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Everything posted by Stan`
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Can you update boost ?
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Yes please I've made some adjusments to some of the files (eg removing the duplicate fern actor) or some textures that were exact matches with the public mod to shrink the list ^^ But there are still 300 files left to change ^^
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Cool would you mind removing what's been committed ? Thanks for the fixes. I'll probably be afk most of the weekend though
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Hey, It's not in the game and it requires C++ changes. Adding navmeshes is a complex topic however and I'm not sure it can be done currently.
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Thanks. Bit of slip up with overhaul with @wowgetoffyourcellphone will fix it in the coming days
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Unrelated to that error.
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@Langbart -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Well this should be better thanks to @wraitii's unit pushing. -
Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
https://www.artstation.com/artwork/Aqq3Dy -
It's strange, the forum says there is no limitation. Can you try again?
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Did you actually try A25 or are you just making assumptions? -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I guess leftovers from de. Should be fixed. -
Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
https://www.artstation.com/artwork/ZY5vw -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Nah there are too many things in there already --" -
Shuttling Resources is Problematic
Stan` replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
It's c++ code See https://github.com/0ad/0ad/blob/e68daa4f75488bdbdd9b0f58979430ce5e9898fc/source/simulation2/components/CCmpRangeManager.cpp -
Shuttling Resources is Problematic
Stan` replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
There have been modifications, how heavy I cannot say. -
Shuttling Resources is Problematic
Stan` replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Auras perform range queries which can be expensive. -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Stan` replied to wackyserious's topic in Game Modification
Well I'm busy with work right now, but they need to be reviewed -
Shuttling Resources is Problematic
Stan` replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I think it's when @Ykkrosh rewrote the simulation from scratch -
we need volunteers ... There are many absent members
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Play testing intensively the development version is definitely something desirable, yes. Where have you heard that? The only thing that was announced that we will stop adding A25 features on the first of June, if there is no delay. It doesn't mean A26 won't get new features. -
Shuttling Resources is Problematic
Stan` replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
I always forget you've been there for eleven years… I believe that there is some good stuff still lingering there and in the design document. Unfortunately all the attempts of getting it up to date have failed so far. It's a too big investment for too little benefits. Maybe when I'm relieved of my duties someday, I'll look into bringing back the old vision for fun. However a lot has changed in the past twenty years, while the RTS genre didn't evolve much it would seem a lot of focus have shifted towards the multiplayer mode for better or for worse. I'm not sure one can do that currently. Maybe @Freagarach knows. -
Shuttling Resources is Problematic
Stan` replied to Thorfinn the Shallow Minded's topic in Gameplay Discussion
Do you have a source for that, for further reference? Auras are performance heavy... So it might not be visible. Would it be rates, or carry limit? According to TechModifications we support the following. ResourceGatherer/BaseSpeed ResourceGatherer/Capacities/{Resource Type} ResourceGatherer/Rates/{Resource Type} -
===[TASK]=== Crowd Sourced - Judeans (Hasmonean) [Faction]
Stan` replied to wackyserious's topic in Game Modification
You can make pull requests. such as this one https://github.com/0ADMods/judeans/pull/1 I notice there you added a lot of stuff... like why do we need those techs, why is there your name in the mod.json? -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Not that I know of