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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. - Yeah I forgot ^^' - I needed to fix it but didn't wanted to break uv's ^^ - Oh yeah, crate texture was taken from the gaul farmstead Talking about it maybe we should drop prop it. - They are transparent actually the blue one should change colors, I guess I broke it when exporting from paint --' - Agreed - The row was that way because it was phototextured at the beginning - Bout the last point ^^ Gimp textures took me 1/2second ^^ I hadn't seen your links
  2. Hmmm... Actually WijitMaker asked me if it was worth it since, sooner or later they will have to be remade. I asked him to ask Enrique, I'm waiting for his reply.
  3. What would be nice is to have something like the mod system of warband. When launching the game a menu appears and let you choose which mod you want to load vanilla is included in the list. Also in the game folders there is one with a mod folder with all of the mods separated in folders with their name that you just have to drag there. If you don ´t want one delete the folder. It´s using cfg files to see the names of the mods and displays them with their own icons. If modified equivalents of the game files are found mod is prevalent
  4. Here you go. https://github.com/StanleySweet
  5. @Niektb I ´ll give you mine when I get home, provided you want me in this council.
  6. That would require some coding stuff, Maybe keeping them separated, but allowing player to research technologies only when there is a mint nearby would be great. For Instance Technology : Coinage should be grayed in the warehouse until player builds a mint. Another one Technology : Tempered wood when a sawmill is built.
  7. Yeah two objects in signatures like army generals.
  8. That'd be great, need to define concepts for the artists to work on if it gets approved by the team.
  9. It actually supports in theory 2014 but it's broken since last service pack --' Not tried the other one.
  10. A tavern would be nice for them.
  11. Well I'd like to make it and leave programming to you guys.
  12. @Sanderd that was the system info says
  13. Did you make any reference we could use to model it ?
  14. What happened to it ? this was how it was suppose to work in the orignal. Yup.
  15. We've got one big conqueror here ↑
  16. It could be a decorative building, like for instance boosting like 2% the units. Like the embelishment in the Settlers.
  17. Yeah a lot, has it a bump or a specular or only AO/Texture ? some parts look a bit flat Anyway good job. Or maybe too "clean" not sure.
  18. Hi all here is a building that I'd like to see in the game since it is historically accurate. http://en.wikipedia.org/wiki/Mint_%28coin%29 I was thinking that it could be a special building, for scenarios, or something for some of the factions to have which would either refine metal or, improve trade routes. I could also be an eyecandy building. Here is an example of a building from my favourite game(after 0ad) Die Siedler V : Das Erbe der Könige (The Settlers 5 : Heritage of Kings) In that game every building refines extracted ore (wood, stone.. etc) except this one for it is not present as a playable building. There is also a ticket made about this game with animated buildings. So what do you think about adding this kind of buildings to the game ? Also here you can see how obstruction was calculated in this game.
  19. I'm adding this reference here since it will be used for Enrique to make new towers - Taken from my Rome II game.
  20. Three More Found 3x3.7z found 3x6.7z Found_Dock_Super.7z
  21. I wish more artists contributed. I may spend a lot of time here, I'm not as good as the people that passes by. And Enrique is working alone those days.
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