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Everything posted by Stan`
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Animation in 3dsmax to be imported in 0.A.D
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Now yes... But it's blender. -
Hi, all i need your help with animations. I ´ m using 3ds max 2014 and if needed the 8th version i have little knowledge about blender thanks to the tutorial here and the one that helped me to make my avatar. I am willing to improve my skills and be able to add little animations like for instance the crane on the ptolemaic dock, the rotary mill or even barracks getting the door open when units get out and with the ox cart. Thing is i don ´t know much about bones. I made an animation with the ox cart but its no rigged. I ´ m able to do the same with links according to this video http://www.youtube.com/watch?v=PlCMkYzkfrk But Enrique told that it was a skin modifier. I know about both. But the last one is really harder. So I need your help. Can someone tell me how to do it with the cart ? If I succeed I ´ll make clear tutorials for the next generation. Thanks for the reply Regards Stan.
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Every time you do it, i click and feel so stupid. Need to keep in my mind that lmgify is not an image website. ><
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Maybe you could ask the WebTeam to give you an IRC Channel.
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You'll need a solid communication though.
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Looking really nice, is the crane Accurate though ?
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Loyalty ? Will they become neutral after some time ?
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IIRC when your building is out of your influence zone it takes damage. =)
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Maybe I could ? What is needed ? Edit Made the Animation of the Cart Edit 2 : Also, It would be nice to have the same props as the corral for player color, you know the little tissue stuff on the fence.
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I was wondering... How did you guys make the AI ? Would be nice to look at replays of videogames like starcraft, Aoe, etc And reproduce the strategies used by users point per point.
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
My Full Name is Stanislas DOLCINI. Thanks Lion =) -
===[COMMITTED]=== Iberian Tower Crenelation + Foundations
Stan` replied to Stan`'s topic in Completed Art Tasks
Thanks =) Well, a lot of things happened since I first logged in 2011. I've seen that thread, but I'd like to contribute even more, before my name gets written in the code. I'm not sure I've done all the registration process moreover. I only have the very old application. -
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Maybe this may change something http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/OSL
- 680 replies
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- millenium a.d.
- vikings
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===[COMMITTED]=== Iberian Tower Crenelation + Foundations
Stan` replied to Stan`'s topic in Completed Art Tasks
Can someone add it in the game ? -
- 680 replies
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- millenium a.d.
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I'm glad you like it =) Edited my post.
- 680 replies
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- millenium a.d.
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Okay, now two things, Your texture is again not transparent. So I give mine which is also fixed. I'll move the props.Viking_struct.7z I'll also add The whole project. I think I'm done with it =) When I will have finished all the others project, I may be free for you again.Longhouse-Final.7z
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- 680 replies
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Don't worry Niektb I'll fix it =) I'm nearly done. You are welcome.
- 680 replies
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The campfire will have its own animation so I'll do it last =)
- 680 replies
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I'm afraid it's been a long time. I'll try to fix the UV at least. Okay I'll make the props.
- 680 replies
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Yeah I know, even in the eyecandy there are not much references... I'll start working on the fountains when I'm done with foundations because I need to improve my skills in marble texturing, and it's time hungry. Btw is that tissue a cloth modifier or something ? I've seen that long time ago in max, but never really used it. I agree although I'm not well placed to give advices
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Is that fountain water texture in the the seuleucid buildings or just for demonstration purposes ?
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Fixed it. There is something wrong, looks like someone displaced it so the uv doesn't fit well (See last Image). So What would you see as prop ?
- 680 replies
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