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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. --enable-atlas and --disable-atlas Those options have no effect on windows, as they are only recognized by update-workspaces.sh Which is not called at all on windows. The only option that exists on windows is --atlas Defined in https://trac.wildfiregames.com/browser/ps/trunk/build/premake/premake5.lua
  2. I've launched an autobuild. For some reason it's redownloading all svn so might take a while.
  3. Some of the accounts at the top of PO file don't have emails. So maybe there is an option on Transifex.
  4. IIRC they added visual too. i have yet to try it though. Would be nice if you could!
  5. Seems to be possible @Ceres, likely an option on transifex. See https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/l10n/en_GB.public-maps.po
  6. I believe there are AIs implications to messing up with those classes. So it must be done carefully. There is no backlash currently but if 0 A.D. continues getting some traction, we might reach that point one day and it doesn't hurt to mention it now
  7. We don't support differentiating types of silhouettes so it will have to be added first. If they have silhouettes no.
  8. No the last progress I know was made by slobodan but never finished.
  9. I think you can enable silhouettes for metal mines just like for animals. (By tweaking the template)
  10. Thought you hated that Could be done with particles. no way to make it work without it, unless I add a big rectangle behind the arrow eg something like that. |==========| >-------|>
  11. I mean it works it's just not looking good I think orders are not forwarded though a bit like defense towers.
  12. I would say that it might be easier to balance than you might think with the current paradigm. Women are essentially the current dedicated labourers of the game (Which in some cultural cases is a bit odd as well, but I digress). Slaves were primarily used for mining purposes, much to the expense of the slave's quality of life. Making slaves good at quarrying and mining while competent but not exceptional at other tasks would be the best sort of approach I meant having civs with CS civs with slaves, civs with both etc, if that makes some sense. Also making use of the "phenotype" feature which allow male and female variations. But that didn't get a good feedback at all in the balancing forums. Yeah it might. Such subjects are tricky to say the least.
  13. Matrix and Xmpp (Used for the lobby) are nice but they aren't gamer friendly. Same with Rocket Chat. We're at the edge of the Foss world and the Gaming world. Keeping the foss world usually gets more developpers, and doing commercial things brings more gamers so it's a balance that has to be found.
  14. I'd actually be in favour of having different types of gatherers depending on civs. Might be impossible to balance though and sadly would go in favour of removing them entirely as it has been suggested a lot from Darc Reaver and others. I wonder if adding slaves would require us to add a disclaimer on the splash screen saying we do not condone it.
  15. This is one of the various reasons we haven't made an official one yet. 0 A.D. is on Mastodon but that's analog to twitter (see the links on the homepage for all the platforms we are on)
  16. Ideally we'd have scrollbars in lots of places I'm not sure whether it's not possible there due to the text changing (All gui elements must exist prior to displaying the page you cannot create them on the fly) because they didn't exist at the time, or because another reason. @s0600204 might know.
  17. Well I think it should be handled cautiously. Maybe as a POC first in a git mirror cause we're gonna need a whole bunch of new dlls and .lib and Phabricator is terrible for that. Then once it works well enough (ideally tested by 2-3 people) we can offer a special build/installer for the adventurous people.
  18. @Yekaterina I think it's a bad diagnostic. The problem lies in the fact gtk3 has wx-config-gtk3 executable and no longer a wxconfig executable like gtk2 did. This can be overriden by passing WX_CONFIG=wxconfig-gtk3 or something to update workspaces.sh (in theory you shouldn't need gtk2 at all) You shouldn't need to pass enable atlas. Not sure it's even a flag so I'll take your word for it.
  19. Mmmh that's strange https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/art/actors/structures/britons/civic_centre.xml Is correct and @Langbart did not report a bug. So I guess maybe the model has an issue inhttps://trac.wildfiregames.com/ticket/6160
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