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Everything posted by Stan`
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Since it's handled manually it's highly possible it hasn't been done on all maps. What was the map?
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Is this new? Are you playing on a restricted network such as a school's?
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@Wendy22 Make sure your firewall doesn't block 0 A.D. (by default it's disabled on public networks and most networks are maked as such if you don't tick allow my computer to be detected when joining a wifi)
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It was here, and I thought there were more people against it
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Campaigns are not available yet.
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@feneur know maybe. My understanding is that it was done to show their defensive and otarcist nature. I believe it's somewhere on the design document See also https://trac.wildfiregames.com/wiki/ArtDesignDocument#CultureHistoryandRealism https://trac.wildfiregames.com/wiki/Civ%3A_Iberians#CIVBONUSES http://docs.wildfiregames.com/design/ Actually it's on every single skirmish map. It's a skirmish entity. For Random maps you're right, it's part of the code.
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You did.on the forums That little demo was how far it got.
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Got references? Could help with the map overhaul in A25 me and and @wowgetoffyourcellphone planned. Maybe @LordGood could help.
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Forges don't do that. I wanted them to but there was a lot of complaints about it being a cheat or whatever so I never did it.
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@Nescio wasn't it done via tech or something?
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@OptimusShepard might explain it better. but basically the idea is to use a replay, with follow player OR to use the cinematic function in the game.
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[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
No, for observers it's definitely spec as in spectator -
[localization] project languages
Stan` replied to Nescio's topic in Game Development & Technical Discussion
Spy (plural spies) is a tech you can use to make your enemy units bribable revealing what they see. -
Maybe I need to finish #557/D657 I suppose we could have particle trails for slings but it will have a perf hit I guess. I'm not sure how hard those are @Imarok @Angen @Freagarach @wraitii
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Are you running in a VM or a special environment ?
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Can you take pics?
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Hit me up if you need any help.
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I have a patch for it D2936. But I need profiling data to show it's an improvement
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
It's just a zip file, they like to complicate things. One thing you could do is provide a pyromod file Then anyone with 0ad installed can double click to install it for their game basically it's a zip file renamed to .pyromod. It's exactly the same folder structure you use in the public mod. here is an example. dan-shaders.pyromod file structure DAN-SHADERS | mod.json | \---shaders \---glsl model_common.fs model_common.vs terrain_common.fs water_high.fs -
You need to patch all your maps as @vladislavbelov removed some js functions for ambient and unit colors. If they are skirmishes you need to pass https://code.wildfiregames.com/P232 as well.
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We didn't in fact it was slightly worse from what I recall. We did include a 15% perf improvement due to incorrect polling though. https://code.wildfiregames.com/D2919 According to wraitii though spidermonkey 91 will have a bigger boost.
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Hi Mark, Where did you get the appimage?
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A "psychic" shader mod; development begins...
Stan` replied to DanW58's topic in Applications and Contributions
You are using SVN, he is trying with the release, which is packaged (and precached NVTT remember?) in a single zip for faster file access on Windows HDDs so he has to uncompress the whole game @maroder note that if you uncompress it correctly you won't have to recompress it since the game will just pick up the files. I would have suggested OBS but your call -
@Samulis Can't you just change the volume?
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Do you use wayland?
