Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.080
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Quite means not good, while I'm at it, can you give me more details ?
  2. The ship (with sails isn't in the model)
  3. What do you want opinion on ? I like the concept, but that maybe better if you map it now ?
  4. Taking into account new feedback - Lowered the wall - Removed the decals that were too - Removed the grapes hangers for tools - Removed the wood pillars - Removed the spears - Added Shield - Added tools - Added crossed hammers behind the shield - Added Rug (Sorry Wraitii no blue carpet ) - Remade the AO - Moved the swords a bit, so they are not as deep in the fire. - Reduced Box size to prevent occlusion on the firepit. PtolBlackSmith.7z
  5. That's nice =D But what will happen on people using Intel Graphics ?
  6. Hopefully It takes in account Lordgood's Enrique's and Radagast, advices. BlackSmith.7z
  7. Oh I missed something, what do you call texture pack then ? I thought it was the struct texture
  8. That's because viking Tex is Gaul Tex with twisted contrast. We need to fix that wood though (the box one)
  9. Who made the firsts ? Basically it should be half persian/ptol, half greek ?
  10. There is a little typo line 777 ontinue, instead of continue, apart from that you should come on IRC #0ad-dev.
  11. Those Sketches are nice, can I start modelling some of them, or are you waiting for more ?
  12. I made this wizard yesterday : The source is avalaible here https://github.com/0ADMods/Councillors
  13. There is a boar, waiting to be remade, but I don't have the skills You'll see. No idea but that would be a nice unit for regicide mode
  14. What about a parameter in wall construction e.g. If ThingYouBuildOnIsWater(thing){ wallModel = WallWithLittleGrid}
  15. Can we build walls on rivers rada ? I was thinking of a special wall with a grid to let water pass for instance something like this with a grid inside.
  16. For cinematics is hard to draw two black bars and to move the camera from triggers points ?
  17. Final. http://i.imgur.com/hEOWUXQ.jpg Officer2.7z
  18. I believe so, because default player was set to 0 not long ago. I believe it was undefined before.
  19. Oh I didn't see that. Thanks for clarifying
×
×
  • Create New...