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Posts
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Everything posted by Stan`
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Are there any patch for those?
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Moving maybe? Not sure.
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It won't.
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0 A.D. Social Media Accounts (We need you!)
Stan` replied to Sundiata's topic in Announcements / News
As long as you don't claim to be WFG it's fine -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Yeah I originally started with that exact photo... Then well, you know...stuff -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
You know who made the bixies. Maybe if he has extra time -
Look of the athenian champions
Stan` replied to Silier's topic in Game Development & Technical Discussion
What size should it be ? -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Would be great thanks -
Look of the athenian champions
Stan` replied to Silier's topic in Game Development & Technical Discussion
What would DE do ? -
Look of the athenian champions
Stan` replied to Silier's topic in Game Development & Technical Discussion
I think the one on the left was supposed to be a special unit. So while not heavily armored maybe it was supposed to have another purpose. @wowgetoffyourcellphone? -
Look of the athenian champions
Stan` replied to Silier's topic in Game Development & Technical Discussion
The one on the left -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
That' Still it's one tower. Not three. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Probably yeah . Need to fix the normal too. It'#s some texture work. It's just not my strong suit. @LordGood or @Enrique could probably do it single handedly The bixie will stay as long as we don't have a proper replacement. Removing them is not an option for me. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Towers are not a priority. Prefer existing over new if we really have to fix things. -
[reference] Han dynasty Chinese architecture
Stan` replied to Nescio's topic in Tutorials, references and art help
@m7600 see this thread. -
[POLL] Corpse Removal Option
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Per user. I suppose the advantage would be to know where and when battles occured in team games. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Thats... an interesting rant. However I don't think reducing the number of civs would change anything. Art, Programming, and Balancing are done with three different types of people. So you're not stealing programmers time by adding more assets (unless they are really crappy assets) Thank you <3 Well sure sure but so will going on steam, or attracting new players. it's not about the civilisation, it's about the game not being finished, and probably never being finished. Well another way to prevent the castle from leaning is getting your hand dirty and making everyone profit from your vision which you just did. Well the han have new dynamic with the ministers. and the balancing team is supposed to work on differentiating the civilization again. -
(German) question (yes/no) after starting map - meaning not entirely clear
Stan` replied to Ceres's topic in Bug reports
I've never seen that window before? I just launched two seas and didn't get that warning. -
What happened anyway?
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
If you want to fix some of the flaws Nescio mentioned with buildings be my guest (New walls and or new fortress) Yeah so much pressure -
Translating the scenario editor?
Stan` replied to tbleher's topic in Game Development & Technical Discussion
@Itms re atlas translations ^ -
There is a patch for that. @bb_ or @wraitii might finish it.
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Hey! Welcome to the forums. Oh that sucks. I thought Flozi was still active ? It always sucks to be the last person into something like this. I used a few stuff, some shady programs cause not all of it is s3o we also have a barebone s3o importer written in perl from the old days . Well I don't hope to make money and I wanted assets fast to show it was possible Good! Well I don't honestly have the bandwith to start another mod but I can guide you through it should you decide to switch engines
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Any way to view 0 AD models in Blender or other 3d programs?
Stan` replied to Verethragna's topic in Game Modification
Sadly it doesn't work with the release version of the game you need the developpment version as I was not able to write an importer for pmd / psa.