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Stan`

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Everything posted by Stan`

  1. I understand, Anyway i was not planning to make anything organic for the moment, because I'm not able to(See the moai for example). That being said, If I make something in Max, I could export it to OBJ in quads and get it in blender for the team. Quite tricky, but a time saver, since I don't understand at all the blender interface.
  2. I guess the problem is dependencies. It wouldn't be too hard to convert the visual studio project to eclipse, even to make a makefile, but the problem would be to get all the libraries given by visual studio to eclipse.
  3. I added three buttons for opengls particles and and another one. Next time i'll make a diff.
  4. Hi i modified the menu options xml (first time i used that language). Would my modification allow the first game options to be enabled if so I will finish it ? options.7z
  5. A0 version : Using Method 4 of this http://www.laurenscorijn.com/articles/ambient-occlusion-baking
  6. Don't know if its me but some faces were hidden during uv, that's why you don't see them,
  7. Well, then I won't bother to texture the armors, but anyway, i haven't seen the new dude model, nor have seen if the little skirt was part of it. If its not, the model won't look good.
  8. Could you export it to OBJ ? I don't know how to do the uvs on Blender, but i could try to fix it
  9. Some new armors A little texturing, needs a lot of work.
  10. According to wikipedia : The average height of the moai is about 4 m (13 ft 1 in) high, with the average width at the base around 1.6 m (5 ft 3 in)across. These massive creations usually weigh in at around 12.5 tonnes (13.8 tons) a piece.How much polys do you expect ?
  11. By not made, i intended just kept as eyecandy Well if the animation permits it I'd like to see the same thing as the cyclops in AOM
  12. Okay I will do some sketches for this, to practise drawing.
  13. Source : http://www.durolitum.co.uk/gladtypes.html# According to this some of those guys won't be made because not historically accurate. Anyway, I will do anything (armor weapons, props...) for them. Tell me what you think I hope you will like it
  14. I'm not really confident with that importing part. I'll try when i have time but i don't really know how to do it, also my collada plugin is a bit older compaired to the game, may have to switch to blender to get them in the game.
  15. Mmmh Do you have any idea where the water comes from ?
  16. http://en.wikipedia.org/wiki/Hierapolis_sawmill Should it be eyecandy or Roman Building ?
  17. Iberian Version : Classic Mine : Mauryan Mine :
  18. No problem want me to check all that has been done ?
  19. Made this before realizing the Centurion Model Was already in game.. Update the thread
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