After the game crashed I asked visual studio to debug it here is what it said Exception non gérée à 0x06800C90 (ig7icd32.dll) dans pyrogenesis.exe : 0xC0000005 : Violation d'accès lors de la lecture de l'emplacement 0x00000004. I'm sorry french version It also said graphic package was not loaded correctly. Maybe a switchable graphics bug ? A My card is AMD 8750M muxed with Intel HD4000
I started recording some of the stuff I was doing and thought it would be nice to share it with future modders, so I recorded the process of drop propping
Nice so we could have something like the total war series and even make the wall crumbles the only way to access a fortress like sanderd said the aim was that units may not be able to destroy walls. Don ´t know what he thought about buildings. But would be nice having units only interract with other units though we ´ll have to find a way to kick the @#$% of garisonned units. Maybe by pillaging buildings which would look nice if doors broke About those scaling props does that mean we will be able to plant trees ? Like a prop scaling over time ? We ´ll need an animation for the timber man with waypoints but that could be awesome to implement because that would bring life to mini civs and allow some buildings like the blacksmith to be more living. Like in the settlers though units would be stuck in their buildings
Hi Hephaestion. I ´ m not sure to understand what you want with the cube. IIRC vertex weights depend on the bone they are attached to. So let´s say if i make 12 bones î ´d have to set weight for each vertice and each bone. Is that what you want ? No I didn ´t manage to implement it in the game. I don ´t know how to make skeletons Xmĺ ´s moreover I think there is some issues with max dae official because what happens with the mill is really weird. I wanted Wijitmaker to make a step by step import of the mill so i could learn and make a video. Moreover we ´ll need a prop point for the cart to add boxes and stuff on it. Would also be nice to have an event only adding the props when it´s carrying something.