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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It's based on health. No we don't make such distinction. It can apply to units I think, but I'm not sure how much you can affect there.
  2. It's possible. See the cart buildings getting damage. Fire was no implemented on purpose because the devs felt it was unrealistic.
  3. @wraitii has already created a patch for it and its on github https://github.com/SciGuy42/Macedonia_0ad/tree/master/campaigns
  4. It'd really strange a few people have been reportint this, but I can't find a common denominator. Maybe it will be fixed in the next update.
  5. It's actually a bug / feature where units in formations will run to attack because they get too far away from their formation and start to think they need to run to catch up with it. Probably doesn't happen cause you set it to no formation maybe.
  6. Na, what I don't like is storing binary artefacts in a repo and only providing the last step in a proper manner, instead how it's done for mac is how I see it should be for Windows too. Building from ground up in Windows strikes me as more difficult than cross-compiling for me. Ah yeah sure! They'll be removed when we eventually switcht o git. Will have to find a way to make it easy to download them from the server/github/gitlab so we can get the same experience at what svn is. Yeah building from the ground up is tiring. So many build systems/processes/hacks. If you have a working cross compiled executable build process it could be nice to share it though. I suppose making it work with mingw would be a good start.
  7. You might have to give it more authorizations.
  8. It's one of the demo campaigns in A25 But sure it can be improved.
  9. No, uninstall everything in order using the tool, and install everything again in the order above. Do you have the reference ?
  10. I've read about of dozen threads and they all point to a dumb driver. Would you care to try to use display driver unistaller, uninstall amd, reboot, uninstall intel, reboot, install intel, install amd ? https://www.guru3d.com/files-details/display-driver-uninstaller-download.html Windows might have installed extra files in drivers I'm really curious about your setup, is it custom built ?
  11. Yeah I can imagine, but usually it means the driver bugs, so you know I have another dumb question, is your screen plugged into the motherboard, or the GPU?
  12. It seems you're not the only one to have issues with OpenGL and AMD though :/ There are quite a lot of posts about it on Reddit You could try to edit your user.cfg file and add forceglprofile = "compatibility" forceglversion = "true" (This is a shot in the dark) That's strange, why is your audio driver broken?
  13. It's the first time I hear about this then. Usually desktop setups don't switch GPUs. OpenGL is an alternative to Vulkan, DirectX, and Metal. The two are not interdependent. Can you take a screenshot of the device manager? (devmgmt.msc)
  14. You have to install a workload and the external components. Workloads contains a bunch of generic tools, and the game requires some more stuff namingly the XP toolset. You can however use the normal toolset if it's for your personal use. The reason we recommend it is because the behavior might be slightly different with the normal toolset. As far as I know it only works with Git.
  15. Usually it's in the control center. Something like maximize performance.
  16. It happened to me once or twice. Sometimes you have to update the intel driver (because your gpu image goes through it) Sometimes you need to update the amd one. Sometimes I have to start display driver uninstaller DDU and install from scratch after cleaning out.
  17. You need to set the civ prior to playing in atlas for formation are civ & unit specific.
  18. You don't like cautious approaches ? XD Yeah those two were in my annoyance list. I've never managed to build spidermonkey so far on Windows. And fcollada needs a bunch of csproj modifications...
  19. Translate with context iirc. I made the phab diff editable for non contributors.
  20. That's incorrect. What that means is pathfinder is no longer a bottle neck after threading. You can check what it's doing per thread by starting the profiler2 https://trac.wildfiregames.com/wiki/Profiler2 The threading will eliminate most of the lag spikes but not all.
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