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Stan`

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Everything posted by Stan`

  1. In this case it's the opposite. In the video below, units move to the point, detect the enemy, run towards it, kill it, stop there, then run back to the formation controller. My understanding is that the formation controller should move but doesn't. Confirmed that the flag doesn't move triggering the run. Not a good idea. Else you could have A25 in two years
  2. Apparently it depends who you ask. The plan is that if it's not fixed at the end of the week, we will move on with the release. Balance is always broken anyway and can always be better; If we can't fix it by then, it's unlikely it'll be fixed soon anyway. Currently we don't know what caused it, we just know it was not visible in A24. If you want to help, you can try to figure out when it started occurring.
  3. Here is the third 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25840 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Map Generation Issues fixed Autociv not cancelled when buildings are captured by the AI fixed Units glitching when gathering praise in Delenda Est Segfault fixes on Linux Translation fixes and credits. Currently known issues: We've had a few crash reports. Please provide crash dumps or stack traces, when able. What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
  4. Well usually to automate something you need it to br reproductible.
  5. Nah they look good just didn't have much time lately
  6. If you are on macOS you have to run an extra step (Do it before update-workspaces.sh) You need to run https://trac.wildfiregames.com/browser/ps/trunk/libraries/osx/build-osx-libs.sh Only once (we're unlikely to change it before A26) So something like cd ps/trunk/libraries/osx/ ./build-osx-libs.sh -j13 Note that 13 is your number of cpu cores +1
  7. @Dunedan do you how it currently works? AFAIK it's a modified ELO system The lobby code now accepts PRs and is on https://github.com/0ad/lobby-bots
  8. Might be a prop of the ships already. Using A23 ships would mean using lower quality models.
  9. There is Conan, https://wildfiregames.com/forum/topic/26142-using-conan-to-get-windows-dependencies/?tab=comments#comment-376743 And of course what we're doing which is not really an approach
  10. Very much likely no. Having that behavior be consistent on all platform is probably a bit tricky. The problem is not there though. If the game allocates 4GB at start it's free to use it as it pleases. The problem comes if there is a leak somewhere and memory is no longer recognized to be usable or too fragmented.
  11. The reason A25 is faster is not because of this. It's because of pathfinder threading and graphics optimizations. The threading absorbs the pathfinder lag spikes in the late game and instead dispatches them on all your cores. Mp turns are reduced to 200 ms which means the game don't take half a second to process commands but instead a fifth like it's always been the case in SP. The DDOs issue might have been reduced by the lack of players however we made it much harder to get an IP without joining a match in A24. Maybe the script kiddie was only on the lobby server and did not join individual matches. Currently, no. Unless you use linux or mac.
  12. What's really disheartening is that all the focus as been put on MP gameplay and the MP people ended up hating it.I'm still very surprised there isn't a A23 stats mod.
  13. There is a ticket by @Langbart IIRC. Okay, I'll consider it then. For the tips it's pretty straightforward to add. Most of those I know including some of the youtubers actually don't get on the forums because they find it clikey not inclusive and sometimes toxic. Sure not but if it's people you never saw on the lobby they might have played some other ways. Some people miss the mods in A24 which were what was probably attracting them too. So yeah it's really probable we can't keep people around. Because of lag and maybe balancing. I hope A25 will be good enough to keep people around until A26.
  14. Do you think we should have a "Did you know? there is a mp lobby" social media posts
  15. I've split the thread. It makes little sense now that half the posts are just dots but at least it no longer pollutes the kushite thread. @Mentuhotep please continue the discussion in a civil manner here or don't.
  16. It's very possible that people avoid the lobby (because 1) it can be toxic 2) Kids under 13 are not allowed there without parental approval (COPPA) 3) the lobby is hard to find in the ui for some people 4) They prefer playing in Lan with friends. It has to be anonymous so it's complex legally.
  17. Feel free to complement the wiki if you have some time https://trac.wildfiregames.com/wiki/Technology_Templates This might help too https://trac.wildfiregames.com/wiki/TechModifications
  18. http://releases.wildfiregames.com/stats.php?type=year&date=2020-01-01 https://mobile.twitter.com/play0ad/status/1367918331827789832
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