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Everything posted by Stan`
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Did you get my last PM ?
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Do you want me to make the uv ?
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Thanks Sander, that did the trick. For some reason, i guess it's my poor knowledge about xml's, I can't see bumps and specs on the building but i can on every other...
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
There you go , though i hope my friends still has the models. HDD died =/ -
The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
Made a lot of buildings from this game to M&B : Warband, you can see all of them on my youtube channel. Don't know if historically accurate, but beautiful indeed. -
There you go. I have some trouble with scale in 3dsmax and blender, seems everything has no real size so its really hard to fit it. If i scale it to the size of the imported fortress in Blender it will be so small that you wont see it...
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Better ?
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Alpha 16 Wishlist/General discussion
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
You could disable particles, by particles = off in the cfg file. -
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Gonna try.
- 680 replies
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- millenium a.d.
- vikings
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There you go
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If i connect all the vertices 3593, Should be sensible. IMO now looks better
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The Big Eyecandy Progress List
Stan` replied to idanwin's topic in Eyecandy, custom projects and misc.
This would be great for mini factions =) -
I could help to model some if wanted.
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Would be nice to see how they look in game, can you export the animation ? There is a thread about it in this forums. Anyway good work ! =)
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Its that tile texture, depending on which side you are its incurvated or not...
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I can make the UV for you if you give me that model. Also he means six polys of roundness not six polys in height, so lets say the cross may have like 6*4 polys plus the caps
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They are, maybe I can say we are. Enrique has just commited a gaul farmstead.
- 3 replies
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- differences
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[Discussion] Spidermonkey upgrade
Stan` replied to Yves's topic in Game Development & Technical Discussion
Just to know how are lag killing progress going ? I'm trying to drag my entire promo to 0AD, and that'll be nice if I could tell them about that, which we all know is the main problem here. If everything went fine this thread would'nt exist. -
Just a little bump for feedback Changes since last time (Not Much): - Fixed Wall texture - Added texture for foundations - Tried to use as best as possible the wood texture, but don't know why it isn't looking good - Removed the big pillars to be more in adequation with the forteress, though I don't know if its okay What I need feedback on : - Mostly the planks, because I don't know what to do with them, since it's a small building, - The roof. - Some advice on props, should have should not have would be great to be a bit historically accurate - I was think of adding a flag instead of that carpet Things that need to be done : - Add Pillars on the side, - Find something special (Don't know if its texture, or absence of bump) but the building looks fade. - Fix the planks - Adding a bit of your opinion guys =) Put it in game to show you (Not that hard after all) IberianV15.7z
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Oh man, thank you =D How do you add that foliage ? looks so nice =)
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Something like that ?
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- 680 replies
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Actually I didn't rotate the shield, i just made a texture using you drawing. to prepare future shield textures. the uv went that way =) If you mean square like it will be quite hard since the roof is weavy... But not impossible.
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Thickened the roof =) What do you see for player props ? I could remove the red from the shield, and make it translucent also add flags, but i don't see what I could change else of that ?
- 680 replies
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- millenium a.d.
- vikings
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