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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I try to look them up from time to time as well as language requests. @nwtour has done an amazing job at getting things translated. I guess the biggest translation to come would be to get atlas mo files
  2. 8 Ais on a giant maps means certain OOM so the crash is sad but not much we can do.
  3. Hi, You might want to look at the system_info.txt file to see what audio sink it is using. Chances are it's using the HDMI sound sink or there is something incorrect with PulseAudio/Alsa/Jack.
  4. As you can see here https://code.wildfiregames.com/D3891 some work has already been done towards fixing it. It's usually better to work on SVN for such matters, because the file might have changed between the release and the moment you are changing it. You can also make your own mod https://trac.wildfiregames.com/wiki/Modding_Guide
  5. Likely the latest forum update; @implodedok might know more.
  6. Can only be pinned in one place as far as I am aware.
  7. Yeah sorry, phone cropped the rest of the message. But maybe it wasn't what your question was about?
  8. https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&keywords=~simple&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&report=16&order=priority
  9. That's the name of the campaign and the name of the run or vice versa. That's translated elsewhere. Well the campaign run isn't obviously since it's user specific
  10. Well it's in the link https://trac.wildfiregames.com/wiki/Phabricator Other than that arm yourself with patience. Else you can just generate diff using svn diff and git diff and upload them manually.
  11. @jsteave have you tried to add nohwcursor = true in your user.cfg file ?
  12. Sure make another thread. See also https://trac.wildfiregames.com/wiki/Localization And https://trac.wildfiregames.com/wiki/EnglishStyleGuide
  13. @Salesome Is there anything you'd like me to do? I added Ceres/Heraklit as reviewer and could add more if requested. We just have little contact
  14. At the current stage no, all strings are frozen. But when A25 comes out and we start A26 sure;
  15. The replay is generated starting from the savegame iirc. It's a bit like loading a map with everything set up.
  16. I think there is a template for that stone bridge while we should just use the actor.
  17. It's not. It's usually off by one between windows and other oses. But since there were no cpp changes the person making the RC did not bother recompiling the game on windows hence the big gap you saw. It's guaranteed however that all the rc files are compatible for a given rc.
  18. Not really because of a dumb bug in the sdl iirc. We don't have a true fullscreen mode so we can't set the resolution. There is a new hidpi option added by vladislav in A24 not sure what it does (Only works on windows) You cannot rejoin at all. So if you play with AI and get disconnected the game is lost.
  19. Do you try to rejoin with AIs cause that's not supported. Only in the config file. It's gui.scale. 150% meants 540p of height which is inferior to 768 the minimum res. We don't really support Highdpi but we're working on it. What do you mean by ugly ?
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