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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. They don't either. It's basically the same as there is no integration whatsoever.
  2. It's possible and ir could make sense however you're gonna have to rebuild a lot more things than just the game.
  3. Well it's not supposed to work at all. See https://trac.wildfiregames.com/ticket/1088
  4. Nope. Well you could by tweaking the shaders do some stuff but easily no. Or one needs to add another prop around the base of all buildings.
  5. @m7600 use this material And bake emission instead of AO ao-as-emissive.blend
  6. I've often failed to do this @m7600 but try to make the roof tile size consistent across levels Keep up the good work! As for the texture If feel like it might be a bit more orange / clayish
  7. I believe this requires this https://code.wildfiregames.com/D1642 No it's not that one, this is for flattening. not for applying modifiers.
  8. You're welcome Ah I didnt know that, we don't have that many OpenSuse testers reporting back.
  9. Hi @Oak Welcome to the forums, and thank you for your interest in 0 A.D. You need to update to OpenSuse 15.3, as this version of 0 A.D. is now outdated, and doesn't support Ryzen CPUs. AMD changed something in those which broke the game.
  10. Terrain cannot affect the simulation directly so you need to have special maps a bit like Delenda Est Farmfields where you put a speficic entity.
  11. If you read the other thread, I think they were...
  12. It's a huge document. But I can already tell you some things are not possible without C++ changes. Like more than 8 players.
  13. Imagine you'd have to do the A23 -A25 leap alone with custom js components remplates and AI. Without intermediate steps it's nearly impossible to test things still work.
  14. There are few steps Identify all the maps that are unfinished / broken and make a list Delete or update those maps. Identify textures that need to be replaced with the new ones from delenda est. Write a script to update the pmp files with the new texture references Write a script to update the js files with those new textures. Commit the new texture files Make sure their resolution are consistent eg no more than 2k for diffuse and norm, spec could be smaller like 1k Make sure they are named properly and adjust the scripts accordingly Update the maps Identify sub par props and make a list Delete or update those props. Consider support for Lods. (Optional) browse the map packs around (eg balanced maps), and propose some new maps updated with the new textures.
  15. The plan is we need help to substitute the textures with the new ones. Might not happen before A26 though.
  16. I plan to integrate those maps and terrains yes. Other maps won't probably get an overhaul soon. (Unless we get more help that is)
  17. We force metadata to be generated. IIRC ther were some issues with it and elexis amde some changes. Replays however are different. I've seen config files being deleted by antiviruses. The person had three installed one of them was a spyware and could only be found by looking in the task manager. Took me an hour to get rid of it using services process explorer and adwcleaner. You can also run the game with the -writableRoot to try creating files in another place.
  18. I'm personnally against it. I don't think it's OP just different. I also agree with @Imarok it should be able to help building.
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