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Stan`

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Everything posted by Stan`

  1. Can you try the other options to see if you can reproduce the crash? It's also possible that your driver got updated ?
  2. @Ceres What do you call the last autobuild ?
  3. That's because it was not packaged correctly. The mod.json and the folders should be at the root of the zip not in a subfolder. On windows you need to create the zip from inside the folder not by right clicking on it.
  4. Yes it's possible. It's how it works when using a dev copy. Make sure the zip is no longer there though. One also can create a mod to override the default mod.
  5. Well there is matchsettings.json next to the user.cfg. But they are used in memory and go through C++ code
  6. Note it was made faster by wraitii to prevent dancing.
  7. I think the problem is that the game keeps rendering the static image when paused (Because i can use that to test options quickly) @vladislavbelov
  8. Well that means compiling is a dead end and its one of the files in binaries/data/mods/public/shaders. Or possibly a combination of both. If you could install svn on the guilty machine you would'nt have to compile at all.
  9. I suppose yeah as long as it works enough for the game to crash https://trac.wildfiregames.com/log/ps/trunk/binaries/system/pyrogenesis.exe?rev=25356
  10. If on windows, could be that the network is set to public, while it should be set to private. else the firewall might block the game if not properly configured.
  11. I think it's again bisecting badly . @wraitii could help maybe Another solution is not to compile but download the exe fromhttps://trac.wildfiregames.com/browser/ps/trunk/binaries/system?rev=25356 ht And change the revision until you reach 24938
  12. Sadly the problem is likely on their side.
  13. They don't either. It's basically the same as there is no integration whatsoever.
  14. It's possible and ir could make sense however you're gonna have to rebuild a lot more things than just the game.
  15. Well it's not supposed to work at all. See https://trac.wildfiregames.com/ticket/1088
  16. Nope. Well you could by tweaking the shaders do some stuff but easily no. Or one needs to add another prop around the base of all buildings.
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