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Everything posted by Stan`
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map [A26] Petra Bot is attacking Gaias Bridge in Via Augusta
Stan` replied to Obelix's topic in Bug reports
I think there is a template for that stone bridge while we should just use the actor. -
Not really because of a dumb bug in the sdl iirc. We don't have a true fullscreen mode so we can't set the resolution. There is a new hidpi option added by vladislav in A24 not sure what it does (Only works on windows) You cannot rejoin at all. So if you play with AI and get disconnected the game is lost.
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You need to port them to A24 anyway though since thar's where the biggest breaking changes are.
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Looks like a nvtt crash. Can't show the full callstack cause it's a custom build and I don't have the exe and pdb. > nvtt.dll!nvtt::Surface::setImage(nvtt::InputFormat format, int w, int h, int d, const void * data) Line 682 C++ nvtt.dll!nvtt::Compressor::Private::compress(const nvtt::InputOptions::Private & inputOptions, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions) Line 263 C++ nvtt.dll!nvtt::Compressor::process(const nvtt::InputOptions & inputOptions, const nvtt::CompressionOptions & compressionOptions, const nvtt::OutputOptions & outputOptions) Line 115 C++ pyrogenesis.exe!0056b9fc() Unknown pyrogenesis.exe![Frames below may be incorrect and/or missing, no symbols loaded for pyrogenesis.exe] Unknown pyrogenesis.exe!0056bc72() Unknown pyrogenesis.exe!003baaea() Unknown pyrogenesis.exe!003ba8ea() Unknown ucrtbase.dll!76b84f9f() Unknown kernel32.dll!776bfa29() Unknown ntdll.dll!77ba7a9e() Unknown ntdll.dll!77ba7a6e() Unknown
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A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
cc @wraitii sounds like we missed some cases ? ^ -
art.zip
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Yes and no. You can play around with the lock cull camera option and see that some shadows are rendered outside.
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@vladislavbelov asked me to create this poll to discuss the new cascade shadow feature. The goal of this poll is to determine whether it's better to have a good performance and good quality shadows BUT a visible line of shadows. or whether it's better to have a lower shadow quality, a bigger distance, and worse performance You can check this by setting the shadow cutoff distance to 500. https://trac.wildfiregames.com/ticket/6221#comment:3
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How to Give units 2 attack types
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
See: https://code.wildfiregames.com/D368 for a possible implementation. -
0 A.D. Social Media Accounts (We need you!)
Stan` replied to Sundiata's topic in Announcements / News
I pinged @psypherium -
A25 Feedbacks from testing
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Fixed in https://code.wildfiregames.com/rP25773 thanks. -
You're welcome! Hope the kids still enjoy it!