and off sadly, just like blood. I've discussed this a bit with @wraitii but I haven't found an option to single out props by config yet.
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Battles in the poverty and the Squalor
Stan` replied to Lion.Kanzen's topic in Scenario Design/Map making
We usually you'd take a cc0 reference, or try to reuse one of the game's textures / models and then make it a transparent prop prop_garrisoned and prop_projectile -
I think it's because of screen scaling. He can try :
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1. Yes it's cool, and in theory could be done, problems would arise when attacking other animals. 2. What time? Depleted could be done just like health damage. Maybe something for @Freagarach 3. Mines need an upgrade, I just need more artists 4. ^ 5. Not sure what to do there 6. Could be modded using variants (e.g. something like cmpVisual.SetVariant("Ripe"))