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Stan`

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Everything posted by Stan`

  1. cc @wraitii sounds like we missed some cases ? ^
  2. Yes and no. You can play around with the lock cull camera option and see that some shadows are rendered outside.
  3. @vladislavbelov asked me to create this poll to discuss the new cascade shadow feature. The goal of this poll is to determine whether it's better to have a good performance and good quality shadows BUT a visible line of shadows. or whether it's better to have a lower shadow quality, a bigger distance, and worse performance You can check this by setting the shadow cutoff distance to 500. https://trac.wildfiregames.com/ticket/6221#comment:3
  4. See: https://code.wildfiregames.com/D368 for a possible implementation.
  5. Fixed in https://code.wildfiregames.com/rP25773 thanks.
  6. You're welcome! Hope the kids still enjoy it!
  7. Yeah cause they have that peltast shield with a wave in the middle .
  8. Should be easy to fix by changing the shield orientation slightly I suppose.
  9. Actually no. I implemented that feature for @wowgetoffyourcellphone All you have to do is define points on the fortress template. No art required.
  10. You can run the game with -writableRoot to write into the install folder rather than the appdata one.
  11. If you have played the last bundled you've tested pathfinder threadings. But yeah there are a few other things we might thread or make use the new threadpool. I'm not sure we batch paths although maybe when you use formations.
  12. Looks like @wowgetoffyourcellphone's bugfeature exploited :/
  13. I'm working with him to fix the lusitanians first. The models are not game ready...
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