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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Taking into account new feedback - Lowered the wall - Removed the decals that were too - Removed the grapes hangers for tools - Removed the wood pillars - Removed the spears - Added Shield - Added tools - Added crossed hammers behind the shield - Added Rug (Sorry Wraitii no blue carpet ) - Remade the AO - Moved the swords a bit, so they are not as deep in the fire. - Reduced Box size to prevent occlusion on the firepit. PtolBlackSmith.7z
  2. That's nice =D But what will happen on people using Intel Graphics ?
  3. Hopefully It takes in account Lordgood's Enrique's and Radagast, advices. BlackSmith.7z
  4. Oh I missed something, what do you call texture pack then ? I thought it was the struct texture
  5. That's because viking Tex is Gaul Tex with twisted contrast. We need to fix that wood though (the box one)
  6. Who made the firsts ? Basically it should be half persian/ptol, half greek ?
  7. There is a little typo line 777 ontinue, instead of continue, apart from that you should come on IRC #0ad-dev.
  8. Those Sketches are nice, can I start modelling some of them, or are you waiting for more ?
  9. I made this wizard yesterday : The source is avalaible here https://github.com/0ADMods/Councillors
  10. There is a boar, waiting to be remade, but I don't have the skills You'll see. No idea but that would be a nice unit for regicide mode
  11. What about a parameter in wall construction e.g. If ThingYouBuildOnIsWater(thing){ wallModel = WallWithLittleGrid}
  12. Can we build walls on rivers rada ? I was thinking of a special wall with a grid to let water pass for instance something like this with a grid inside.
  13. For cinematics is hard to draw two black bars and to move the camera from triggers points ?
  14. Final. http://i.imgur.com/hEOWUXQ.jpg Officer2.7z
  15. I believe so, because default player was set to 0 not long ago. I believe it was undefined before.
  16. Oh I didn't see that. Thanks for clarifying
  17. Well it just needs a color unless you want me to start again and take three hours to gets those planes right
  18. @Heph just like in 0ad with have actually basic meshes with basic clothes
  19. Hard counters aren't realistic. I mean if you get in a village and people only know how to use big forks, they won't be able to use bows, and therefore will have to beat the enemy with what they have, not what they should, so having no hard counters brings the realistic mess of the battles IMHO.
  20. @AgentX There is a savegame option ;P
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