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Everything posted by Stan`
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Indeed it shouldn't but windows in notoriously good at installing crappy drivers. E.g. intel with only supportfor openGL 1. It's the first time I see it happen with an APU though.
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Oh nice it's using the wrong gpu X) You need to go in the nvidia control panel and force the nvidia gpu for 0 A.D.(pyrogenesis.exe)
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Can you open the device manager (devmgmt.msc), and expand the graphics card menu? You can also try removing the glsl=false line and uploading crashlogs if that fails too. -> if (m_StreamFlags & STREAM_POS) glEnableClientState(GL_VERTEX_ARRAY); if (m_StreamFlags & STREAM_NORMAL) glEnableClientState(GL_NORMAL_ARRAY); if (m_StreamFlags & STREAM_COLOR) glEnableClientState(GL_COLOR_ARRAY); EDIT: New callstack atioglxx.dll!583b661a() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown opengl32.dll!691a618f() Unknown > [Inline Frame] pyrogenesis.exe!CShaderProgram::BindClientStates() Line 895 C++ pyrogenesis.exe!CShaderProgramARB::Bind() Line 125 C++ [Inline Frame] pyrogenesis.exe!CShaderPass::Bind() Line 31 C++ pyrogenesis.exe!CShaderTechnique::BeginPass(int pass) Line 135 C++ pyrogenesis.exe!CCanvas2D::Impl::BindTechIfNeeded() Line 82 C++ pyrogenesis.exe!CCanvas2D::DrawTexture(std::shared_ptr<CTexture> texture, const CRect & destination, const CRect & source, const CColor & multiply, const CColor & add, const float grayscaleFactor) Line 187 C++ pyrogenesis.exe!GUIRenderer::Draw(GUIRenderer::DrawCalls & Calls, CCanvas2D & canvas) Line 325 C++ pyrogenesis.exe!CGUISpriteInstance::Draw(CGUI & pGUI, CCanvas2D & canvas, const CRect & Size, std::map<CStr8,std::unique_ptr<CGUISprite const ,std::default_delete<CGUISprite const>>,std::less<CStr8>,std::allocator<std::pair<CStr8 const ,std::unique_ptr<CGUISprite const ,std::default_delete<CGUISprite const>>>>> & Sprites) Line 36 C++ pyrogenesis.exe!CImage::Draw(CCanvas2D & canvas) Line 36 C++ pyrogenesis.exe!CGUI::Draw() Line 346 C++ pyrogenesis.exe!CGUIManager::Draw() Line 373 C++ pyrogenesis.exe!Render() Line 268 C++ pyrogenesis.exe!Frame() Line 451 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 691 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 743 C++ pyrogenesis.exe!main_getcmdline() Line 74 C [Inline Frame] pyrogenesis.exe!invoke_main() Line 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Line 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ kernel32.dll!75d8fa29() Unknown ntdll.dll!77d37a7e() Unknown ntdll.dll!77d37a4e() Unknown
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Sadly yes, can you upload the crashdump again?
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Thanks! The stack is different here, can you add postproc = "false" To your user.cfg ? CPostprocManager::RecreateBuffers() Line 176-180 GLenum status = pglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { LOGWARNING("Framebuffer object incomplete (A): 0x%04X", status); } Relevant stack. atioglxx.dll!589e9e44() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown [External Code] > pyrogenesis.exe!CPostprocManager::RecreateBuffers() Line 177 C++ pyrogenesis.exe!CPostprocManager::Initialize() Line 100 C++ pyrogenesis.exe!CRenderer::Open(int width, int height) Line 596 C++ [Inline Frame] pyrogenesis.exe!InitRenderer() Line 558 C++ pyrogenesis.exe!InitGraphics(const CmdLineArgs & args, int flags, const std::vector<CStr8,std::allocator<CStr8>> & installedMods) Line 1029 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 687 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 743 C++ pyrogenesis.exe!main_getcmdline() Line 74 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ [External Code]
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Can you upload the crashlog.dmp again?
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Okay, while we work on a debug executable, can you try windowed mode by adding windowed="true" to your user.cfg file?
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Do you have an antivirus ? If so can you check whether it detects 0 A.D as a virus?
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Did you also remove the ones in Documents/My Games ?
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I linked the git version on some other thread use it at your own risk
- 517 replies
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- hotkeys
- autoassign civ
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Welcome back @ValihrAnt
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@Angen @Freagarach
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Thanks do you think you could update your PPA ?
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You can also click on the non obvious ignore smart screen popup on that blue warning.
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It still needs AO baking, and maybe a few tweaks, don't remember.
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Well I need to run the 6hours process to make new installers for all platforms so sadly yes. Whether that RC becomes a release is another matter. Also the problem is what if the changes create another bigger imbalance. Release is scheduled for Sunday in theory.
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I'd rather not have to make another RC for a last minute balancing change that could break it. So unless I have to remake one because of a terrible bug it will not happen. Gotta leave things for A26
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Here is the fifth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25848 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Broken run variant fixed. Some formation could trigger errors fixed. Patrolling and attack walk unit when in formation fixed. Formation gathering treasures fixed. Map generation of ngorongoro fixed What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) See this video Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
