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Stan`

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Everything posted by Stan`

  1. Pathfinder uses an uniform grid so it would not know how to avoid such places
  2. The os specific code might make assumptions. Eg checking for WIN32_ and not WIN64_. Or assuming some objects sizes to be 32bit. There is quite a fair bit of code to show callstack on windows which might have hacks and assumptions too and needs to be checked. Sure there is a decision to be made but it will be easier once it works As for the last question, if/when we eventually migrate to git probably not but for now it's really convenient. More so because you cannot currently cross compile and it allows us to generate the windows installer on mac.
  3. @Freagarach, @wraitii Didn't we fix something in entitylimits.js due to the autoqueue ?
  4. There is a ticket for it iirc but I have no idea how much hidden work there is. Pretty sure there is some stuff that needs to be done for fcollada (at least building a64bit libmxl2 and updating the slns not sure about all the other libs nor whether the windows specific code was made at all for 64 bits.
  5. I try to look them up from time to time as well as language requests. @nwtour has done an amazing job at getting things translated. I guess the biggest translation to come would be to get atlas mo files
  6. 8 Ais on a giant maps means certain OOM so the crash is sad but not much we can do.
  7. Hi, You might want to look at the system_info.txt file to see what audio sink it is using. Chances are it's using the HDMI sound sink or there is something incorrect with PulseAudio/Alsa/Jack.
  8. As you can see here https://code.wildfiregames.com/D3891 some work has already been done towards fixing it. It's usually better to work on SVN for such matters, because the file might have changed between the release and the moment you are changing it. You can also make your own mod https://trac.wildfiregames.com/wiki/Modding_Guide
  9. Likely the latest forum update; @implodedok might know more.
  10. Can only be pinned in one place as far as I am aware.
  11. Yeah sorry, phone cropped the rest of the message. But maybe it wasn't what your question was about?
  12. https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&keywords=~simple&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&report=16&order=priority
  13. That's the name of the campaign and the name of the run or vice versa. That's translated elsewhere. Well the campaign run isn't obviously since it's user specific
  14. Well it's in the link https://trac.wildfiregames.com/wiki/Phabricator Other than that arm yourself with patience. Else you can just generate diff using svn diff and git diff and upload them manually.
  15. @jsteave have you tried to add nohwcursor = true in your user.cfg file ?
  16. Sure make another thread. See also https://trac.wildfiregames.com/wiki/Localization And https://trac.wildfiregames.com/wiki/EnglishStyleGuide
  17. @Salesome Is there anything you'd like me to do? I added Ceres/Heraklit as reviewer and could add more if requested. We just have little contact
  18. At the current stage no, all strings are frozen. But when A25 comes out and we start A26 sure;
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