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Everything posted by Stan`
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reduce power consumption (electricity)
Stan` replied to seeh's topic in Introductions & Off-Topic Discussion
That's not entirely true Rendering Simulation (e.g. gathering / attacking) Pathfinder. Map size and max pop affect 1 2 3 (More units, more things to draw → Rendering, more things to compute for unit activity → Simulation, Bigger maps = longer paths, more complex ones). -
Has there been an update to KDE?
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@user1@triumvir @Hannibal_Barca
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What OS are you on?
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Zindex fun ? @wraitii
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Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
What would be the advantage of a coop vs a corral ? -
Cataphracts. (differents cultures)
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
I think you might be missing /new/m_pants_tunic -
It's really strange because it never worked for me in windowed mode ever I have to do alt +enter to be able to pan up.
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Cavalry Movement Idea (unit rotation and acceleration)
Stan` replied to BreakfastBurrito_007's topic in Gameplay Discussion
Can you take a screenshot of the error? -
Interesting so the turn rate went from 8 to 14 (a realistic (likely unplayable competitively) value would be 6 (half turn in less than a second) See also https://code.wildfiregames.com/D3528 https://code.wildfiregames.com/D3274 and the discussion here https://code.wildfiregames.com/rP24415#46454 and finally one https://code.wildfiregames.com/D2837
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Done.
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It's really strange. i have a 144hz monitor (two actually andI've never noticed that) could be an AmD bug :/ Do you have ability to compile ?
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Let's say there are approximatively 300 tree variations. (650 files in gaia, minus the rocks, plus the files not named tree, minus bushes, minus tree leaves) If we wanted to do it the the art way, you'd have to change those 300 files to have various animations, maybe one or two. Some trees are made of multiple parts e.g can come under the form of three palm trees. If we wanted to do it the programming way, the problem would be that three would look weird when falling because it has no roots. To fix that you need new art which 300 new roots. As for death damage the engine already supports it for living units, but not really for resources because they do not have HP and as such can't die. You could do it like sheep however, and have the death deal death damage, then play the falling animation. Relevant discussions. https://trac.wildfiregames.com/wiki/List%3A_Entities%3A_Nature%3A_Flora%3A_Plants#TREESTUMPS https://trac.wildfiregames.com/ticket/1017 https://wildfiregames.com/forum/topic/15322-need-blender-help-please/?tab=comments#comment-228892 https://wildfiregames.com/forum/topic/20290-falling-trees/?do=findComment&comment=311983 https://wildfiregames.com/forum/topic/35725-tree-stumps/?do=findComment&comment=415025 https://wildfiregames.com/forum/topic/24628-flora-agriculture-related-ideas-and-requests/?do=findComment&comment=358975
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Disable tls in the game options lobby tab
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There are plans yes, but the problem comes from the fact setting incorrect values might make it impossible to revert back. Follow https://code.wildfiregames.com/D3037 for progress. You can either overwrite some of the tracks, or edit music.js and civ.json files.
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Hi you can edit the user.cfg to make the UI bigger. To do this add gui.scale=1.2 to your user.cfg file (see wiki/GameDataPaths) and play around with that number till you are happy with it.
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Cavalry Movement Idea (unit rotation and acceleration)
Stan` replied to BreakfastBurrito_007's topic in Gameplay Discussion
You can drop this in your installation folder then enable the acceleration mod. You might want to backup pyrogenesis.exe before applying this patch; DISCLAIMER 1: I am not the author of this patch, so I can't make adjustements to it. I merely rebased it to work with A24, All credits go to @bb_ DISCLAIMER2: You CANNOT play with people that DO NOT have this patch and this mod. DISCLAIMER3: The code has changed quite a lot since then and it may not be applicable to A25 DISCLAIMER 4: Expect bugs. DISCLAIMER 4: This will obviously only work on Windows. acceleration_test.zip -
Cavalry Movement Idea (unit rotation and acceleration)
Stan` replied to BreakfastBurrito_007's topic in Gameplay Discussion
I will try to make something tomorrow. Windows only. -
==[Development]== Nuzwasu (cheat unit)
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
You know there is a WWII warplane in the game right? Also a dragon. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Again, not in my skillset But it's now in yours, so make me proud.