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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I don't know actually, was just following the reference. according to it water line is just below the lowest of them. But I guess it depends on the ship cargaison. Well okay. I'm still not sure about how was the midlle tent and the banister placed, any ideas ?
  2. Spectator mode would be nice. Some people like to watch others to see how to play. About recording would that be possible without too much lag ?
  3. I'll wait for that then. How do you see the middle part ? Is that a simple tent ? And those bannisters are they each side ?
  4. Okay, so I shouldn't follow the reference for the hull ? Someone did. Thanks
  5. Should be better now Oh... That may sound stupid but I don't see the button to change name ?
  6. Hi all, Made this boat today any feedback ? Reference I don't see how's the middle made can someone give me advice. Also Enrique mind if I use you market texture for the tent ?
  7. o #2291 "Pyrrhus" helmet - Model + Texture. Ref: 1 ... Done o #2290 "Perseus Hero" helmet - Model + Texture Ref: 1...Done o #2287 "Thracian Horned" helmet - Model + Texture Ref: 1... Done o #2286 "Ptolemaic" helmet - Model + Texture. Refs: 1 , 2 ...Done o #2229 African war elephant - Model (only turret), Texture (turret) -- Sighvatr + Enrique ... Done o #2235 Female citizen - Texture <------ Is this one finished ? Are the the ptolemies boats done or just borrowed from the other civs ? If not I'd like to try making the merchant ship
  8. My little brother has the gt640 and I've had the gts250 for some time. Margin betwenn gts240 and gts 250 was quite big (I had a gt240 too) and margin between gt240 and gt640 was a night/day difference. So I'd say go for the gt640, it will be easier to find.
  9. A great occasion for you to show your numerous skills
  10. Welcome to the forums, Since you are talented in website developpement I suggest you go there and pick a task. Search for component : web and do what you want http://trac.wildfiregames.com/report/1
  11. Well according to this, just a little bit http://www.hwcompare.com/12906/geforce-gt-640-ddr3-vs-geforce-gts-250-1gb/
  12. Maybe no hierarchy but specificity (Art, Coder, etc) so people would know who does what if it's not obvious.
  13. And here's the segfault version: Have you tried ida pro ? I uses a very convenient algorigram view (here with a retro engineering project I'm doing)
  14. What i like about council of modders is that it reads C.O.M Which is the main idea of a council
  15. The models you link are great and free but seems too HighPoly IMO, some of them have even more polys than a whole civ. I you want use to remodel them from scratch into lowpoly that's okay, or you think they will be good for part II, but if you want them to make it into the game we will have to simplify them alot.
  16. 2.I'm for IRC. 3.About skills and personnal information well : My name is Stanislas Dolcini I'm french i leave near Paris (GMT +1) I'm not bad at 3D though not one of the best around here. I have C knowledge though not sure how to use it I have some Javascript knowledge too but It's more website related I have some experience in doing tutorials, though i never made one in English I have some Knowledge about gimp, can make some textures from scratch That's little but I'm willing to improve and to be involved. 4. I'm also for the signature, though I really, really, really (really ?) want to get into the official Art team.
  17. It's not written the same for some reason. Also could you have a look at this thread too ? http://www.wildfiregames.com/forum/index.php?showtopic=17630&page=2 I guess bot Enrique and me are getting Smad. (Sad + Mad)
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