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Everything posted by Stan`
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It's based on health. No we don't make such distinction. It can apply to units I think, but I'm not sure how much you can affect there.
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It's possible. See the cart buildings getting damage. Fire was no implemented on purpose because the devs felt it was unrealistic.
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It'd really strange a few people have been reportint this, but I can't find a common denominator. Maybe it will be fixed in the next update.
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It's actually a bug / feature where units in formations will run to attack because they get too far away from their formation and start to think they need to run to catch up with it. Probably doesn't happen cause you set it to no formation maybe.
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Na, what I don't like is storing binary artefacts in a repo and only providing the last step in a proper manner, instead how it's done for mac is how I see it should be for Windows too. Building from ground up in Windows strikes me as more difficult than cross-compiling for me. Ah yeah sure! They'll be removed when we eventually switcht o git. Will have to find a way to make it easy to download them from the server/github/gitlab so we can get the same experience at what svn is. Yeah building from the ground up is tiring. So many build systems/processes/hacks. If you have a working cross compiled executable build process it could be nice to share it though. I suppose making it work with mingw would be a good start.
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You might have to give it more authorizations.
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It's one of the demo campaigns in A25 But sure it can be improved.
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I've read about of dozen threads and they all point to a dumb driver. Would you care to try to use display driver unistaller, uninstall amd, reboot, uninstall intel, reboot, install intel, install amd ? https://www.guru3d.com/files-details/display-driver-uninstaller-download.html Windows might have installed extra files in drivers I'm really curious about your setup, is it custom built ?
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It seems you're not the only one to have issues with OpenGL and AMD though :/ There are quite a lot of posts about it on Reddit You could try to edit your user.cfg file and add forceglprofile = "compatibility" forceglversion = "true" (This is a shot in the dark) That's strange, why is your audio driver broken?
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You have to install a workload and the external components. Workloads contains a bunch of generic tools, and the game requires some more stuff namingly the XP toolset. You can however use the normal toolset if it's for your personal use. The reason we recommend it is because the behavior might be slightly different with the normal toolset. As far as I know it only works with Git.
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You need to set the civ prior to playing in atlas for formation are civ & unit specific.
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Parallel GPU-based A* algorithm in pathfinding
Stan` replied to Kuba386's topic in Game Development & Technical Discussion
That's incorrect. What that means is pathfinder is no longer a bottle neck after threading. You can check what it's doing per thread by starting the profiler2 https://trac.wildfiregames.com/wiki/Profiler2 The threading will eliminate most of the lag spikes but not all.