-
Posts
18.428 -
Joined
-
Last visited
-
Days Won
601
Everything posted by Stan`
-
Some have started to appear, like the testudo. The rotary mill is nearly finished, just need someone to do the rotary thing prop, and we're done.
-
New Map "Aspec (2)". You can choose two sizes.
Stan` replied to FMZSchotter's topic in Scenario Design/Map making
Bringing joy is never a bad thing Churchill said : Success consists of going from failure to failure without loss of enthusiasm. -
In the end you will be the one who changed stuff
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Well I believe using empties is the same. I've done it in max for all that time.
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Yeah I know. But we are to improve the game we are modders I knew you would come up with something.
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
I guess all war ship should have the third... Now maybe the drekkar should have both 1,2
-
What about....Making four buildings the same and giving a bonus to the player if the big fort is complete ?
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
I included the file without baking... in my last post.
-
Did you figure out the game issue ? If so provide the blend file so that we can add this to our "Done" list.
-
+1 We need to discuss in deepness that destruction stuff. There are good possibilities. A lot of games have interesting stuff.(Die Siedler, Knights And Merchants, Cultures 2, Medieval 2...)
- 678 replies
-
- 1
-
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
To make the animation seamless you need to copy the keys at t-0 to t-end to do this. Shift D.
-
I'm thinking of something more modular. Why not keep those forts for scenarios ? What I suggest in replacement is using boats. Since they were supposed to be light enough to be displaced, and even to go on rivers. A bit like this. (BTW the game (Cultures 2) had a nice unit growth system.)
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Yup you could. Or rotating the roads. Also the view is at 45°
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Maybe one block of four longhouses ? With a well in the middle. Or the house. Or the house lion posted. Well it can be earth until we introduce biome variations. If it's not planned it should. That would also mean that unlike the other civs, the Vikings should have four buildings to be destroyed. Moreover you have to choose whether there is obstruction in it. If so... maybe the civ center should have some kind of repair, like when one of the five is destroyed, a foundation is built were the rubbles are that can be replaced to make it functionnal again. Just thinking out loud
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Nope it's not. It's a drop down menu that allows you to select variation_a b c d e f. Not really useful but maybe for scenarios, and if you want a particular building. and of course for testing purposes.
-
What error ?
-
So basically, what models do you need ?
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Okay, let's add it to the list. I understood you are a mapmaker, do you see stuff that we could add to the atlas ? I made a topic there http://www.wildfiregames.com/forum/index.php?showtopic=18390
-
Did you define a Civic Center building ? I saw Lion posted a nice one a few pages ago.
- 678 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Never seen that... Would be great. I saw a unit once in another rts that had goggles, and you could target a direction, where he would remove the fog of war for the time he looked at it.
-
Indeed. Good job. Eager to play this faction. Was my favourite one in MII TW
-
Oh sorry it's not the tail it's the spine on it that doesn't look like the others...
-
Yup nicer. Something is wrong with the tail.
-
Some progress Hope I'm not doing wrong been doing bad stuff lately. (Locked vertex groups are done). I need help on the upperbody I don't know what should affect what... Some stuff I used for learning : Last may help for the animation. Zebu RiggedBoner.7z
