I like the leather grip, except the color, that should be a black variant: (Sorry, the photo from me is a bit blueish.) The blade is a bit too rusty. And has a ugly black line (guess from the UV lines too). So the blade has to look a little more like this: (My own little tiny blade) From the reference: "The tip of the blade came to a point, which, rather than being acute, was usually somewhat rounded, as is seen on the seven historical Viking-age sword blades shown to the right." Could you make the tip less sharp? SIDE QUESTION: Do we use specular/normal maps for weapons, unlike the main game (vanilla does only with shields and helmets, no weapons)??? You're specular map looks a bit strange to me. (Ah, that is due your transparency, it is common to leave no transparent parts in both your specular and normal map) But I see you don't use specular for the leather. Regarding to the rest of the model: looks good, but I'll have to look into the other swords to resize it properly and make it attachable. A full render with one sword, as it is right now: Thanks. I'll see what I can do. The tip was rounder the line you drawn does exist though, i tweaked it a lot so might be the reason why. Oh it's not leather except the lace... but I think I can desaturate it, I hope I kept the XCF I didn't read much about viking swords (Though I'm a huge fan of swords) but from what I recall their swords bent easily. I can make a rusty and not rusty version so that you can have different units applying different kind of treatment to their weapons if you want. Specular was hum... really fastly done. I need to get tips to adapt it the best for all situations, for I sometimes do crap with it. I'd rather you use speculars, If you look at the current game swords, they are flat and not really realistic.