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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    [Research] Mints

    This image is exactly what I was looking for; Good job
  2. Stan`

    [Research] Mints

    Not exactly, true. I think we can have units inside, that comes out with an animation, used as props. Which are graphically speaking a very nice addiditon. If we can't that means I will never be able to finish the rotary mill.
  3. Would be nice to have rigged flails but, I don't think that's a simple thing to do X)
  4. Yeah but I think Orientation is on the top. No rigging is neccessary. But I just wanted to do the sword, for texturing practise.
  5. Stan`

    [Research] Mints

    Will do ^^ So it's a temple... Gosh. I wished it was something more open, I want to make a forger animation...
  6. Stan`

    [Research] Mints

    Yeah great. Found that too, but was not able to find which building it was...
  7. Okay so... You want one cross one texture ? Two Cross One texture ? Two cross one texture that will be used for other stuff ?
  8. Textures are great ? What do you wanna add ? Ropes ?
  9. Stan`

    [Research] Mints

    One that could fit 0ad and the ROME MOD, and one for the others .
  10. Stan`

    [Research] Mints

    Thanks Lion, did you find anything art related to art, like scheme of buildings.
  11. Awesome I need one of those meshes to make my own easter egg
  12. With the new animations, we will have crucified people
  13. Nice =D I think having those boxes as props would benefit the game. Maybe you should replace the box_pile and box I made by those.
  14. This is the best I can do. Here is the file I'm done here. Viking Sword.7z
  15. Actually we three of us fixed it. You gave me the solution, I gave the the partially fixed skeleton to enrique that imported fine in the game, and Enrique fixed the last stuff So Enrique is the savior, your the wise man, and I well am myself
  16. darn, I haven't seen your answer anyway here is an updated version.
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