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Everything posted by Stan`
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What do you mean ?
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https://www.google.fr/search?q=viking+roof&num=20&client=firefox-a&hs=BII&rls=org.mozilla:fr:official&channel=sb&source=lnms&tbm=isch&sa=X&ei=IDHHU4DEAoHb0QWmhYDQBA&ved=0CAgQ_AUoAQ&biw=1251&bih=618
- 680 replies
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- millenium a.d.
- vikings
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(and 1 more)
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RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
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RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
Lion when you have them, make sure they are centered. -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
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RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
Download the last repo and give me the correct names We have now four types of cavalry. -
- Roman Civ Emblem - Seleucid Civ Emblem -- Lion.Kanzen - Ptolemaic Civ Emblem Don't they all are in the game now ? Trees in the game : Carob Aleppo Pine Italian Cypress = Medi Cypress ? Holly Oak OliveLombardy Poplar = Poplar Grapes
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===[TASK]=== WONDER: Persians: Apadana of Darius
Stan` replied to Mythos_Ruler's topic in Official tasks
Thanks. Between two chinese reuv I'll see if I can do something -
===[TASK]=== WONDER: Persians: Apadana of Darius
Stan` replied to Mythos_Ruler's topic in Official tasks
Can you give me the blend file ? -
===[TASK]=== WONDER: Persians: Apadana of Darius
Stan` replied to Mythos_Ruler's topic in Official tasks
Well things it need (Those statues for instance) -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
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===[TASK]=== WONDER: Persians: Apadana of Darius
Stan` replied to Mythos_Ruler's topic in Official tasks
Okay... so will I need to create new textures ? -
===[TASK]=== WONDER: Persians: Apadana of Darius
Stan` replied to Mythos_Ruler's topic in Official tasks
What kind of eyecandy should it be ? Military ? -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
Well it looked bad, we should do something with the ROTE Logo instead. -
The three helmets are available in the thread.
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===[TASK]=== WONDER: Persians: Apadana of Darius
Stan` replied to Mythos_Ruler's topic in Official tasks
What have been chosen at the end ? We have the babylonian gardens, do we still need that gate ? If not, 3D Task List should be updated. -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
Wait Ayakashi will come in a few days. -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
I added two units. -
RotE list of missing things to the next release
Stan` replied to Lion.Kanzen's topic in Rise of the East
1. Fixed 2.Fixed 3. Mostly Fixed though now will have to fit new textures 4. No reference 5. Don't know what should be used as such 6. Special buildings is only missing reference for bamboo walls 7. Bonus was planned and is still in Json, and in temp 8. ↑ 9. ↑ 10. They were deprecated by the han dynasty. -
Niektb reported to me not long ago that my chinese buildings were having strange normal issues as you can see below. This as nothing to do with textures, but that means your AO is wrong. How can it be wrong. Well you maybe forgot to triangulate your mesh, or have too much UVs. The game reads the two first UVs of the mesh. If there is three, and the last one is the good one, that won't work. I also noticed that sometimes the game doesn't like the smooth option. So how to fix this ? Make sure you have two UVMaps only and that the mesh is triangulated correctly (To be sure, export it in the game and import it back) PS : If you never saw this it's because your graphics are not set to high. Search for the user cfg and replace the code by those lines : gentangents = "true"gpuskinning = "false"locale = "en_US"materialmgr.PARALLAX_DIST.max = "150"materialmgr.PARALLAX_HQ_DIST.max = "75"materialmgr.PARALLAX_VHQ_DIST.max = "0"materialmgr.quality = "10"particles = "true"pauseonfocusloss = "true"postproc = "true"preferglsl = "true"renderactors = "true"shadowpcf = "true"shadows = "true"shadowsonwater = "true"showdetailedtooltips = "true"showsky = "true"silhouettes = "true"smoothlos = "true"splashscreendisable = "false"splashscreenversion = "0"userreport.enabledversion = "0"userreport.id = "e012e183767f1423"vsync = "true"waterfancyeffects = "false"waterrealdepth = "true"waterreflection = "true"waterrefraction = "true"windowed = "false"
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They shouldn't be so imperfect, They are now because of the time, but then they were good as new. So not that horrid.
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A new texture is being made
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@Sanderd17 can't we adapt your code to add catapults on the boats ?
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