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Posts
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Everything posted by Stan`
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Hi Hephaestion. I ´ m not sure to understand what you want with the cube. IIRC vertex weights depend on the bone they are attached to. So let´s say if i make 12 bones î ´d have to set weight for each vertice and each bone. Is that what you want ? No I didn ´t manage to implement it in the game. I don ´t know how to make skeletons Xmĺ ´s moreover I think there is some issues with max dae official because what happens with the mill is really weird. I wanted Wijitmaker to make a step by step import of the mill so i could learn and make a video. Moreover we ´ll need a prop point for the cart to add boxes and stuff on it. Would also be nice to have an event only adding the props when it´s carrying something.
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Yes it has ? No just flowers, flowers everywhere ^^
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Oh okay, accumulation. Make sense then.
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I agree with you in terms of games in general, but don't you think, that its has no real impact on the game whatsoever here ?
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So here are four files. Smd version of the cart Dae - Zup Dae - Yup Dae - Baked Animation Cart.7z
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*cross fingers Can i help you ?
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Maybe instead of random buttons you could blend the factions and make a question mark for the last one ?
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Actually there are three issues. - first with the uv i have to change it to make it not overlap - second one is that basically I ´ m a bad 2d artist and because of that i dońt know how to draw details. - third one is time because I ´ m on exams.
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I know I have to add more details and make the player color, but I don't know how to do both =S
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Well I don't know how to fix what's left. Which is the woud parts and the front and the bottom where you wanted to see more details. So I guess you can finish it quickly.
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Should I add mine here ?
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+1
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Well If you look at the video, it's animated Anyway not finished need to deal with that wood part. Yeah unfortunately, max doesn't work with wine. Gmax, which is the free version of Max works though. (It's the equivalent of Max 2004 with no render, and that needs some plugins to export stuff. Good to learn max though. Well I have some C knowledge, and javascript but I still feel I'm not able to program anything. Well at least that's the way I go.
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That wouldn't be oil though. Too expensive to be thrown on enemies.
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Had to install 2012. Stupid Teacher --" So I guess I should be able to do it.
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Okay. Happy Holydays, I'll help Hephaestion as much as I can. I'll wait for the mill Not in A16 then.
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Well I'm not Using Blender. I'll make a video on how I do it.
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Want a 3Dsmax dae model ?
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Well It' be a long time before someone takes me don't worry. I have more chances to be taken as a programmer than as an artist ^^ Yeah, If I can this week I will install back the demo and get back that dragon model. There was also Silver and Gold mines that should be inspirationnal. They were here but not referenced in entities.xml so nobody ever saw them. I'm sure you may be able to do something. Not really Actually you put on flat all the pieces, with face mode, or vertices or edges depends on what you have to flatten. I'll make a tutorial to show you. And then you make one big object and UV coordinates merge, so that you just have to move them to form a big square, and export this square as a PNG with an alpha. My axe and swords are yours my friend
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If I can add something would be nice to have some kind of hover on the menus arrows.
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What do you mean by that ? This is my favourite game. I spent hours trying to decrypt BBa format and to understand how our germans friend learnt so many things from the game. I eventually manage to open the archives of the demo. And found that a lot of stuff was missing. There was even a dragon in the assets. That's by that time that i wanted to be a modder. This is not the hardest part. I have a lot of UV's if you want to become crazy with gimp. I'll UVmap parts of it, and then merge everything as a single UV, never found out if it was possible in blender. But my texture will suck again
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@Lordgood I knew ponies would attract you here ;P
