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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I like the last one, it's like an interactive campaign. With a better AI since it's a human We will have a regicide mode too.
  2. We should just add Enriques tents to xmls with carts
  3. That would be a good motivation to finish those http://trac.wildfiregames.com/ticket/87 http://trac.wildfiregames.com/ticket/2070 http://trac.wildfiregames.com/ticket/993 and the cliff 3D models ^^
  4. The multicore issue you noted is mostly for testing purpose since it is more safe to work on one core than two. But in the future calculation that are thread safe will be dispatched on the different cores. After all it's still an alpha
  5. Well the issue is that they were quite old by then
  6. I think they were true pyramids and red. Check the internet
  7. Cause they are using different textures, or because they are drop propped. (The props adjust their height).
  8. That's because it's a dead (charred) tree. I don't know how to make "living" trees.
  9. I'll be interested in MinGW aswell. The biggest reason why is that it would not be microsoft dependant. Moreover I have been working with it and eclipse in the past, and just having to launch msys, make all; make debug; make package; is really really convenient.
  10. Here is the blend file and the AO List of Props for XML Creation : PtolTemple.7z
  11. Anyway I'm done with it. Here is the blend file, the AO and the texture. EDIT : Oh Lordgood it's been a while. Well you caught me it's 2,5K tris. FisherHut.7z
  12. I don't know. That's mostly the light setup that sucks. I want to add a guy sitting on the edge of the deck.
  13. I do not miss anything Tools were made a long time ago. Tools are made to gain time and therefore I consider updating those tools is a greating to the one who made them.
  14. Why does people like Jenkins so much ? My Programmation teacher wants us to upload everything on github to be tested with jenkins. Result : I get 200 PMS on Facebook of my year's promotion, because Jenkins tests screws their working C# programs.
  15. @Hephaestion a long time ago, the team made tools for max, would be nice if they were updated to max and ported to blender, do you think you could do that provided with the source code ? Also there were some minor bugs according to Wijitmaker.
  16. That's normal the fonts are not included in the game, because they are too big. You have to download them separately. I don't have the link though.
  17. Nice one, may look better in illustrator since you are an expert of it
  18. Trees were made for the main game (See Charred Trees in Eyecandy forum)
  19. Well the house is still missing a texture. But If you want I can.
  20. Well this is gonna be a lot of work. Maybe on my end of school year holidays if I wanna do hard stuff.
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