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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Can a water tile system be implemented ? Like 5x5 tiles with a water texture ?
  2. We'll I guess If you keep the historic accuracy of the game, it should be an aura not a power-up
  3. Nice work. Bon courage pour la suite @Enrique, do you need me to prop it ?
  4. Do you remember how it was done in the Settlers V ? You had a weather machine (not accurate here), that could change the course of the battle with limited range when raining etc. Also another feature was that some types of water placed as a square map, could be frozen. For the texture thing, a bump, and a snowy version is what you need.
  5. Some have started to appear, like the testudo. The rotary mill is nearly finished, just need someone to do the rotary thing prop, and we're done.
  6. Bringing joy is never a bad thing Churchill said : Success consists of going from failure to failure without loss of enthusiasm.
  7. Stan`

    Faction: Norse

    In the end you will be the one who changed stuff
  8. Stan`

    Faction: Norse

    Well I believe using empties is the same. I've done it in max for all that time.
  9. Stan`

    Faction: Norse

    Yeah I know. But we are to improve the game we are modders I knew you would come up with something.
  10. Stan`

    Faction: Norse

    I was wondering if it was from the game It's nice. Maybe change that box texture... I don't like it. Now maybe we should make pavements. like this Note : This is from the Settlers 5 BBa demo archives. I do not own it though I have it on 3dsmax.
  11. I guess all war ship should have the third... Now maybe the drekkar should have both 1,2
  12. Stan`

    Faction: Norse

    What about....Making four buildings the same and giving a bonus to the player if the big fort is complete ?
  13. I included the file without baking... in my last post.
  14. Did you figure out the game issue ? If so provide the blend file so that we can add this to our "Done" list.
  15. Stan`

    Faction: Norse

    +1 We need to discuss in deepness that destruction stuff. There are good possibilities. A lot of games have interesting stuff.(Die Siedler, Knights And Merchants, Cultures 2, Medieval 2...)
  16. To make the animation seamless you need to copy the keys at t-0 to t-end to do this. Shift D.
  17. Stan`

    Faction: Norse

    I'm thinking of something more modular. Why not keep those forts for scenarios ? What I suggest in replacement is using boats. Since they were supposed to be light enough to be displaced, and even to go on rivers. A bit like this. (BTW the game (Cultures 2) had a nice unit growth system.)
  18. Stan`

    Faction: Norse

    Yup you could. Or rotating the roads. Also the view is at 45°
  19. Stan`

    Faction: Norse

    Maybe one block of four longhouses ? With a well in the middle. Or the house. Or the house lion posted. Well it can be earth until we introduce biome variations. If it's not planned it should. That would also mean that unlike the other civs, the Vikings should have four buildings to be destroyed. Moreover you have to choose whether there is obstruction in it. If so... maybe the civ center should have some kind of repair, like when one of the five is destroyed, a foundation is built were the rubbles are that can be replaced to make it functionnal again. Just thinking out loud
  20. Nope it's not. It's a drop down menu that allows you to select variation_a b c d e f. Not really useful but maybe for scenarios, and if you want a particular building. and of course for testing purposes.
  21. Stan`

    Faction: Norse

    So basically, what models do you need ?
  22. Okay, let's add it to the list. I understood you are a mapmaker, do you see stuff that we could add to the atlas ? I made a topic there http://www.wildfiregames.com/forum/index.php?showtopic=18390
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