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Everything posted by Stan`
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Thats not hard. You just have to move the mesh until the grip is at (0,0,0).
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Can you do that ?
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Hey. I realised that there is no real use of improving that blade texture, because for now texture is 1024x1024 ands it's gonna be something around 128x128 so losing five hours to fix it might not be the best idea.Anyway since I need to stop giving up I made some modification and added the variation. Viking.7z
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His helmet is in the game. For sure
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Yup better have a prototype with defaults than perfect pieces not put together.
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You can use IRC. Just start a reunion. I'll try to be here. I'm a student too.
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What I meant is keeping the round thing around similar not destroying all creativity. X)
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I'm working back on the texture. I'll send the XCF.
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Nope. My XCF file went missing...
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I like the first one's style a lot.
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This awesome, but if I may say something, maybe you should make them more uniform, like using the same pattern. You can still play with colors, but having logos incrusted, on it and blended don't look really nice IMO.
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Here is an improved version. Since crazy bump doesn't work on windows 8.1 I used Insane bump http://www.blenderartist.org/forum/showthread.php?317041-Insane-Bump-2-0-overhauled-Crazy-bump-alternative&s=872a0768b8f0b74e8f6369d3bed620f5 Viking Sword.7z
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What about Units gets attacked, building garison the number of units... And starts firing.
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I like the leather grip, except the color, that should be a black variant: (Sorry, the photo from me is a bit blueish.) The blade is a bit too rusty. And has a ugly black line (guess from the UV lines too). So the blade has to look a little more like this: (My own little tiny blade) From the reference: "The tip of the blade came to a point, which, rather than being acute, was usually somewhat rounded, as is seen on the seven historical Viking-age sword blades shown to the right." Could you make the tip less sharp? SIDE QUESTION: Do we use specular/normal maps for weapons, unlike the main game (vanilla does only with shields and helmets, no weapons)??? You're specular map looks a bit strange to me. (Ah, that is due your transparency, it is common to leave no transparent parts in both your specular and normal map) But I see you don't use specular for the leather. Regarding to the rest of the model: looks good, but I'll have to look into the other swords to resize it properly and make it attachable. A full render with one sword, as it is right now: Thanks. I'll see what I can do. The tip was rounder the line you drawn does exist though, i tweaked it a lot so might be the reason why. Oh it's not leather except the lace... but I think I can desaturate it, I hope I kept the XCF I didn't read much about viking swords (Though I'm a huge fan of swords) but from what I recall their swords bent easily. I can make a rusty and not rusty version so that you can have different units applying different kind of treatment to their weapons if you want. Specular was hum... really fastly done. I need to get tips to adapt it the best for all situations, for I sometimes do crap with it. I'd rather you use speculars, If you look at the current game swords, they are flat and not really realistic.
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Music Contributor - Augustin L.
Stan` replied to Augustin L.'s topic in Applications and Contributions
Are you by any chance a friend of James ? -
I started the building (Iberian) (Got the shape), I'm gonna see with Enrique how to improve it. Should I make a new thread in the ART ? Problem is with temple, that I don't understand how to do textures...
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Anothe spammer.
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Yeah maybe it's not the temple after all...
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0 AD Asset License and Practice Project :)
Stan` replied to HeadClot's topic in Game Development & Technical Discussion
Most of it, mine as well is released under CC-BY-SA So you have to give credit, and the source, but are even able to sell it.