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Everything posted by Stan`
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The farmstead has. Because it looks better.
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Nice Remove the two big woods in the water and make the new wall larger instead. Or add other rocks.
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Would fixing the obstruction do the trick ?
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Try to play them against "real" civs. Like romans etc. for formations i need to look at the code to achieve those http://sciondevelopment.com/rote/reference/formations/ Rada, I like your idea with champions though I don't understand what enrique's mesh will do since they override the main game's... But I want something to be clear though, We shouldn't do it if it gives a problem of balance. Now here are my directives, you can add anything you like and want to try unless they break gameplay and as long as they reflect reality.
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The repeatable crossbow is in the game so I was thinking of using it as champion with heavy crossbowmen following your idea.
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As I saw today reading the IRC logs thanks rada for pointing it out, I wanted to share my thought on how I think it should be : - More expensive yeah. I have an issue with making it champion unit. It's just that they were quite used, so I feel like they will be left out if put champion. Maybe making it only available at the last phase. I'm not closing anything from discussion though Maybe we are craving for champion units but I found one whose concept could be interesting, (formation breaker :
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Well you can load animated props ? ie rider on the horse.
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Again ? I just did it ?
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Depends if you think that's a common exporting errors. To know that ask yourself if unwrapping is a part of modelling
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Should it be a throwable weapon ? So should they be archers ?
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Nope It won't
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Git does it for me (git log --decorate --oneline -- reverse) Its just for the transparency. it'easier for the people to look at it on the forums than to go in obscure SVn. They get affraid quicly.
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Didn't know that. I'll desaturate it if you want. It just surprised me that it was hay roof so I took back my celt_struct. I was wondering why don't you use the brit special unit animations for two handed axemen ?
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[DISCUSS] Performance Improvements
Stan` replied to RedFox's topic in Game Development & Technical Discussion
I meant not on the graphical side but on the code side. Detecting small obstacles and making a group, like if it was a big box. -
[DISCUSS] Performance Improvements
Stan` replied to RedFox's topic in Game Development & Technical Discussion
IIRC In Age of mythology you couldn't go through too complex forests. Maybe defining trees as a group for pathfinder would be better ? -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
I was diggin through http://sciondevelopment.com/rote/reference/ (The main reference when I found those) Here is the blacksmith concept Doesn't look that good hope ayakashi comes with something better A reference for a tavern (Maybe special building) This could be the wonder or this Stables ? Shooting Range ? Finally found the ramboat reference http://s240.photobucket.com/user/MarquisBlack/media/lvl12ship3lu.jpg.html?sort=3&o=22 -
I'd suggest you make a backlog ticket for this.
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Just to show you I didn't forget :
