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Stan`

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Everything posted by Stan`

  1. @s0600204 I did. But we can't debundle it cause our version is patched. https://code.wildfiregames.com/D3119
  2. Sure https://code.wildfiregames.com/D3998 Ticket is referenced in it.
  3. Ai never resigns as it's not made for it. Someone is working on jt. Maybe for A26
  4. Sure https://releases.wildfiregames.com/ Note that anything prior to A23B doesn't have a lobby.
  5. https://wildfiregames.com/forum/topic/26142-using-conan-to-get-windows-dependencies/?tab=comments#comment-376743 This is as far as I went with Conan, (of course it's now missing libfmt at least) VCPKG didn't work well last time I tried, I think I couldn't specify the toolset to be the XP one, which was bad. (Now we don't care anymore) I think @Imarok hated it though We could also switch to CMAKE / MESON if it makes things easier; And of course there is still the git transition to settle.
  6. Then it's worse yeah, but the camera thing could have happened with no impact. Feldfeld found a bug it seems https://trac.wildfiregames.com/ticket/6261 Does it happen with that map only? So now I have three problems: The running variant thing introduced in A25, Attack move being broken, And this... And I have no idea what's causing either...
  7. @Feldfeld could be Fixes for some random maps. · 0ad/0ad@4f7d3f1 · GitHub
  8. @Yekaterina maybe https://github.com/nanihadesuka/autociv/commits/master
  9. Well camera doesn't affect simulation, so it shouldn't be linked (e.g the AI doesn't care much about the camera ) But I'm not saying it shouldn't be fixed
  10. What happens if you reset the camera ? (Could be we don't serialize the rotation or something) Well it's a much less serious bug so thanks for claryfing! And just when I say that... @Angen @Freagarach Given that we don't use transform nor the foundation code there, any idea what might be happening @wowgetoffyourcellphone got a vid? Apparently Freagarach reported it a while back but it was never logged.
  11. @Gurken Khan I assume you mean the ingame time? Screenshots are too blurry to see. Are those SP or MP replays?
  12. Here is the fourth 'Release Candidate' of Alpha 25 - Yaunā We've entered Commit Freeze, which means we only now fix Release Blocker issues that we might yet find. Downloads - Current bundles are for SVN revision 25842 Linux data and build MacOS Windows Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A24 config file somewhere, ideally. Notable changes since the last bundle: Unit in formation rushing see above post What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) https://videos.pair2jeux.tube/videos/watch/ca45fa29-c120-487e-af9c-cf52020666ab Connect to and use mod.io Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
  13. Could be that yeah. I remember reading about the standard not ensuring the siezs of uint8_t though. But there are indeed a lot of remnants of the past. First one is now public, there was a mistake in the visibility, second one does need an account Fair
  14. I believe it's there because nothing was standard anywhere... @vladislavbelov might know more. for pkg config @s0600204 is working on stuff https://code.wildfiregames.com/D3611 https://code.wildfiregames.com/people/revisions/27/ First patch looks like it could use another define or something. Thanks for keeping it up.
  15. It's possible, it was one of the features I and @Freagarach added.
  16. It's been implemented in ponies ascendant if memory serves. (Can't do both at the same time though.)
  17. Launching RC4 with above fix, should be available somewhere tomorrow And with that I think we're done for this version.
  18. @Angen reverted back to rP25707 New pikemen small shields. No running towards the enemy, but still towards the initial formation (I think that's fine) I've tried to play around with SetMemberOfFormation(controller); If I set it to INVALID_ENTITY formation doesn't run at all. Could be set in combat or something.
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