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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Don't know if its me but some faces were hidden during uv, that's why you don't see them,
  2. Well, then I won't bother to texture the armors, but anyway, i haven't seen the new dude model, nor have seen if the little skirt was part of it. If its not, the model won't look good.
  3. Could you export it to OBJ ? I don't know how to do the uvs on Blender, but i could try to fix it
  4. Some new armors A little texturing, needs a lot of work.
  5. According to wikipedia : The average height of the moai is about 4 m (13 ft 1 in) high, with the average width at the base around 1.6 m (5 ft 3 in)across. These massive creations usually weigh in at around 12.5 tonnes (13.8 tons) a piece.How much polys do you expect ?
  6. By not made, i intended just kept as eyecandy Well if the animation permits it I'd like to see the same thing as the cyclops in AOM
  7. Okay I will do some sketches for this, to practise drawing.
  8. Source : http://www.durolitum.co.uk/gladtypes.html# According to this some of those guys won't be made because not historically accurate. Anyway, I will do anything (armor weapons, props...) for them. Tell me what you think I hope you will like it
  9. I'm not really confident with that importing part. I'll try when i have time but i don't really know how to do it, also my collada plugin is a bit older compaired to the game, may have to switch to blender to get them in the game.
  10. Mmmh Do you have any idea where the water comes from ?
  11. http://en.wikipedia.org/wiki/Hierapolis_sawmill Should it be eyecandy or Roman Building ?
  12. Iberian Version : Classic Mine : Mauryan Mine :
  13. No problem want me to check all that has been done ?
  14. Made this before realizing the Centurion Model Was already in game.. Update the thread
  15. I used this images as a reference: Maybe a third step would be nice, anyway Good Work
  16. Has something animation related been touched since Alpha XIV ?
  17. Can we get an older version of the boar and see if that fix it ?
  18. Maybe you could make an other type of obstruction. One that prevents user from building but not units from walking. This way you would also get a starting point for units on walls.
  19. Even if he could get 0.a.d on the IOS market, he would'nt be able to sell it because of the game license right ?
  20. Oh, maybe it was the view that stretched the head. Sorry Are you sure you didn't collapse an edge in the UV ? Sometimes that happens.
  21. Wish I could draw like this
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