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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It's no big deal More variation in a game like 0ad is always welcome I'll try to give you as much feedback as I can, though I'm not part of the team yet, because I spend a lot of time parsing those Forums
  2. Nobody answered but you have to make the crest and the feather thing for variations. Also why didn't you follow the colors on the screenshot ? Anyway good job, I wish I could do it like you. Keep it up.
  3. Really Nice ! 128x128 is the side used in the recent helmets Enrique finished for me.
  4. Oh okay, was asking because other reference had white Nvm then.
  5. Looking fine to me except maybe the banister that prevent people from getting overboard shouldn't they be made of another material ? Player color is on the cones ? If so maybe the lines are a bit too thick. Anyway good job, keep it up !
  6. The ream looks different form the reference is that intended ?
  7. Nice ! did you take one of the existing models ?
  8. Well, I have to learn texturing but also tons of homework to do, and nothing please me more than seeing my models in game So I attached the current texture and the model Also glad to see good people coming back in the course Exported it as an obj since I don't trust max collada exporter and collada max doesn't work anymore. Added Blend File too. Thanks Ptol_Merc_Boat.7z
  9. Hmmm okay about the tail should it be more details on texture or on the model ? Also are gimp textures compliant to the license ? I ´ll post new screen when I get home
  10. I like the first one, though I think the sides look a little to bright.
  11. Oh okay, I remember Sanderd said something about improving it so was just wondering. Well to assign tasks best way would be to list what to do like Programming - Create... - Rewrite -Optimize Art 3D - Building 1 -Unit 1 Art 2D - Icon 1 Sound etc...
  12. Maybe wait that they make a quick way to implement mod, this way you won't have to change your SVN
  13. Updated, did what seemed the most logical. What do you think ,
  14. I don't know actually, was just following the reference. according to it water line is just below the lowest of them. But I guess it depends on the ship cargaison. Well okay. I'm still not sure about how was the midlle tent and the banister placed, any ideas ?
  15. Spectator mode would be nice. Some people like to watch others to see how to play. About recording would that be possible without too much lag ?
  16. I'll wait for that then. How do you see the middle part ? Is that a simple tent ? And those bannisters are they each side ?
  17. Okay, so I shouldn't follow the reference for the hull ? Someone did. Thanks
  18. Should be better now Oh... That may sound stupid but I don't see the button to change name ?
  19. Hi all, Made this boat today any feedback ? Reference I don't see how's the middle made can someone give me advice. Also Enrique mind if I use you market texture for the tent ?
  20. o #2291 "Pyrrhus" helmet - Model + Texture. Ref: 1 ... Done o #2290 "Perseus Hero" helmet - Model + Texture Ref: 1...Done o #2287 "Thracian Horned" helmet - Model + Texture Ref: 1... Done o #2286 "Ptolemaic" helmet - Model + Texture. Refs: 1 , 2 ...Done o #2229 African war elephant - Model (only turret), Texture (turret) -- Sighvatr + Enrique ... Done o #2235 Female citizen - Texture <------ Is this one finished ? Are the the ptolemies boats done or just borrowed from the other civs ? If not I'd like to try making the merchant ship
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