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Stan`

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Everything posted by Stan`

  1. Here is the animated pivot. Ready to implement if the game has the walking donkey animation. BTW if someone is interested I just forgot to convert object to bones.That's why it didn't work more info here. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-E08D0050-23FF-4F6D-9A7F-A4651FABA22B.htm,topicNumber=d30e53982 Rigged Grinder.7z
  2. Here is the drop propped mill. I'm working on the pivot thing But blender is converting the mesh to an armature, and the armature to a mesh --' Drop Propped Mill.7z
  3. So Bump ? Model ? Model + Bump ? Should I take care of it ? Or do you want me to work on the ptolemies heroes ?
  4. I just didn't take time to redownload the prop_weap.dds And so the texture was missing.
  5. I was talking about the hands that he animated. Of course the ball will not. Sorry for the misunderstanding. Should the model have more bones ? Or separate meshes ?
  6. I see one problem with this : Quality. If you hire dev's that have not interest whatsoever in the game, they propably will not be as good as someone who likes it IMO.
  7. If you animated the Ik's I think it's right. PM Enrique.
  8. Nope I just broke the darn texture, I was trying to get something decent for your mod. The engine said, no, lol.
  9. We could use a bump because if it is geometry it won ´t follow the animation. For the head I ´ll see what enrique has done
  10. Okay i lll add all of them. They wont´ be Symmetrical because blender cańt just write bone is at -1 so the other should be at +1 it says bone is at -1 and the other -0,5 while its opposite.
  11. Is that a better number @Enrique ? I also need to know why the positions of the bone are not given relative to (0,0,0), because this is really annoying for the symmetry Issue
  12. The further we are going the more I realise why this game is still in alpha stage. The gameplay is going to change radically. While I think about it ; We need an animation list.
  13. I'll try to fix those. Unless you want to take care of it. I need to find a tutorial on Ik's. Should I split the body in vertex groups ? Edit : Missing two vertexes group (Left thigh rear) (right thigh rear) - Fixed unwelded vertices (Called duplicates in blender. which leaded to holes.)
  14. Boosted the jewel green Should be better now. Also Included the XCF hele_female_gorgo.7z
  15. Maybe you should use a darker grass texture. It's schwarzwald after all. And also, a fir texture for the forests like this
  16. I believe for it to be worth the effort it should bring something like a bonus of motivation to the population or else be in a neutral village. not just a unit you put there or there it could be a small theatron with flame throwers and jongleurs. The main problem I see is that it's not like the Settlers where all units are bound to be a city. Every unit is bound to his task doesn't have to eat or anything.
  17. What would be an issue is the size of the textures I think. They are okay for strategy but so so for TPS or FPS;
  18. Bringing back to Cesar what belongs to him. 1. Okay I'll try this. 2. Just as it is right now, So i'll move them in the new file 3. Does the donkey have an animation ? 4. Okay. The biggest problem was that blender didn't recognize my armature. It just said that it was a bunch of objects parented, which was wrong. I attached the file here if someone's wants to have a look. http://www.mediafire.com/download/38yfdarl2iyoz8e/Rotary.blend
  19. -Added Make Up -Added Necklace -Added ArmBands -Added Jewels
  20. Oh by drop sites you mean barricades. Then yes
  21. Nobody took time to answer So I guess I'll wait until wijitmaker comes back. Or until someone helps me. Those comments should be in the rotary mill though./
  22. Do you think a jongleur would be a nice adition ? I don't know how to make the balls though
  23. Hands can't even be closed But you could fake it. It will look bad for very few graphical improvement.
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