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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. There is a version on the forums.
  2. It's on the previous window
  3. Corinthian Ismuth4 does afaik. I like that bonus though What if you consider them surgeons and healers. Sure it wasn't 1940 medicine but they did exist. They didnt wave hands but it's a good abstraction IMHO adding healing camps might be too much mircro.
  4. Since it's handled manually it's highly possible it hasn't been done on all maps. What was the map?
  5. Is this new? Are you playing on a restricted network such as a school's?
  6. @Wendy22 Make sure your firewall doesn't block 0 A.D. (by default it's disabled on public networks and most networks are maked as such if you don't tick allow my computer to be detected when joining a wifi)
  7. It was here, and I thought there were more people against it
  8. Campaigns are not available yet.
  9. @feneur know maybe. My understanding is that it was done to show their defensive and otarcist nature. I believe it's somewhere on the design document See also https://trac.wildfiregames.com/wiki/ArtDesignDocument#CultureHistoryandRealism https://trac.wildfiregames.com/wiki/Civ%3A_Iberians#CIVBONUSES http://docs.wildfiregames.com/design/ Actually it's on every single skirmish map. It's a skirmish entity. For Random maps you're right, it's part of the code.
  10. You did.on the forums That little demo was how far it got.
  11. Got references? Could help with the map overhaul in A25 me and and @wowgetoffyourcellphone planned. Maybe @LordGood could help.
  12. Forges don't do that. I wanted them to but there was a lot of complaints about it being a cheat or whatever so I never did it.
  13. @Nescio wasn't it done via tech or something?
  14. @OptimusShepard might explain it better. but basically the idea is to use a replay, with follow player OR to use the cinematic function in the game.
  15. No, for observers it's definitely spec as in spectator
  16. Spy (plural spies) is a tech you can use to make your enemy units bribable revealing what they see.
  17. Maybe I need to finish #557/D657 I suppose we could have particle trails for slings but it will have a perf hit I guess. I'm not sure how hard those are @Imarok @Angen @Freagarach @wraitii
  18. Are you running in a VM or a special environment ?
  19. I have a patch for it D2936. But I need profiling data to show it's an improvement
  20. It's just a zip file, they like to complicate things. One thing you could do is provide a pyromod file Then anyone with 0ad installed can double click to install it for their game basically it's a zip file renamed to .pyromod. It's exactly the same folder structure you use in the public mod. here is an example. dan-shaders.pyromod file structure DAN-SHADERS | mod.json | \---shaders \---glsl model_common.fs model_common.vs terrain_common.fs water_high.fs
  21. You need to patch all your maps as @vladislavbelov removed some js functions for ambient and unit colors. If they are skirmishes you need to pass https://code.wildfiregames.com/P232 as well.
  22. We didn't in fact it was slightly worse from what I recall. We did include a 15% perf improvement due to incorrect polling though. https://code.wildfiregames.com/D2919 According to wraitii though spidermonkey 91 will have a bigger boost.
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