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Everything posted by Stan`
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Installation: dev trunk is older than the "snap" version ?
Stan` replied to Kim's topic in Bug reports
DISCLAIMER: Some of the information below maybe outdated or incorrect as some maintainers have not yet had the time to update the packages. If you can’t wait and don’t want to use the snap or the flatpack, you’ll need to compile from source. See https://play0ad.com/download/source/ Basically the Ubuntu developper maintaining the PPA hasn't been able/had time to make it compile following the ubuntu guidelines so it's severly outdated. -
Map Editor: Creating own map: How can i enable/allow ceasefire ?
Stan` replied to Kim's topic in Bug reports
Sounds good, more hands won't hurt! You can drop by IRC if you want to chat with us directly, or you can ask your questions here if you prefer -
Map Editor: Creating own map: How can i enable/allow ceasefire ?
Stan` replied to Kim's topic in Bug reports
Happy modding / map making! -
Error joining multiplayer game with own map: "CCacheLoader failedto find ..."
Stan` replied to Kim's topic in Bug reports
Yes you have to share your map, as it's a security concern to be able to download maps from the internet. -
Map Editor: Creating own map: How can i enable/allow ceasefire ?
Stan` replied to Kim's topic in Bug reports
Right sorry about that, we have a lot of spam attacks, and this is to prevent them from doing too much damage. It should work now Yeah scenarios have those restrictions, you move it to skirmish to lift it. If you still want to be restrictive you need to edit the XML file of the map location depends on your OS https://trac.wildfiregames.com/wiki/GameDataPaths <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "VictoryConditions": [ "conquest" ] } ]]> And add "Ceasefire":15, Like so: <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "Ceasefire":15, "VictoryConditions": [ "conquest" ] } ]]> -
Map Editor: Creating own map: How can i enable/allow ceasefire ?
Stan` replied to Kim's topic in Bug reports
There is no such option it's only configurable in gamesetup. I'm not sure you can force it either in the map XML What security check? -
[Tutorial] making minerals, rocks.
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
If you make a lowpoly version of it (Google retopology), you can use Xnormals to bake the curvature map, and use it on top of one of the new fancy stone textures to generate erosion on the sides. -
Refs https://code.wildfiregames.com/D3250#change-AihuwZYwJCEm
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New mines look a bit flat.
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
Shader quality, might need a restart. -
I'm not sure we can restrict the Z axis. I think we use A 2D pathfinder
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Additional lighting in engine
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
It would and I believe those were WIP workarounds, no code was ever released for that reason. -
Cannot login on Game Lobby after trying to register
Stan` replied to Quintus's topic in Help & Feedback
That was A24 ? -
we need volunteers ... There are many absent members
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
It's always better to use everything. At least you should make sure that the exe matches your repo versions -
Audio Design 5 - Voice List
Stan` replied to Acumen's topic in Game Development & Technical Discussion
What is ? And latin -
Audio Design 5 - Voice List
Stan` replied to Acumen's topic in Game Development & Technical Discussion
The persian and Kushite voices were recorded on a Phone, while the latin and greek recorded in a studio. There is no text to speech nor free work although those voices are CC BY SA. -
Cannot login on Game Lobby after trying to register
Stan` replied to Quintus's topic in Help & Feedback
It should, we didn't change the map format -
@gameboy this is not a new bug. It's been there for a while. Vladislav might fix it someday but he is currently working on some other things with a higher priority.
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Upload crashlogs
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Not that I know of. -
Change path of (custom) maps to a shared drive?
Stan` replied to Ceres's topic in General Discussion
IIRC 0 A.D. doesn't play nice with network drive. One way would be to move the whole my documents folder to that network drive but that sounds risky. There is also no way to make the game download what's missing so you'll have to copy the file manually. You could create a script that syncs both folder with the network drive using synctoy or similar. -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Yep. It allows you to go up to a bit less than 4 GB. (Still a 32 bit app)