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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I like the leather grip, except the color, that should be a black variant: (Sorry, the photo from me is a bit blueish.) The blade is a bit too rusty. And has a ugly black line (guess from the UV lines too). So the blade has to look a little more like this: (My own little tiny blade) From the reference: "The tip of the blade came to a point, which, rather than being acute, was usually somewhat rounded, as is seen on the seven historical Viking-age sword blades shown to the right." Could you make the tip less sharp? SIDE QUESTION: Do we use specular/normal maps for weapons, unlike the main game (vanilla does only with shields and helmets, no weapons)??? You're specular map looks a bit strange to me. (Ah, that is due your transparency, it is common to leave no transparent parts in both your specular and normal map) But I see you don't use specular for the leather. Regarding to the rest of the model: looks good, but I'll have to look into the other swords to resize it properly and make it attachable. A full render with one sword, as it is right now: Thanks. I'll see what I can do. The tip was rounder the line you drawn does exist though, i tweaked it a lot so might be the reason why. Oh it's not leather except the lace... but I think I can desaturate it, I hope I kept the XCF I didn't read much about viking swords (Though I'm a huge fan of swords) but from what I recall their swords bent easily. I can make a rusty and not rusty version so that you can have different units applying different kind of treatment to their weapons if you want. Specular was hum... really fastly done. I need to get tips to adapt it the best for all situations, for I sometimes do crap with it. I'd rather you use speculars, If you look at the current game swords, they are flat and not really realistic.
  2. Stan`

    [Research] Mints

    I started the building (Iberian) (Got the shape), I'm gonna see with Enrique how to improve it. Should I make a new thread in the ART ? Problem is with temple, that I don't understand how to do textures...
  3. Stan`

    [Research] Mints

    Yeah maybe it's not the temple after all...
  4. Most of it, mine as well is released under CC-BY-SA So you have to give credit, and the source, but are even able to sell it.
  5. Stan`

    [Research] Mints

    This image is exactly what I was looking for; Good job
  6. Stan`

    [Research] Mints

    Not exactly, true. I think we can have units inside, that comes out with an animation, used as props. Which are graphically speaking a very nice addiditon. If we can't that means I will never be able to finish the rotary mill.
  7. Would be nice to have rigged flails but, I don't think that's a simple thing to do X)
  8. Yeah but I think Orientation is on the top. No rigging is neccessary. But I just wanted to do the sword, for texturing practise.
  9. Stan`

    [Research] Mints

    Will do ^^ So it's a temple... Gosh. I wished it was something more open, I want to make a forger animation...
  10. Stan`

    [Research] Mints

    Yeah great. Found that too, but was not able to find which building it was...
  11. Okay so... You want one cross one texture ? Two Cross One texture ? Two cross one texture that will be used for other stuff ?
  12. Textures are great ? What do you wanna add ? Ropes ?
  13. Stan`

    [Research] Mints

    One that could fit 0ad and the ROME MOD, and one for the others .
  14. Stan`

    [Research] Mints

    Thanks Lion, did you find anything art related to art, like scheme of buildings.
  15. Awesome I need one of those meshes to make my own easter egg
  16. With the new animations, we will have crucified people
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