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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    Snowballs

    Yes please I've made some adjusments to some of the files (eg removing the duplicate fern actor) or some textures that were exact matches with the public mod to shrink the list ^^ But there are still 300 files left to change ^^
  2. Stan`

    Snowballs

    Cool would you mind removing what's been committed ? Thanks for the fixes. I'll probably be afk most of the weekend though
  3. Hey, It's not in the game and it requires C++ changes. Adding navmeshes is a complex topic however and I'm not sure it can be done currently.
  4. Stan`

    Snowballs

    Thanks. Bit of slip up with overhaul with @wowgetoffyourcellphone will fix it in the coming days
  5. Well this should be better thanks to @wraitii's unit pushing.
  6. https://www.artstation.com/artwork/Aqq3Dy
  7. It's strange, the forum says there is no limitation. Can you try again?
  8. Did you actually try A25 or are you just making assumptions?
  9. https://www.artstation.com/artwork/ZY5vw
  10. Nah there are too many things in there already --"
  11. It's c++ code See https://github.com/0ad/0ad/blob/e68daa4f75488bdbdd9b0f58979430ce5e9898fc/source/simulation2/components/CCmpRangeManager.cpp
  12. There have been modifications, how heavy I cannot say.
  13. Auras perform range queries which can be expensive.
  14. Well I'm busy with work right now, but they need to be reviewed
  15. I think it's when @Ykkrosh rewrote the simulation from scratch
  16. Play testing intensively the development version is definitely something desirable, yes. Where have you heard that? The only thing that was announced that we will stop adding A25 features on the first of June, if there is no delay. It doesn't mean A26 won't get new features.
  17. I always forget you've been there for eleven years… I believe that there is some good stuff still lingering there and in the design document. Unfortunately all the attempts of getting it up to date have failed so far. It's a too big investment for too little benefits. Maybe when I'm relieved of my duties someday, I'll look into bringing back the old vision for fun. However a lot has changed in the past twenty years, while the RTS genre didn't evolve much it would seem a lot of focus have shifted towards the multiplayer mode for better or for worse. I'm not sure one can do that currently. Maybe @Freagarach knows.
  18. Do you have a source for that, for further reference? Auras are performance heavy... So it might not be visible. Would it be rates, or carry limit? According to TechModifications we support the following. ResourceGatherer/BaseSpeed ResourceGatherer/Capacities/{Resource Type} ResourceGatherer/Rates/{Resource Type}
  19. You can make pull requests. such as this one https://github.com/0ADMods/judeans/pull/1 I notice there you added a lot of stuff... like why do we need those techs, why is there your name in the mod.json?
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