Nice so we could have something like the total war series and even make the wall crumbles the only way to access a fortress like sanderd said the aim was that units may not be able to destroy walls. Don ´t know what he thought about buildings. But would be nice having units only interract with other units though we ´ll have to find a way to kick the @#$% of garisonned units. Maybe by pillaging buildings which would look nice if doors broke About those scaling props does that mean we will be able to plant trees ? Like a prop scaling over time ? We ´ll need an animation for the timber man with waypoints but that could be awesome to implement because that would bring life to mini civs and allow some buildings like the blacksmith to be more living. Like in the settlers though units would be stuck in their buildings
Hi Hephaestion. I ´ m not sure to understand what you want with the cube. IIRC vertex weights depend on the bone they are attached to. So let´s say if i make 12 bones î ´d have to set weight for each vertice and each bone. Is that what you want ? No I didn ´t manage to implement it in the game. I don ´t know how to make skeletons Xmĺ ´s moreover I think there is some issues with max dae official because what happens with the mill is really weird. I wanted Wijitmaker to make a step by step import of the mill so i could learn and make a video. Moreover we ´ll need a prop point for the cart to add boxes and stuff on it. Would also be nice to have an event only adding the props when it´s carrying something.
Actually there are three issues. - first with the uv i have to change it to make it not overlap - second one is that basically I ´ m a bad 2d artist and because of that i dońt know how to draw details. - third one is time because I ´ m on exams.
Well I don't know how to fix what's left. Which is the woud parts and the front and the bottom where you wanted to see more details. So I guess you can finish it quickly.