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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Anyway if you could find reference for all the buildings you could post it in the mods section. Anyway if you could find reference for all the buildings you could post it in the mods section.
  2. What I meant is you can make the two units one horse but you have to modify the horse. He does have only one prop point ( one emplacement When you can put a soldier) And there will be no dismounting. At least in the main game. For the faction I ´ll be for implementing it though since I will be the pnly artist. Working on buildings that will be looooong
  3. I think Mythos stated that there will be no dismounting in 0 A.D so maybe you can do It by creating a mod
  4. Not sure but on max i can apply ao on unwraped models so adding a layer in gimp wouldńt be troublesome. Though that would mean one decal per building not sure it´s worth it
  5. Make sure you have only one object per dae file and that every XML points to the good file.
  6. Hi fixed a few stuff with ptolemies corral - Made the walls thinner - Added a few details and changed a few props - Removed some hidden faces to gain on polycount. Here are the file (Dae + AO) PtolCorral.7z
  7. I like the last one, it's like an interactive campaign. With a better AI since it's a human We will have a regicide mode too.
  8. We should just add Enriques tents to xmls with carts
  9. That would be a good motivation to finish those http://trac.wildfiregames.com/ticket/87 http://trac.wildfiregames.com/ticket/2070 http://trac.wildfiregames.com/ticket/993 and the cliff 3D models ^^
  10. The multicore issue you noted is mostly for testing purpose since it is more safe to work on one core than two. But in the future calculation that are thread safe will be dispatched on the different cores. After all it's still an alpha
  11. Well the issue is that they were quite old by then
  12. I think they were true pyramids and red. Check the internet
  13. Cause they are using different textures, or because they are drop propped. (The props adjust their height).
  14. That's because it's a dead (charred) tree. I don't know how to make "living" trees.
  15. I'll be interested in MinGW aswell. The biggest reason why is that it would not be microsoft dependant. Moreover I have been working with it and eclipse in the past, and just having to launch msys, make all; make debug; make package; is really really convenient.
  16. Here is the blend file and the AO List of Props for XML Creation : PtolTemple.7z
  17. Anyway I'm done with it. Here is the blend file, the AO and the texture. EDIT : Oh Lordgood it's been a while. Well you caught me it's 2,5K tris. FisherHut.7z
  18. I don't know. That's mostly the light setup that sucks. I want to add a guy sitting on the edge of the deck.
  19. I do not miss anything Tools were made a long time ago. Tools are made to gain time and therefore I consider updating those tools is a greating to the one who made them.
  20. Why does people like Jenkins so much ? My Programmation teacher wants us to upload everything on github to be tested with jenkins. Result : I get 200 PMS on Facebook of my year's promotion, because Jenkins tests screws their working C# programs.
  21. @Hephaestion a long time ago, the team made tools for max, would be nice if they were updated to max and ported to blender, do you think you could do that provided with the source code ? Also there were some minor bugs according to Wijitmaker.
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