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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Could you export it to OBJ ? I don't know how to do the uvs on Blender, but i could try to fix it
  2. Some new armors A little texturing, needs a lot of work.
  3. According to wikipedia : The average height of the moai is about 4 m (13 ft 1 in) high, with the average width at the base around 1.6 m (5 ft 3 in)across. These massive creations usually weigh in at around 12.5 tonnes (13.8 tons) a piece.How much polys do you expect ?
  4. By not made, i intended just kept as eyecandy Well if the animation permits it I'd like to see the same thing as the cyclops in AOM
  5. Okay I will do some sketches for this, to practise drawing.
  6. Source : http://www.durolitum.co.uk/gladtypes.html# According to this some of those guys won't be made because not historically accurate. Anyway, I will do anything (armor weapons, props...) for them. Tell me what you think I hope you will like it
  7. I'm not really confident with that importing part. I'll try when i have time but i don't really know how to do it, also my collada plugin is a bit older compaired to the game, may have to switch to blender to get them in the game.
  8. Mmmh Do you have any idea where the water comes from ?
  9. http://en.wikipedia.org/wiki/Hierapolis_sawmill Should it be eyecandy or Roman Building ?
  10. Iberian Version : Classic Mine : Mauryan Mine :
  11. No problem want me to check all that has been done ?
  12. Made this before realizing the Centurion Model Was already in game.. Update the thread
  13. I used this images as a reference: Maybe a third step would be nice, anyway Good Work
  14. Has something animation related been touched since Alpha XIV ?
  15. Can we get an older version of the boar and see if that fix it ?
  16. Maybe you could make an other type of obstruction. One that prevents user from building but not units from walking. This way you would also get a starting point for units on walls.
  17. Even if he could get 0.a.d on the IOS market, he would'nt be able to sell it because of the game license right ?
  18. Oh, maybe it was the view that stretched the head. Sorry Are you sure you didn't collapse an edge in the UV ? Sometimes that happens.
  19. Wish I could draw like this
  20. I'd like to be able to compile it with minGW, would that be hard to do ? Would be nice to have a nice little make all command
  21. Thats ... Awesome. Tell me what addons do you have in Gimp ?
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