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Everything posted by Stan`
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RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
I added two units. -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
1. Fixed 2.Fixed 3. Mostly Fixed though now will have to fit new textures 4. No reference 5. Don't know what should be used as such 6. Special buildings is only missing reference for bamboo walls 7. Bonus was planned and is still in Json, and in temp 8. ↑ 9. ↑ 10. They were deprecated by the han dynasty. -
Niektb reported to me not long ago that my chinese buildings were having strange normal issues as you can see below. This as nothing to do with textures, but that means your AO is wrong. How can it be wrong. Well you maybe forgot to triangulate your mesh, or have too much UVs. The game reads the two first UVs of the mesh. If there is three, and the last one is the good one, that won't work. I also noticed that sometimes the game doesn't like the smooth option. So how to fix this ? Make sure you have two UVMaps only and that the mesh is triangulated correctly (To be sure, export it in the game and import it back) PS : If you never saw this it's because your graphics are not set to high. Search for the user cfg and replace the code by those lines : gentangents = "true"gpuskinning = "false"locale = "en_US"materialmgr.PARALLAX_DIST.max = "150"materialmgr.PARALLAX_HQ_DIST.max = "75"materialmgr.PARALLAX_VHQ_DIST.max = "0"materialmgr.quality = "10"particles = "true"pauseonfocusloss = "true"postproc = "true"preferglsl = "true"renderactors = "true"shadowpcf = "true"shadows = "true"shadowsonwater = "true"showdetailedtooltips = "true"showsky = "true"silhouettes = "true"smoothlos = "true"splashscreendisable = "false"splashscreenversion = "0"userreport.enabledversion = "0"userreport.id = "e012e183767f1423"vsync = "true"waterfancyeffects = "false"waterrealdepth = "true"waterreflection = "true"waterrefraction = "true"windowed = "false"
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They shouldn't be so imperfect, They are now because of the time, but then they were good as new. So not that horrid.
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A new texture is being made
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@Sanderd17 can't we adapt your code to add catapults on the boats ?
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===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Thrac Cap Fixed size Thrac.7z -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Officer 1-2 Officer Helmet 1.7z Officer2.7z -
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Fxed the size of the agema. Agema.7z -
Lol it's still there
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Thamlett you can't unless they have the same copyright
- 680 replies
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- millenium a.d.
- vikings
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Oh it's rock
- 680 replies
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- millenium a.d.
- vikings
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This and player and Ai parameters when changing maps in the drop menu on the right.
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Come on Irc. Well go on then
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Sure, Mind to commit it so I can unify your roofs to all those I modified this afternoon ?
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Was updated. http://www.wildfiregames.com/forum/index.php?showtopic=18541
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- 680 replies
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- millenium a.d.
- vikings
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Well he changed the reference and the names so nothing's linked anymore. I need him to get back to fix this first
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Lion, Btw you should check the latest version I think Rada broke all the units.
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Well now stop thanking and play (French Here)
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Well then talk
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Asian civilization and appearance for beta and final version?
Stan` replied to Taobyebye's topic in General Discussion
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Well we have the mod loarder and you could put everything in the same folder
