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Stan`

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Everything posted by Stan`

  1. If you do git pull you'll have the latest version which is "A25" (not in those tags, also refered to as master)
  2. You can't. You can clone it twice though. But if you find the commit that fixed it by slowly reverting to the A24b tag, you won't need to compare the files. just give us the number bisecting.mp4 In your case you know that master is good, but that a24b is bad
  3. Yep. We need to figure out what we did that fixed it.
  4. 1. Is it really fixed. On the laptop that consistently crash running the game with GLSL on, does using the development version fix the crash. In other words can you play on the crashy laptop with GLSL on with the dev version
  5. Simply put there is none. We only make installers on demand. E.g. for a release. In the current situation you need to use tortoise git, to find the commit that fixed your bug. https://git-scm.com/docs/git-bisect
  6. Lorraine plain is skirmish
  7. Did you enable world population ?
  8. You can change it in the game settings popcap.mp4
  9. @borg- @wowgetoffyourcellphone what techs does DE have in stock?
  10. Well you'd think so, but there are multiple types of players, and some like to zoom in
  11. You could also see it the other way as it minimize the micro skills. I personally don't have much opinion on the matter.
  12. You'd have to convince everyone it's not cheating in the first place
  13. https://trac.wildfiregames.com/ticket/2516
  14. Releases have precached textures. The development version does not. The grey thing is the texture being converted from PNG to DDS. Yes we added a campaign menu, currently you can only play the tutorial through it. That's correct, debug is also much much slower than release. Yeah, you might want to zip them...
  15. You can disable TLS in the meantime @user1
  16. I mean change it to 10 or something But you can install it just like the xp toolset using the visual studio installer
  17. Change the SDK to whatever you have installed for all projects You don't. only run it when updating
  18. Unlike AOM and TW there are no hard counters. Except maybe for spearman against cavalry.
  19. There is no disconnection, or maybe my eyes betray me, which means it's possible they control the animation of the model via code... Probably not, but people would probably complain ^^
  20. Yeah I thought of that too, but it might look weird in the middle like so
  21. We can't yet. :/ Unless we find a way to edit animation on the fly so that the top body rotates but not the rest it will look very weird @Freagarach
  22. You need to install the xp toolset or change the toolset to the normal one click properties on each project on the right.
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