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HeadClot

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Tiro

Tiro (1/14)

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  1. Ah I see now I did not mean any disrespect in anyway. If anything this would be a separate project from 0AD if push came to shove. Unreal currently comes with an Strategy sample game. It is more of a tower defence game (The Sample Strategy Game) than anything but It provides a good core framework for making a RTS game like 0 AD. The reason I put this forward is the following - 1. No need to worry about working on the Engine (Epic Games is literally working with the community to evolve their engine) 2. A Unified Pipeline - Use the .FBX file (Available in Blender, 3DS Max, Maya, Modo, Cinema 4D, etc.) to export animations and Static objects. 3. Source code access - Something you do not like? You would be able to change it providing you have the C++ knowledge. 4. More developers to develop 0A.D. - Unreal 4 is attracting a lot of developers both programmers, artists, and people in between. 5. You would be able to develop for Windows, Mac OSX and Linux as well as Android, IOS, and HTML5 enabled Browsers. 7. Easy to use asset workflow. 8. 20 Bucks for Source code access! That is literally a steal! It is not open source but it is possibly as open as unreal is going to get to open source. I am of the strong opinion that nothing should be put aside without it being looked at first. Which is happening here. What if Unreal does the job better than the current engine? But this is just me. I am willing to help out with 0AD regardless of the outcome.
  2. I am sorry but this is coming off as a bit hostile at least to me. I am just excited that Unreal Engine 4 and source code is in public hands now You got to admit though it would be awesome to see 0 AD on Unreal.
  3. I do not mind giving credit - You guys made the assets so you deserve the credit I do not intend to sell at least at this point. When I am more experienced with the Unreal 4 Engine I will be making games to sell. But for now practice. Just curious where can I find the assets? Are they part of your official Repo?
  4. Hey just thought I would chime in on this. You Could use unreal Engine 4. For 20 dollars USD a user per month you get - 1. Access to the full engine 2. Full source code access via GITHUB 3. Access to a wide variety of sample games written in C++ and Blueprint (A very powerful visual scripting system) 4. Access to constant updates ranging from quick fixes to Full blown new features. I am performing some tests in Unreal 4 right now on a AMD 6850 HD (4 or 5 Year old GPU) and 8 GB of Ram and getting at least 30 to 40 frames a second as of version 4.0.2 Best of all you just need to do some minor adjustments to 2D assets and possibly rename your rigs to match Unreal standard if you want to get them working properly in unreal. Here is a video that explains how Physically based Shading works and stuff. I would be more than willing to help out if this came to fruition
  5. Where can I download this? Honestly this would be cool especially with some of the elements from Age of mythology - God Powers, Abilities, Heroes, etc. [edited by scythetwirler]
  6. Hey everyone, Just curious what is the license of the current 0 AD 3D and 2D Assets? I am working with the Unreal Engine 4 and I am effectively working on my first Practice project. I would like to use the 0 AD Assets for testing / Practice purposes. Would this be ok? Thank you for your time, HeadClot
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