Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.415
  • Joined

  • Last visited

  • Days Won

    601

Everything posted by Stan`

  1. @vladislavbelov asked me to create this poll to discuss the new cascade shadow feature. The goal of this poll is to determine whether it's better to have a good performance and good quality shadows BUT a visible line of shadows. or whether it's better to have a lower shadow quality, a bigger distance, and worse performance You can check this by setting the shadow cutoff distance to 500. https://trac.wildfiregames.com/ticket/6221#comment:3
  2. See: https://code.wildfiregames.com/D368 for a possible implementation.
  3. Fixed in https://code.wildfiregames.com/rP25773 thanks.
  4. You're welcome! Hope the kids still enjoy it!
  5. Yeah cause they have that peltast shield with a wave in the middle .
  6. Should be easy to fix by changing the shield orientation slightly I suppose.
  7. Actually no. I implemented that feature for @wowgetoffyourcellphone All you have to do is define points on the fortress template. No art required.
  8. You can run the game with -writableRoot to write into the install folder rather than the appdata one.
  9. If you have played the last bundled you've tested pathfinder threadings. But yeah there are a few other things we might thread or make use the new threadpool. I'm not sure we batch paths although maybe when you use formations.
  10. Looks like @wowgetoffyourcellphone's bugfeature exploited :/
  11. I'm working with him to fix the lusitanians first. The models are not game ready...
  12. We're working on better text rendering, so maybe it can fixed in the future. It didn't make it in A25.
  13. I didn't you did some cause the one we hear in the game were made by @Itms
×
×
  • Create New...